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Press the 'x' key and cycle left or right with the 'q' and 'e' keys until the freighter symbol appears.
If the freighter image is pink it's in an invalid location (too close to a space station for example).
If the freighter image is green, immediately press the 'f' key and your freighter will immediately warp into the selected location.
The above is usually done after warping to a new system.
You can also call your freighter using the same method while on a planets surface on foot.
Your freighter will be placed in low orbit above you.
Open the menù with the 'X' key, then with the Q/E keys navigate to the freighter icon and once its phantom is green, you can summon it with the key F (assuming you play on the PC, on the PS4 I have no idea :-( )
btw, there is the possibility that you will have some trouble to position the freighter's phantom correctly and you need to try to move your ship, I still not have completly understand why sometimes, with a good looking position you cannot summon it.
You can fly the Freighter / CapitalShip while on the Command Deck from star system to system.
At the Command Deck under the big orange ball, one of the command consoles will let you call up the Galaxy Map, Select a star system and fly to it. Try the console nearest to the captain or across from the navigator.
The freighter can be used to move from system to system, but you can't really move it around in a system...other than going out in a ship and calling it to a location. BTW, you can also call it from the planet surface.
You mean like automatic mining units? Those really suck IMO but the folks who like to set up a production facilities seem to like them.
Be aware that the major flaw in this game is it way to easy to make credits and nanites. I was pretty much set after 50 hours and there is a finite point where you max out your credits...they still show as taken...but your total credits never change.
it is easy to get sucked into the dark side of grinding your little heart out to maximize your acquisition of credits...but you will learn that there are only a finite number of things to spend those credits on...then they just keep piling up no matter how hard you try to get rid of them.
I like the Automatic Mining Units. I know that they are "bugged" but I've found work arounds for the bugs and haven't had an AMU flip to anther material now in 350+ hours of game time.
I have at least 2 on all the major deposit types and I don't have to spend ANY time mining if I don't want to. I have 2 AMUs on Activated Indium and when I clean that out its only a couple of minutes in a refiner to turn it into 2k Chromatic metal. It refines while I'm harvesting crops at my base.
When I run low on something I just hit a teleporter to take me to one of my mines. Clean them out recharge them and back to what I was doing.
The maximum amount of monetary units you can hold is 2^32. That's the maximum number that can be expressed with 32 bits on a computer. (4,294,967,295 units)
IIRC the most expensive thing in the game Costs ~500,000,000 units and you can only have one (maximum sized "S" class freighter.)
I like that its isn't a grind to earn units though it should probably be a little harder than it is. It leaves most of your time for exploring instead of having to spend most of your time doing boring repetitive stuff just so you can do the next level of boring repetitive stuff. Instead you can just focus on the parts of the game that you enjoy and use other methods to supply the things that come from parts of the game that you don't enjoy (or are too risky for you in a Permadeath save.)
I would like it to be made to operate generally like this: drop your carrier above a desired planet and press a button in some sort of new control room that drops the lander, the lander starts mining and once you bring your carrier back near where you dropped the lander you could pick the lander up again and you could drop all collected materials to your freighters inventory.
Moneymaking is definitely unbalanced, the abandoned building egg farm should be that difficult (remove the building walls around the eggs method and make the eggs more expensive) yet rewarding way to get money and they should also add some sort of passive (~~50% slower then tryharding missions) income like for examlpe renting my frigates/starships for a decent fee.
Also ship dissasebly/construcion should be a thing.