Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For some reason, it seems that doing MP before having all of your base stuff done will screw your save up something bad.
If you get great enjoyment from including your friends in the game, might it be worth a little set back now and again? It is just a game and any loses can be made up. YOu are your friends might even be able to compile a comprehensible bug report if you do exp any issue, that will help get said bug fixed.
I agree. There is so little known on exactly how MP works that it is really easy to end up in situations where your story progress is stopped.
With a lot of testing and patience, you could probably figure out how to keep each players missions moving independently while sharing the experience.
The most unfortunate part of that is: There is really no advantage to playing with a partner on the missions. AFAIK, there are no challenges that benefit from a 2nd player's assistance to make them easier.
The only challenging mission is where they attack your base and you have to kill off a complete wave without going in a building or leaving the area. No one has ever reported being able to do that successfully with a friend...so assuming it is just not possible in MP.
So playing MP really comes down to just sharing the social experience.
It may have changed, but as long as someone has built the summoning unit, anyone can use it to call their exocraft in. Some of the bases back before Next had that as a feature...so you could visit and just call in your exocraft if you had to travel somewhere...but that was before ships came with you on a portal.
I completed Awakening too before I met with a friend (I don’t recall at which stage he was himself). Getting to the base building part has an advantage:
Until HG have figured it out, better not start by joining the other’s game (then one will forever depend on the other, and sometimes it only gives one quest item or one reward instead of two).
It’s better if both of you individually travel to the same planet in their own save.
- Learn base building
- Join the other player once, and build a second base (with powered terminus) in their system
- Quit and leave their session
- Open your own save game and go to any terminus
- travel to your new base
Now the two of you are independently in the same region and can easily accompany each other.
And do you use Skype / Discord? Don’t rely on the built-in audio chat to work.
I could call my exocraft during a community mission using the station built by someone else just recently, so that works!
And I don’t recall, can two people still use the same droppod / buried technology? Hunting these would be worth some coop trips.
Also if you stand close to each other, the transfer menu lets you transfer items and materials, which is a great help. The first one to get the Atlas Passes (aren’t they now for sale from the Anomaly vendors?) should craft several and hand them to the others. They are quite useful in the beginning because you’ll get free fuel etc. from containers everywhere. (After you have a larger inventory you’ll find fuel and protection batteries easy to craft).