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For some, base building is the whole point of the game. For others, it's just one of many elements offered in the game.
I'm pretty sure some of the technology quests require a base, so there is that.
Making big bases is eyecandy but there is no point to it for playing the game. And currently I skip most of it because of bugs.
I build a tiny shack, just to unlock a particular blueprint, then move the science specialist onto my freighter later (he gives nanite clusters for a while)
Other than that, I live out of my freighter.
If I found a planet with something interesting, I might put in a base computer, teleport ring, and exocraft station, example a planet with lots of ancient bones. If i needed a bunch of cash real quick, i could teleport there. Mid and late game.. not so much.
Teleporting back and forth is so absurdly easy that going backwards, while you are kind of supposed to be going forwards in exploring, is trivial with the Teleporter system. Once you've found a location of interest, either a space station or a spot for a base (and built a Teleporter), the time to travel to them takes however long it takes your PC to load them. All those locations are free to travel to and might as well be next door to eachother at that point.
Having a good, usable, base helps with managing things, since it gives you a space you made and can feel comfortable in. Heading back to a spot that gives you access to practically all your inventory spaces makes it ideal for sorting out what you gathered. HG just assumes you will have one planet side base so much, that several main quest missions require you to be based on a planet. Some of those main quest missions are also a tutorial and progression system for the base system, so it makes sense that it requires one.
Other than a base being required for some things, it is nice to have something customizable and functional to work with, given how fairly static your other possessions are. You can't add on, visually, an attachment to your suit, ships, or Multi-Tool, but you can with a base, and have it as functional or as decorative as you like. You can build a base in a neat location anywhere you please, and make it just be a simple Teleporter shed, to a simple refinery base, to a farm, or a (somewhat) sprawling complex or epic tower.
There may be some spoilers ahead, just to warn you.
There are probably other useful things a base can help with but it is good to build at least one when you enter a new galaxy. They are a way of providing a steady easy stream of resouces for repair or making units to purchase high value ships, freighters or frigates.
Lastly and this is up to the individual, using Creative Mode bases can be fun to build and an intriguing puzzle to put together. Some can be quite a work of art to visit and even battle your friends over or watch them race from a place of safety.
https://steamcommunity.com/sharedfiles/filedetails/?id=1663000968
Alternatively using mods on PC there are ways to use many more parts to be truly creative but some mods require the visitor to also have the same mod active to view things as intended. Modding can be complex, but the unmodded game provides more than enough variety to make some captivating memories.
As for the topic itself, you can very much ignore bases entirely and play in "classic" mode where it's just you and your ship, if you want. Ship slots don't even matter with the amount of suit inventory space you have now.
You can survive without anything but your freighter though you might struggle for things like carbon. That's why it's useful to have one main base. On the ground you can manufacture unlimited carbon. Nearly everything else you can buy. Funnily enough you can also manufacture unlimited dyhydrogen.
If you have your main base and your freighter base all your other bases need be little more than a base computer and gateway as they'll presumably be to get to systems without stations or to get quickly to resources that are usually hard to buy.
Back in my day (*cough*1.0*cough*) when we needed an element to build something, we scanned down a planet and went and mined it.
Not having 1000 units of every element and 10 of every plant growing in a base somewhere definitely improves the exploration side of the game for yourself.