No Man's Sky
Why did they make starship controls even worse?
Title says it all. At least it used to be controllable and learnable before whenever they updated it, but now its slow and laggy and weird and the joystick thing is just soooooo painful to force a ship to follow
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Ο δημιουργός αυτού του θέματος έχει επισημάνει ότι αυτή η ανάρτηση απαντάει στην αρχική ερώτηση.
Are you using tethered or locked control ?
Αναρτήθηκε αρχικά από gianlum:
Are you using tethered or locked control ?
considering you had to ask im going to assume tethered because that sounds like it would be a ♥♥♥♥♥♥ hard to use way of controlling, and am promptly going to figure out how to change it; still mad that became the default though
Stupid question, what is the difference between tethered and locked control?
Αναρτήθηκε αρχικά από Terrapin:
Stupid question, what is the difference between tethered and locked control?

Basically
locked: the ship change directory following the mouse movements.
tethered: when you move the pointer, the ship begin to steer in that direction. To stop steering you need to move back the pointer in the center.

As far as I understand (always played with locked controls), the locked control are ideal for mouse/keyboard while the tethered are good for a game controller.
Αναρτήθηκε αρχικά από gianlum:
Αναρτήθηκε αρχικά από Terrapin:
Stupid question, what is the difference between tethered and locked control?

Basically
locked: the ship change directory following the mouse movements.
tethered: when you move the pointer, the ship begin to steer in that direction. To stop steering you need to move back the pointer in the center.

As far as I understand (always played with locked controls), the locked control are ideal for mouse/keyboard while the tethered are good for a game controller.

Ah, thanks.
Even using Locked the OP is correct.

Flying with a mouse was made harder in one of the first major patchs for this game a while back. Its being caused by incorrect mouse acceleration, you can notice this quite easily.

1: when you move the mouse slowly the acceleration kicks in and the mouse is insanely sensitive.
2:when you move the mouse too fast the movement speed is capped and moves much slower.
(this becomes very obvious to notice when using the Alt look inside your ship, but affects controls alike)

The result, you have to wrestle control of your ship in dogfights, fast inputs have a negative effect and limit your turn radius. While the opposite of lighter inputs causes sharper turns and faster movement.

Its a backwards system and I wish it would get changed or removed completely in favor of raw mouse input. But sadly a lot of games designed with console in mind suffer these acceleration problems.
Τελευταία επεξεργασία από Eiite; 31 Ιουλ 2018, 6:05
pull back when you want to turn. i came from Elite and HATED the flight controls in this game at first.
now when i dog fight i rush in guns blazing until we pass then i reduce throttle, turn around and boost back into the fight. its tough when you are taking on 3 pirates and i end up running away often, then coming back in.
OR you can act like a firing platform and just follow the enemy around with your reticle and blast away while they spin and manuver around. that is not ideal for more than 1 or 2 enemy however. im also playing on survival with a ♥♥♥♥♥♥ shuttle. if i can do anyone can.
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Ημ/νία ανάρτησης: 31 Ιουλ 2018, 4:51
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