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Interesting to note, but it doesn't mean the map feature shouldn't be added regardless.
How long should it be maintained?
Should maps for every world you have explored be maintained?
How detailed should the map be? Just icons of sites already discovered that you can click on for direction similar to Fallout or does it actually show the world in detail that you have traveled over. This would be the style where areas become visible showing all known buildings as you travel.
It becomes a real issue for managing your save file size and your processor usage. It would likely increase load times substantially, especially if users want them stored forever or want the full monty type maps.
I am guessing they would have to set a limit on how many "maps" were stored.
Been playing over 2000 hours and never needed a map. I am not sure there is a true game play improvement if this is implemented. I guess it does dumb things down which appears to be the trend for game updates since NEXT.
I'm at a point on a planet that I want to be able to come back to. Open map, tell it to set a waypoint at my current location. Close map. Great. So, does this map just magically produce a waypoint icon that's visible in the physical world so you can find your way back, without the aid of some piece of technology?
Also, mapping an entire planet surface would chew up a lot more processing power. Would you magically get a complete map of every planet when you enter a system? If so, why wouldn't it have all the important places already marked? What about uninhabited systems? What about caves?
Or, ya know, since we already have that technology. I'm at a point on a planet that I want to be able to come back to. I open my build menu, select tech, select the beacon, select the color, and place the beacon. Now I have a device placed that emits a signal indicating a waypoint. I can also pick that device back up and reuse it if I don't need to find that place any more.
The coordinates, of course, correspond to our own latitude (distance north and south of the equator) and longitude (distance east and west of the prime meridian at Greenwich, England), and they even go in the same direction as ours. For instance, the US west coast's time zone is at minus eight hours (west), and NMS's coordinate system goes negative toward the west as well.
That wouldn't help a lot of people understand the coordinate system and might confuse some even more. Short of an autopilot function though, I don't think anything is going to help some portion of the player base figure it out.