Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But the area around a base computer should save i think?
I like to think of it as what we do with the manipulator is basically sand/weak soil and gets eroded fastlike.
IF you're manipulating the ground on your base, in theory it shouldn't change. That being said, I have holes in my base ground that have not refilled.
Where did you build your base?
Are you near a prefab structure?
Wsa the ground level or rough regular terrain>
So the only reason for the terrain tool is to maybe get an item or whatever down in the ground? Its totally pointless for basebuilding?
Its not saving anything even around my base computer
Ive just build a base computer, no special place, no other buildings around. Wanted to terraform and flatten out the surrounding. The only ground that stayed missing was were i placed bottom plates, but not all stayed missing, the ceiling from the hill respawned.
Normal terrain
Used to be you could put your base underground by building off a ramp and send the ramp into the ground.....but that doesnt seem to work since next, the ground actually blocks my building. If done that way, then the ground would stay back, any way its done with the manipulator it will not stay.
But i had this with a different spot too, sometimes when coming back to the planet its still removed, sometimes its restored.
- Using terrain manipulator to flatten terrain will stay after you leave the area, planet or game - if you build on it. If there is an area you did flatten and didn't build on it will come back to some degree.
- If you remove a plant or rock with the terrain manipulator, it will respawn even if you build something over it. You have to remove them with the mining laser first, then use the terrain manipulator to flatten, then build.
- I have not tested tunnels yet but had no issue with them.
As soulguard said, patches may play a part and I think that's correct. I built a base the day of NEXT launch and had about 2 patches since then, and each one messed up my base in weird ways, terrain came back, pieces were missing, trees grew in the middle of my base where I do not believe were there previous.
My current base is on the flattest ground I could find right above a natural cave with no tunnel. Nothing is sticking through the ground or growing back underneath the base foundations. So far so good, but I avoid terrain manipulation entirely when building bases. Seems to work for some, wonky for others.
Hm, to explain it a bit simpler, maybe better to understand...
Ive created a "huge" cave, then i removed the top / ceiling also so it wasnt a cave anymore but a large flattened area. Then i walked away and gathered some ressources, came back and the ceiling was back / it was a cave again.
However you can never be sure how and when terrain regeneration happens so I'm not sure about your underground base long term viability
The game handling of terrain is much more robust than ever before in today's 2023 game. Terrain edits in claimed bases generally persist now more efficiently and are 'locked' in but are still subject to game edit limits and file size.
However this may help you:
There are still limits to what terrain manipulation can do. Every player has a limit of approximately 20,000+ terrain edits for each game save. That includes claimed base terrain edits, landscape geology edits and temporary edits from visiting different bases built by other players, whose edits will swell your own edit cache until you move away from the system or play offline. This is why in multiplayer sometimes terrain may reappear for some players and not others. In practice this is an enormous number casual players rarely surpass.
Once a player does pass that limit, the earlier edits are restored and terrain my reappear at a base. Terrain reappearance can simply be removed again. The flatten tool can quickly and efficiently remove large areas or the mine tool or even the geology canon (perhaps removing stubborn terrain in hard to reach internal areas, packed full of cosmetic parts).
To restore edits, switch the terrain manipulator mode to Restore and use the larger beam size. In restore mode edits will be visible as bright orange and easily restored as the beam moves over them.
Sometimes if there have been many edits which seem stubborn to restore, in that situation mine a little of the area instead and then try restoring again. The flattening tool can also be useful to mine a large area cleanly and then restoring again seems to 'flow' more predictably.
Also if a base has been built offline on a planet which is often visited by other players, perhaps a popular Nexus location or Hub then some edits may not be possible to remove when playing online, because of overlapping claimed base areas. Play offline leave the system and return to flush your cache of multiplayer bases then edit your base again, remaining offline. Upload it once online again, to 'lock' in the edits.
This post really is a bit confusing now as it is 5 years old but anyway hope that helps a bit.