Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Explorer ships and exotic ships seem to get close to the same jump range for me when outfitted entirely the same (which at that point, it comes down to looks). My explorer is currently at 2500 Ly. My exotic is high 2300, low 2400s,
Third option I have yet to see is: FREIGHTER. A freighter done right can hit phenomenal jump range. I played around with mine in my creative save (with the editor) and managed to hit 6700 Ly range.
I like the living ships, but I'm back to flying around in my explorer because it's more agile, almost twice as fast all around (pre-pulse space flight and atmospheric), better shields (barely), and oddly enough has greater firepower than my fighter does (highest DPS of all my ships in fact).
It just says "Exotic"
Yes, much higher. Excuse me and allow me to correct myself, 6200 Ly atm not 6700 (like I said, it was if I remembered correctly)
https://steamcommunity.com/sharedfiles/filedetails/?id=2013424346
You can see the current modules to get it there. You can see A, B, and C rated modules, no S rated, and nothing in the general inventory. Obviously can be a A LOT higher if you stack these modules in the general inventory as well and also by adding 3x S class (if there is any) to both general and technology inventories.
All the upgrades I need fit in the (21-slot) "organ chamber", where they are protected from damage by black holes. I can warp up to 1250 ly, or so, which is more than enough to get to a black hole along the path to the center.
Since I have a bit stockpile of chromatic metal, refueling takes no additional effort.
But, yes, for conventional warp travel, I would go with an S-class explorer.
If you're going to use saveeditor, isn't it still possible to fill up a normal ship with 250LY modules to get something ridiculous like a couple of hundred thousand LY range?
No, you can only have three of the same module, any extras will be labeled as "unmaintained" or something among those lines and will need to be removed before the system in question is reusable. Also, I'm pretty ships have a max jump range. My explorer is currently 2600-2700 Ly and the bar is pretty much full, I could see maybe 3200 tops based on the bar. I will tinker again and let you know.
It turns out you can only have 3x of any single companion module for a given system per inventory space for a standard ship. AKA you CANNOT have 3x C, 3x B, 3x A, and 3x S class hyperdrive "companions" in each space. In that case, I'd recommend utilizing the S-class for obvious reasons which is a 200-250 Ly boost, depending on RNG.
From there, your only option beyond that is to tweak the base hyperdrive stat itself. This tops out at 1,000 (I tried inputting 23,652,295,623,926 and it "reset" back to 1,000). This means the ABSOLUTE maximum jump range possible in a standard ship (Explorer class have a 15% boost over Exotics, and Exotics have, IRC, a 30% boost over every other ship class) using 6x S class companions + a base stat of 1,000 is:
*drum roll please*
16,542.3 Ly per jump +/- a couple hundred for RNG purposes
That's still a pretty hefty range, hitting the galactic core WITHOUT utilizing a blackhole in about 42 jumps (my game started me approx. 696k Ly out).
Now if you're NOT turned off with using a freighter as your jump ship. After some tinkering on mine, I found out you currently can use multiple of the same modules. The Reality De-Threader gives you highest increase in range with a flat rate of 800 Ly per module, no RNG riding in tandem. On a freighter with a base hyperdrive stat of 1,000 + 27 Reality De-Threaders (need the extra slots for the hyperdrive itself, as well as the modules for red/blue/green stars, and utilizing a matter beam for access of inventory from a long distance as my personal preference), the max range is:
*drum roll please*
290,763 Ly (291,563 Ly if you don't care to have the Matter Beam), making it to the galactic core in only 3 jumps!
The REAL question is: do you have the patience to scroll through the galactic map for 10+ minutes to travel that just-under-three-hundred-thousand, or even the under-seventeen-thousand, lightyear range in a single jump? Even scrolling far enough to use a 2700 Ly ship (approx. 3 minutes) is just too brutal for me!
Is the game stable enough now?
Seems like Living Ships are the way to go for black holes travels.
The top of the bar is meaningless; I tested and the number will keep going up even after you hit the top. I'm currently at 4164 with 8 procedural upgrades.
I think the bonus to jump distance for explorers is from their naturally higher hyperdrive rating, rather than a secondary multiplier, but I could be wrong on that.