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Set up a temporary base, do the base missions, get an exocraft, drive around storm-free.
Hope this helps.
Tip: ensure to remove temporary summoning stations after the exocraft is summoned.
I know about this, sure. My problem isn't about difficulty in dealing with them. Resource burn isn't an issue here.
Storms just suck. They're not pretty, for one. Quite the opposite. If the planet was gonna be pretty storms clutter and obscure it. So that's fantastic. The game doesn't really play to its strengths here. It's not like I don't know I'm playing a theme park of a game. I'm not trying to walk around a theme park in torrential downpour - let alone skin melting rain. It's this, more than anything, teamed up with the resource burn and the sheer frequency its possible on so many planets that really drives a wedge into things for me.
The gameplay experience doesn't change much during a storm, it just gets a lot worse visually and doesn't feel as fun.
And kinda like I said above, maybe it wouldn't be so bad if there was variation. Storms with different levels of severity. If a planet is gonna storm on a virtually never ending scale at least have the storm vary in strength. Otherwise label it an extreme planet. If the whole thing is going to be covered in a virtually endless resource draining storm that will mean I need to stick closely to a vehicle I'd consider that an extreme.
It's the frequency of the thing I'm taking issue with. I'm getting sick of this uglier part of the game being the majority of what I'm getting.
Look for Systems with five or six planets to have greater chance of finding a pleasant environment. Also use your ship conflict scanner to avoid more dangerous systems. That way you should avoid more irritating sentinels and perhaps find quieter planets with less storms, though that is not necessarily always true.
After that the only issue I have with storms is that they severely reduce visibility. Not all planets have storms that frequently but it is hard to find a planet without any hangups at all.
Entering the atmosphere of a new planet, at night, during a raging storm of some sort, sailing along the ground you can't see, swinging above peaks you didn't see, landing and immediately attacked by fauna followed by frenzied sentinels attacking . . . . . .
Storms also have an axiomatic result of driving me into caves in which strange and weird things can happen including death.
To me and no doubt others, this is part of the storm fun, storms take away your SA and sense of orientation, leaving you fairly helpless. In addition, IMO, this is the core of the game. Catastrophic events while exploring. Whether it be the North and South poles on Earth or a NMS galaxy.
This all is fun to me, just one guy at least, and it's because of the storms.
"I'm getting too much of this and too consistently."
I'm moving in the neighborhood of 1k ly in a jump and still somehow whichever neck of the woods I'm in I find the same situations. I don't want removal of the storms. It seems like people try to make this feedback black and white like you either have to want it axed or want it to stay the same.
DO more with the damn storms. I'm sick of it always being EXACTLY the same. Especially with how frequently they'll be allowed to happen on average.
"Hey there, on this planet it's only safe to walk around for a short stretch of time before the fleshmelting rain returns!"
That statement should be COOL. The reason it ISN'T is because 'short stretch of time' often means as little as twenty seconds. Which is as good as if the planet had a perpetual storm that never ceased at that point.
Too much of anything is bad for you. The same thing that should be making storms awesome, the added danger and pressure they put on the player, is precisely what makes them feel like on overplayed song on the radio by the time you've had your 8th storm back to back with less then 5 minutes breathing room in between.
I see the good in the system. I don't want it to go anywhere. I want it to be worked on more. It feels incredibly un-fun in situations like mine, where you just can't escape it for god knows what reason.
what if holes that you dig could be filled up with rain water over time creating evolving langscapes,
what if lightning strikes storm crystals every so often (like their description says) making them truly hazardous to mine.
what about literal firestorms on extreme gas planets where if you arent careful where you mine you could set ablaze the entire country side?
and on that note massive forest fires where the smoke could be seen from space? or volcanos spewing massive amounts of smoke and ash into the air and creating rivers of lava!! these wouldent affect gameplay beyond needing a good hazard fiter in order to breathe and a brain so you dont jump into lava pits (although it would be cool if you could upgrade your suit to withstand extreme heat so that you could mine materials only fould in rivers of melting lava!!) the smog filled firey vistas would be very cool to look at!
tornados and sandstorms not like the ones in the game "mad max" but like the ones in the movie "mad max fury road" style...... nuff said
for a game that sell itself on the wonder of exploration, i think that it achives this goal with flying colors
but even still i often find myself marveling at what i feel are glaring ommisions in what is supposed to be a scifi planet exploration game some of the basic tropes are missing and given what they have done so far im confident that if they implemented them they would do them right.
However, I do not feel that they are a nuisance... They only occur that often on extreme planets in my experience (normal mode).
AND! I seek them out now, because you can make a ton of credits collecting Storm Crystals.
I love flying at max speed through the storm, dodging obstacles, looking for the crystals. I don't find it "counter intuitive" or "view blocking" at all... It's just a different environment.
I can explain it I think, it's just the answer isn't satisfying. The answer is simple.
NMS is actually being decently honest about the fact it randomly slapped together a universe. As a result there are stretches like the one I'm caught in, where storms are incredibly frequent over a large expanse of space. Likewise, there are also probably stretches starved of them entirely. There is no balance or reason to it. It's simply whatever placed wherever.
It's respectable if true. However, truly random things often don't feel very good. Years and years ago Apple Iphones shipped with a shuffle feature that was truly random. It played songs in any possible order. Even repeating songs sometimes. Consumers loathed it and the hilarious thing was that feedback boiled down to "I don't care if it's actually random, it doesn't act like what I feel random should act like." - People are almost never looking for things to be truly random. People are often hoping for a sort controlled chaos instead. A simulated randomness instead of the real thing. Even though the real thing is easier to make.
It is actually probably precisely this problem that made me make the thread. The reality is, once I peel past the novelty of the fact that things like storm frequency are truly random I have to deal with the fact that for the most part while I'm playing the game truly random feels kinda crappy after only a few hours.
See this is what flips my lid. I'm ALSO playing on Normal. All my feedback is based on a new save file in Normal mode I created because I was coming back from a long hiatus.