No Man's Sky

No Man's Sky

View Stats:
Beetroot Dec 5, 2019 @ 5:54pm
Navigate to waypoints
Hey guys,

So the "waypoint" / save posts that you find around the world seem like they should be markable in your hud. Since they can be named, I figured you might be able to select it in discovery and get a waypont to travel to. But I can't find any functionality of any kind.

This would be useful for keeping track of things like drop pods and stuff like that.

Anyone know about this?
< >
Showing 1-8 of 8 comments
Dirak2012 Dec 5, 2019 @ 5:57pm 
No, you can't find them again unless you build a beacon in the place.
Mr. Bufferlow Dec 5, 2019 @ 11:59pm 
The initial premise of the game is you are a lost, and memory addled, entity who wakes up with really no understanding on the situation. You are instructed to find a ship, repair, and make a journey toward the center of the galaxy.

The intent is you always move forward...never back. The Devs heard our angst and provide us with bases to call home until we finally reached the center...but they were never really expected to be permanent homes.

As you can see, people did make homes.

But I think the Devs still don't want people to get to a point where they lose the need to explore. Set it up right, and most systems or multi-systems via teleport, can supply your every need....never need to go away.

Ok, this is already where we are people.
MassConnect Jan 16, 2020 @ 6:45pm 
Doesn't change the fact that when you ARE in the early game and can't leave yet, you won't be able to find that one and only trading post on the planet you SHOULD have access to. I can't build a beacon. I can't build a base. I need to sell stuff.
Dirak2012 Jan 16, 2020 @ 7:32pm 
Originally posted by Tweak:
Doesn't change the fact that when you ARE in the early game and can't leave yet, you won't be able to find that one and only trading post on the planet you SHOULD have access to. I can't build a beacon. I can't build a base. I need to sell stuff.
I can't think any situation where that would be an issue, every planet has tons of trading centers, granted it can take some time to find them, but you can always go and sell stuff to the space station. If you can't lift off yet, you don't have any business trying to sell stuff, just delete whatever you don't need to finish the tutorial.
Marzipan Jan 16, 2020 @ 8:54pm 
And if you can´t mark a certain place with a beacon, but you may want to return to it at a later point, use your scanner and take note of your CurrentLocation in the LocalData block (top right corner of the sceen).
They are displayed on one of your ships screens as well.
The rest is figuring out how the numbers behave (flying cardinal headings to do so helps), and go from there... a bit on the long-winded side, but it works.
Last edited by Marzipan; Jan 16, 2020 @ 8:56pm
swingline Jan 16, 2020 @ 9:26pm 
I ran into this method by accident, but another way is that you can place a temporary custom marker. If I recall it will show up on a HUD. You can only have 1, but if you're early in the game prior to beacons and just have to mark a place, this may help.

https://steamcommunity.com/app/275850/discussions/0/2865910035029162079/
Lark Sep 25, 2023 @ 9:32am 
I agree that you should be able to find some place you previously visited, even if they made it require a technology upgrade eventually.

However, if you just want to find a place on planet to sell, try this: Lift off in your starship, press "C" (on a PC) to activate your scanner, then look around as you fly. A house icon will represent all "buildings" making them easy to find. Many sites can be eliminated just by flying by while others require you to land. My 3rd attempt (flying by) resulted in finding a huge platform with an obvious Galactic Trade Terminal. Maybe this will help someone.
I expect also there have to be planned limits on how large player save files and data can get.
No idea on the technical side of things but save beacons are limited to 5 per a planet per player. They can also conveniently be coloured to find easily from space. Five save beacons in practice is plenty considering you can also have almost limitless named base computers in a system.

Landing in a multi-player hub system there is a lot to download which can severely hit FPS performance on lower spec platforms. Presumably a decision was made not to enable the game to track named and discovered buildings? Or maybe it just hasn't been implemented for whatever reason or until there is a useful reason. There used to be a working screenshot picture function with with saved building locations, but they may be bugged at the moment. Saved cache folders may be smaller for not having to recall pictures from a large main save folder.

It used to be a thing the game worked out how far waypoints were from your position and could be seen as a number light years. That could help navigate your ship closer to the centre of galaxies with or without black hole travel. That was removed too or was forgotten to be put back following an update years ago. It's a pity it is not there as it gave a sense of scale to your journey seeing the distance. You had a reason to travel closer to...something.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Dec 5, 2019 @ 5:54pm
Posts: 8