No Man's Sky

No Man's Sky

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AmberDaze 24/fev./2019 às 11:05
How do I get to the Galactic core? Faster?
Hi everyone
I have all three hyperdrive and all three boosters for the hard drives. But I’m still only moving at 417 light years sometimes less. How do I speed that up please?
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HiSaZuL 25/fev./2019 às 10:32 
The way "seeding" procedural modules work, is when you get a mod, it's id at the time is kept until it's either installed or any other procedural mod is installed. So when you want to gamble with your S rank mods, you have the mod that you are rerolling and then you stockpile on cheapest you can get "throwaway mods". Just buy C ranks it's A LOT cheaper then buying S ranks.

Save, then install your S rank see what it is.
Reload, install throw away mod, now the id's for all procedural mods will reset. Save, install S rank, see what you get. Dismantle the throwaway.
Repeat ad nauseum, until you are happy with it.

On the bright side, "seeds" for modules come with a much much smaller pool then say ships/freighters/homes/multitools blah blah.
For instance a seed for a purple squid exotic is 0x9EC9EE6ACA140BE9 that is a 16 character hexadecimal string...
Modules for what ever reason, 5 digit decimal. So lets say a hyperdrive S rank with 249 ly is 16109. While it does work and game does accept stuff like 0 or 1... it doesn't naturally roll those. It always rolls 5 characters and always decimal. so 01000 to 99999 is your "legitimate" range. Before any of you math heads say anything preceding by 0 doesn't create a new id, so 1 and 01 and 001 are all the same.
Última edição por HiSaZuL; 25/fev./2019 às 10:49
AmberDaze 26/fev./2019 às 9:00 
Thanks Johnny that’s really helpful
AmberDaze 26/fev./2019 às 9:04 
Thanks HiSaZul! Very interesting!
gamamew 27/fev./2019 às 18:13 
Escrito originalmente por HiSaZuL:
The way "seeding" procedural modules work, is when you get a mod, it's id at the time is kept until it's either installed or any other procedural mod is installed. So when you want to gamble with your S rank mods, you have the mod that you are rerolling and then you stockpile on cheapest you can get "throwaway mods". Just buy C ranks it's A LOT cheaper then buying S ranks.

Save, then install your S rank see what it is.
Reload, install throw away mod, now the id's for all procedural mods will reset. Save, install S rank, see what you get. Dismantle the throwaway.
Repeat ad nauseum, until you are happy with it.

On the bright side, "seeds" for modules come with a much much smaller pool then say ships/freighters/homes/multitools blah blah.
For instance a seed for a purple squid exotic is 0x9EC9EE6ACA140BE9 that is a 16 character hexadecimal string...
Modules for what ever reason, 5 digit decimal. So lets say a hyperdrive S rank with 249 ly is 16109. While it does work and game does accept stuff like 0 or 1... it doesn't naturally roll those. It always rolls 5 characters and always decimal. so 01000 to 99999 is your "legitimate" range. Before any of you math heads say anything preceding by 0 doesn't create a new id, so 1 and 01 and 001 are all the same.
Thanks so much for sharing this.
I did it on my Normal save, and my Explorer can travel 2726ly now, pretty impressive since previously was around 2500ly
https://steamcommunity.com/sharedfiles/filedetails/?id=1668633284

BTW, using the 3 drives (emeril, cadmium and indium) helps to increase the total travel distance.
Última edição por gamamew; 27/fev./2019 às 18:17
ihleslie 27/fev./2019 às 19:10 
If you want to go the route HiSaZul is suggesting then there are other ways to get to the center or beyond. You need the NMS Save Editor. You can change the voxel values at the top of the save file. Just make sure you don't try to go to the actual center. It seems you need to be out about 3000 LY years and then the game pulls you in. Each voxel is about 400 LY years and they are x,y,z coordinates. So make sure sqrt(vx^2 + vy^2 + vz^2)*400 is greater than 3000, maybe 4000 to be safe. I think you can set any two to zero. When you get back in the game you will most likely be dumped into open space where you will die from lack of oxygen and cosmic radiation. Not to worry. You should be resurrected on a nearby space station and none of your inventory will be lost. Make sure you save your last game before trying any of this. Your results might be different than mine were.

If you are really in a hurry, change the reality index (galaxy number). Euclid = 0. You will go to that galaxy. I went from Calypso = 2 to Eissentam = 9, although I decided to go back via my saved game. Things get interesting when you do this. Again you will most likely be dumped in space, die, and then end up on a space station. I assume you are playing Normal mode. At this point you might just be able to teleport back to the galaxy you came from. No guarantees though. One problem with this galaxy skipping method is that the old bases and terrain edits are still there, as well as teleport addresses. These could be cleaned up if you know what you are doing. It also seems that NMS software "knows" something is screwy, thus your teleport list generally only has addresses for whatever galaxy you are in. Not sure how this works and couldn't find a workaround that allowed me to consistently teleport between galaxies.

I have 1000 hours in which is my excuse for trying these tricks/cheats. Hoping for an update from Hello Games soon :steammocking:
Última edição por ihleslie; 27/fev./2019 às 19:12
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