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As for proper animal farms, you can kind of do that already. For example, my main base was built right on top of a spawn for 2 different types of animals that I use for my main dishes. My base is elevated such that they spawn in an area under my main floor, and I developed that area to have 2 doors for them to run in and out of as more spawn. I put down an automated feeder and livestock unit, stock the feeder with the appropriate food for the animals, and let the automation occur. Empty the livestock unit after 5-10 minutes and refill the feeder. Repeat as necessary.
You'll be setting up mini bases on more than a few planets to gather resources, so you can also set up mini farms in spots where animals spawn on those same planets, gathering wild ingredients, filling feeders and emptying livestock units as you go.
It wouldn't be hard then to shift the ingredients to storage containers on your freighter which, as you probably know, is the same storage as base storage containers. Go around the various systems gathering ingredients until your coffers are bursting for your restaurant. Then, just pull the ingredients out of your restaurant "base" storage containers as you need them to cook.
well that truly sucks. still though i see nothing wrong with us being able to farm these plants. If we can farm the valuable material plants why not these simple plants for food?
and if its exploring there are far more important things that encourage exploring like minerals and non-natural things. For me anyways where i am exploring doesnt interest me as much since ive seen almost everything the game has had to offer since i started playing this game from the beginning. now im just working on the biological ship and might stay on my planet to harvest animals.
and yeah animal farms... i wish there was a way for the animals to not despawn as soon as you move far enough away from theyre spawn points. my current base isnt suitably located near good spawn points but its close enough to an S class power source.