No Man's Sky

No Man's Sky

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japp_02 Mar 10, 2020 @ 7:26pm
Landing ships has become a pain...
It's a chore now to land ships, you can fly low, slow, nose-up, nose-down, doesn't matter: in many cases you get 'landing sequnce not available'. This is especially painful on trading posts, if it works you don't land properly, you land off-course, you can even land on the top of the installation. I wouldn't mind but at the terminal the ship is then not recognized when toggling with C, saying too far away which it does not if you land properly.
Same in nature or at buildings, in many cases you cannot land and have to retry x times, I don't know what's the problem.

Any ideas?
Last edited by japp_02; Mar 10, 2020 @ 7:27pm
Originally posted by OutsidR:
Slow as you go... aim directly at the landing rings.. the ship will level off and at that time hit the E key. (key board) will land you properly. Don't be knowing about console's.....
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OutsidR Mar 10, 2020 @ 7:30pm 
Slow as you go... aim directly at the landing rings.. the ship will level off and at that time hit the E key. (key board) will land you properly. Don't be knowing about console's.....
japp_02 Mar 10, 2020 @ 7:34pm 
I'm playing with mouse & keyboard on PC. I'm quite sure I did what you say, I often overfly the green rings without me landing after hitting E, and I wasn't too fast or too high. The problem are not these rings because the ship could as well land elsewhere.
anonbc2000 Mar 10, 2020 @ 8:03pm 
I agree with OP, also using mouse+keyboard on PC.

Also finding that flying slow and low (etc.) doesn't help jack land ship since last big update.
I've scraped the barnacles & paint off the bottom of my ship it was flying so low and took a couple minutes to glide past the landing pad and still won't land whether tactfully tap E at the right "time" or continuously tapping E while aiming for green rings at any angle from the horizontal to the vertical and all angles inbetween just means another frustrating flypast.
And Not being able to land on landing pads or exactly wherever I wanted to, is something I've done maybe a handful of times in +500 hours before that update, but since that update I've more then +doubled that count.
Same goes for a nice clear flat piece of land but good luck actually landing and that is flying slow and low, oh and bare islands on a water world is a multiple attempt +5 minute pita.

Well back to experimenting so tonight I'll try holding down E button to see if that helps to land???
maestro Mar 10, 2020 @ 8:04pm 
I mainly have the problem when I'm trying to summon my ship to land. I always find a spot but sometimes it takes a while and totally reasonable spots are rejected.
Gumsk Mar 10, 2020 @ 8:20pm 
It's definitely a bug in the latest versions. I can hover 50u above flat ground and not be able to land. It feels like some sort of collision detection, but I don't know.
anonbc2000 Mar 10, 2020 @ 8:32pm 
FYI I have no problems landing in Survival mode.
Just did some more tests with survival to confirm and I can land my explorer slow and low, I can land on the exact landing pad from hundreds of miles above the ground, and I can even nose dive like a bunker-busting air to ground missile at fastest supersonic speed possible and my ship still lands square on desired landing pad 100% of the time. (...well, its working like it should.)

Normal mode is a problem for me, maybe its the living ship I'm using???
Um its late, but I hope to do more testing tomorrow with ye old tyme ship in normal mode. :summer2019vehiclepig:
Last edited by anonbc2000; Mar 10, 2020 @ 8:33pm
japp_02 Mar 10, 2020 @ 8:43pm 
My opening thread doesn't account for Living Ships, I have yet to find those, so I ignore how they behave.

I have tried again and done it like OutsidR has explained, and it seems to help: Put your nose down at the point where you want to land, don't be too high or fast and you should succeed to land. Pressing E when you are leveled-out doesn't work most of the time.
What's sure is that things have changed since last game release and it's more difficult to land (for any reasons).
Last edited by japp_02; Mar 10, 2020 @ 8:46pm
anonbc2000 Mar 10, 2020 @ 8:57pm 
Originally posted by japp_02:
My opening thread doesn't account for Living Ships, I have yet to find those, so I ignore how they behave.

I have tried again and done it like OutsidR has explained, and it seems to help: Put your nose down at the point where you want to land, don't be too high or fast and you should succeed to land. Pressing E when you are leveled-out doesn't work most of the time.
What's sure is that things have changed since last game release and it's more difficult to land (for any reasons).

Normal mode holding E down helped me tonight far more then merely tapping E.
Curious if you can land normally (on landing pads) in survival mode too?
OutsidR Mar 10, 2020 @ 9:54pm 
Yes, I meant press and hold the E key... sorry, for me it works every time.. go figure...
+VLFBERHT+ Mar 11, 2020 @ 12:26am 
I think there maybe a small "ship to landing area" detection bug for possibly both "tractor-beam type and "random-area type landing initiation ?... at least that's my speculation definitly for the "random area type.

For the "tractor-beam style, i think it's by design, a design change ?... i think HG made this system "less sensitive in range and "more sensitive in sighting/lining up the nose of the ship targeting landing area.

Probably to fix for the immersion-breaking issue, where the ship gets dragged through/clipping through buildings and structures from long distances. You now have to be higher up and pointing in "line of sight" with the nose of the ship at the depot-pad or building-landing-beacon "blue-flashing-rings" before they will turn "green to allow you to land.

Now you can pick a point on the ground to land on, even near a pad or beacon. If you are close to, hugging the ground with nose pitched down yet pointed away from landing zone, you land directly on the ground under the ship, which can be almost right near a landing beacon or pad, without getting sucked in by the tractor-beam.

Remember how it was before, no matter what direction and how close to the ground you were or which direction you were facing, if you initiated a landing within range of the tractor-beam, it would drag your ship from any direction, right through a building, or through the entire depot and landing pads to place you on the "green rings". THat no longer seems to happen... which is a good thing.

For the "random-area" landings... i think this might be an actual "bug" ?... i first noticed this during the very first "Living ship part" treasure hunt. After i arrived at the coordinates of an artifact-archive to receive the required resource mission message, i could not land anywhere near the archive tower, no matter how slow and low i was, no matter how clear of any objects below... i had to circle outwards from that spot about 1/2_klick before it would initiate a landing.

Since then, this "issue" still happens randomly whenever attempting to land near certain structures like a manual save beacon or even just a seeming random spot on the ground.
Last edited by +VLFBERHT+; Mar 11, 2020 @ 12:33am
Flash Hendricks Mar 11, 2020 @ 12:51am 
I’ve had the same problems as the OP described, repeatedly in Survival mode since the latest update. Couple of times, ship just won’t land on the planet, even though the ground is clear. I agree with those who think it’s a bug because instead of the “landing area not clear” error, I get “landing sequence not available” (as if I were still in space). Please may I suggest that everyone who experiences this reports it to Hello Games using their bug reporting system? AFAIK, nobody from Hello reads these forums, but they do read bug reports submitted via their system (I’ve even once had a follow-up from a real person at Hello...)
Mysticalmaid Mar 11, 2020 @ 2:06am 
I've been having this a lot lately, didn't have an issue with it before, it's been a real pita.
yeah, it's diffivult to find a landing area for the ship. sometimes i turn my ship upside down and it lands where it was not possible before.
and sometimes the ship refuses to land on a landing pad even though it is locked on.
Lailantie Mar 11, 2020 @ 2:22am 
I also have this issue and want to add that I noticed it depends on the ship. My squid as well as my guppy have most landing issues. I made my squid my black hole ship (all stuff in technology tab) so I won't have to land it a lot on the ground. I usually use my little fighter which has almost no landing issues. If it doesn't work the first time, it always works the second time.
Gumsk Mar 11, 2020 @ 3:09am 
Originally posted by Lailantie:
I also have this issue and want to add that I noticed it depends on the ship. My squid as well as my guppy have most landing issues. I made my squid my black hole ship (all stuff in technology tab) so I won't have to land it a lot on the ground. I usually use my little fighter which has almost no landing issues. If it doesn't work the first time, it always works the second time.
For me, there are certain areas near bases that will never let me land, no matter how many times I try, my altitude, speed, or orientation. The way landing actions and ships are implemented in the files, ship type shouldn't make a difference. I think we just need a larger sample size. Although, speaking of that, size might have an impact, like if you need enough space for your entire ship body and some ships have bigger bodies than others.
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Date Posted: Mar 10, 2020 @ 7:26pm
Posts: 47