No Man's Sky

No Man's Sky

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DiabloMuerto Jul 27, 2018 @ 4:28pm
Sentinel's are just annoying
The core of the game revolves around gathering resources, why would you make sentinels aggressive toward the player for simply gathering resources? I don't even have an actual weapon yet and stupid sentinels are always screwing with me. To top it off if you decide to kill it they just call more sentinels to annoy you. Whole thing is just stupid.
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Showing 1-11 of 11 comments
Miro Fox Jul 27, 2018 @ 4:29pm 
because the game is alot more than a resource Simulator.

it has story. and planets with no setinels. Rare resources are often guarded by something... in almost every game i ever played
Miral Jul 27, 2018 @ 4:32pm 
They're there to make you pay attention. (Also for story reasons.) And as an incentive to keep moving.

Just don't gather resources when they're nearby. Wait for them to leave, or leave yourself and find a different area. Planets are huge, and there are a huge number of planets. No reason to keep mining in a small area.

Normally they don't bother you unless you've been gathering too much in a small area. (Although certain specific resources always grab their attention.)

They can also be more aggressive on some planets than others. Check your scanner.
[Oms!]Divine* Jul 27, 2018 @ 4:33pm 
Well... I do call utter ♥♥♥♥♥♥♥♥ on nomatter which rare thing you pick up it's scripted that they spawn and hunt you. It's just not worth it. Not at all. If you actually had to look around and check if a Sentinel has line of sight on you before you started looting... Fine. But the auto-spawn + aggro instantly outta thin air is just bad design.
Hawk_X51 Jul 27, 2018 @ 4:36pm 
They're annoying, but if they're not actively observing you (i.e. the direction indicator appears on your HUD) they'll leave you alone. You can also mine stuff near them from a distance and they'll sit there looking at trying to figure out why it's falling apart. That's actually kinda funny. Makes me feel a bit better to tease them like that.
Imotep Dragoon Jul 27, 2018 @ 4:37pm 
If you sit far enough away from the resource you are mining and a the sentinel is near it and not you, it will just sit there looking around as if saying "what was that noise".
But also whether or not sentinels are going to show up depends on the sentinel activity level on that specific planet and for rare resouces.

I have a planet with a massive amount of sodium flowers concentrated in one location, but the area is also riddles with glowing orbs that the sentinels protect like bees to a hive, but even then I can easily move around collecting them and keeping ahead of the sentinels, causing them to lose agro rather quickly.
Miral Jul 27, 2018 @ 4:39pm 
It's not too bad. I grabbed some Gravitino Balls from a ruin and then hid under the ruin's platform. They spawned but immediately switched to search mode, couldn't find me, then gave up.

They also can't find you inside buildings. I once had one actually follow me inside the building, look straight at me, but it was scripted to not be able to see me. :)
DiabloMuerto Jul 27, 2018 @ 4:41pm 
I don't have a problem with them being in game, I have a problem with the stupid method in which they currently fuction. I'm on a fresh playthrough, I'm only mining carbon which is not rare and I've only mined like two nodes and the stupid sentinel comes and scans me and aggros me. What is the purpose of that? Then they make it so you can't even defend yourself from the annoyance b/c that just makes it worse. So I then have to stand around for 5 minutes doing nothing until it gets far enough away not to mess with me or I have to completely relocate. Oh but I'm a new character on a planet that environment is killing so I can't really wander too far or I'm dead. It's just a pointless thing that keeps you from playing the game. If they want to do that at the very least the sentinel force should be a physical thing that I can go and destroy on a planet to stop them altogether when I got powerful enough. Not just some endless thing that spawn out of thin air with no other purpose than to bother me.
BurlsoL Jul 27, 2018 @ 4:48pm 
The problem is that even when you're on a low security, or limited sentinel planet, you can't walk 100m without tripping over one. Every time you fly your ship and land, the moment you leave, a sentinel will pop up. This same kind of persistent behavior seems to exist no matter what the planet is. It would make sense if these were protecting a factory or ruin site. but random spots in the wilderness shouldn't be so closely monitored.
Last edited by BurlsoL; Jul 27, 2018 @ 4:50pm
d[-_-]b Jul 27, 2018 @ 4:51pm 
It's a lazy game design mechanic, much the overly grindy progression system.
Axion Jul 27, 2018 @ 5:16pm 
Yeah I began to get annoyed with them fairly quickly but they certainly make you pay attention and so you are not gathering without any sort of threat.
Moriibund Jul 27, 2018 @ 5:20pm 
Originally posted by DiabloMuerto:
stupid sentinel comes and scans me and aggros me.

The only reason they would aggro you for harvesting carbon is if you continue to do it in front of them while they are scanning you. FFS move away from them a bit and harvest carbon somewhere else. They are not that hard to work around.
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Date Posted: Jul 27, 2018 @ 4:28pm
Posts: 11