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No Man Sky's loop, unfortunately, even with all the updates, has not changed one bit. There's more cool things to do now but they're mostly distractions and other things for you to do to make your pit stops and exploration of different (but functionally, pretty much the same non-unique) worlds more enjoyable. They can even help you construct your own goals should you choose to do so.
Tired of going to the center? Go to the Galactic Hub instead (region of space explored and documented by a large group of players).
Want to set up races on planets with your exocrafts? Do that.
Want to mark your territory on cool planets with cool bases? Do that.
Want to be a pirate/trader (typical space sandbox stuff)? Do those!
Want to take over a region of space, document it, make a wiki for it or a community with other players? Do that!
Ultimately, you make 0 actual impact on the game's world and this is where it gets broken for a lot of people or unsatisfying - that your actions really have no meaning. One could argue that it makes sense if you consider it in the context of the story but in reality, it's just not great.
At the end of the day, it's just about the pleasure you derive from the game! So if it's not your kinda game, that's fair. It's fun to watch now other people play it too imo in bits and pieces.
I personally like playing it while doing other stuff - it's just a casual, meaningless game. Just have fun with it :)
I'm sorry but what point did I miss and what other point did I fabricate?
Was the point that PVP makes a grind acceptable? Was it saying that your interest in specific video game aspects doesn't make a game without them bad design? What did I miss and what did I make up?
You don't like Mincraft because of the emphasis on creativity. You clearly need something telling you what to do. Don't mean that in a bad way. You and the OP just seem to need a purpose/story to give you a reason to do things. Not everybody needs that. That doesn't make the game a bad game or have a bad design. NMS's purpose is to explore the massive amount of planets. While you explore, you find artifacts, buildings, ships, so on, so forth. The "story" is just to introduce certain aspects for the game and to give those that need it more of a sense of purpose. If it's not enough for you, the game isn't for you. That's not bad design.
I never played Rust but the drive in Ark isn't PVP. That's your drive in the game. I don't play PVP but still really liked ARK PVE. My drive wasn't PVP as their were only my friends in the same clan that I was playing with. And why would you say it's "moronic that anyone compare this game's 'purpose' with that of ark's." when you did exactly that? The purpose in Ark is defeating other clans, beating the bosses, or both. The purpose in NMS is to explore or build a large base, acquire a massive fleet, or whatever you want to do. Again, just because you don't like what you can do in the game, doesn't mean it's bad design. It just means you don't like the game.
By travellers, you mean the NPCs, I guess.
I want to know in what way exploration should be more like Elite. By getting rid of the outposts and NPCs?
I don't really understand how the premise is a lie, either.
Nobody sets a goal for you in life. Can you set one for yourself in a video game?
Also, you took my comment way too seriously. And you are kind of a jerk.
If the difference for you is that it's pointless without other players to fight, then that right there is the problem.
Rust, for me, is about hacking at the same tree for five minutes, then getting shot in the head by someone with more free time than you, then repeating it again. I have had a hundred times more fun in NMS than I had in Rust. The resource collection grind is way less tedious here than in that game. If you need other players to enjoy yourself in these environments, that is a matter of taste. I have no interest in playing this game competitively against other people. This is a subjective issue of what kind of game you're looking for, not a simple matter of bad design.
If you believe they missed the goal they were aiming for in making this game, then that would be bad design. But maybe, as the people you have dismissed have said, this game just does not possess what you're looking for in a game.
It's possible that they could have made a game without the resource collection. Unfortunately, I imagine you would have at least as many people shouting that there was no point to playing it. Probably more.
NMS says: "Here's a massive universe to explore." Then it gives you another one and that is somehow a bad thing?
If the exploration and other tasks are boring, there may be legitimate criticisms to be levelled, ways in which they could be improved to make them engaging. But it seems like a strange reaction to be upset that the game would invite you to keep playing it.
NMS has combat and building, as well. There may be a bunch of issues with this game that people are reacting negatively to, but I don't think it is any more directionless than Minecraft was.
^^Good description. Really, you can still have an impact within the community if that's your thing. But I think it's entirely suitable that the player's actual impact on the universe is negligible. It is an actual universe, after all. Personally, I've played a thousand games where every choice I made was to determine the fate of the galaxy or some crap. For once, it's nice to be in a setting that feels bigger than me.
As well as the entire map being hostile, making exploration dangerous at all times, the game also spawns a massive horde of zombies every 7 days (hence the title) directly against the players and their bases. These hordes get increasingly stronger each time, meaning the entire loop is an arms race between the players and the zombies. If the players fall behind this race to equip themselves, they will be overrun and potentially lose eveything. This gives eveything PURPOSE and generates huge amouts of suspense - it's brilliant.
So don't let anyone tell you that a survival game has no purpose beyond the exploration. That's nonsense....POORLY DESIGNED survival games have no purpose. Exploration is not fullfilling unless there is something worth exploring. A planet that is a different colour/size/temperature from the last one does not count as worth exploring. A small town that has a locked up gun shop when the previous one did not *Does count*.
You're missing the point. You are meant to find yourself in the game. 16161616161616161616161616161616
Do you mean the true one or the massive lie one?