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there is also coprite and gamma weed growing and I think one or two empty domes
https://steamcommunity.com/sharedfiles/filedetails/?id=1707708032
I am not sure that Farming has changed that much. Nowadays tho, the Trays have to be kept charged: a disadvantage. And you now have Transmat units: an advantage.
I originally had a very large planet-side farm with Trays (before charging needed). When I gained my Freighter, I moved my farm there. Still no Transmats or charging Trays. I mainly harvested Pearls to trade for cash. I didn't do a big manufacturing / conversion thing.
Now, after NEXT dropped, I use the Transmats to teleport to biome specific mini-farms where the plants are in the dirt ... no trays.
Many ways to do this.
Try to make each biodome produce a self contained item, with ~15 plants available a full room harvest should let you build 1-2 living glass or explosives for example.
Also keep in mind roaming about planets is *SIGNIFICANTLY* more rewarding than it used to be. Farming has gone from the only serious option for making units to one of a handful. Just roaming about planets scanning animals and digging up crashed satelites and bones is plenty profitable, or you could do guild missions. Passive income from frigate missions helps a lot too.
https://i.imgur.com/IDMJ1iZ.png
https://gamepedia.cursecdn.com/nomanssky_gamepedia/c/cb/Product_Crafting_Tree.png
It is a lot easier to find and reference since you can find it in the Product page in the wiki.
https://nomanssky.gamepedia.com/product
Just stick with the 8mil items if your farming, or even the previous tier if you want to keep things simple.
Best option is probably to combine farming with doing guild missions, since that will supply a large bulk of the gas created products, and its more interesting anyway.
But NMS isn't Stardew Valley, and you really should limit farming to making 10 (at most 15) of one kind of plant based item. Partly for lag concerns for a given base (focusing on one item per base) but also for not getting into a newbie trap of sorts and working the fun out of the game by obligating yourself to have to farm hundreds of plants.
You do have to install a teleporter in the base.
I use them as non-traditional farming nodes. Frostwort base, Starbulb ranch...etc. Still fun to have a traditional farm, but not sure the mega farms are still necessary-unless you just like that.
https://steamcommunity.com/sharedfiles/filedetails/?id=1708944095
Wow, helluva project. My pre-NEXT Freighter farm wasn't as big, but was two floors. Lots of problems with disappearing floors, disappearing trays, fall thru, etc. Nowadays with Teleporters, I like the biome specific mini-farms. I just set up a NipNip Farm which still needs trays. I used flooring but no walls or roof.
The fps are ok. 45-60 but the problem is, that everybody who run into the freighter will fall out and die in space. Slow down and wait until the base has built up solves the problem