No Man's Sky

No Man's Sky

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iambear. Feb 29, 2020 @ 3:42pm
Best ship type for warp travel
I've been using my A class shuttle named, Le Spicy Sauss, for a while now. He's a good ship, good in combat, 900ly+ warp distance, looks like a sausage.

https://steamcommunity.com/sharedfiles/filedetails/?id=2010756092


I'm trying to get to the center of the galaxy via warp. I don't want to use black holes. What's a good ship class that gives good warp benefits?
Last edited by iambear.; Feb 29, 2020 @ 3:43pm
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Showing 16-30 of 32 comments
UnwieldyRex Mar 2, 2020 @ 11:22pm 
Living ship for it's EASY as hell refuel (chromatic metal) and no limitations to warp (less redundant hyperdrive modules). Mine is sitting at 2400 Ly range, IRC.
Explorer ships and exotic ships seem to get close to the same jump range for me when outfitted entirely the same (which at that point, it comes down to looks). My explorer is currently at 2500 Ly. My exotic is high 2300, low 2400s,

Third option I have yet to see is: FREIGHTER. A freighter done right can hit phenomenal jump range. I played around with mine in my creative save (with the editor) and managed to hit 6700 Ly range.

I like the living ships, but I'm back to flying around in my explorer because it's more agile, almost twice as fast all around (pre-pulse space flight and atmospheric), better shields (barely), and oddly enough has greater firepower than my fighter does (highest DPS of all my ships in fact).
Last edited by UnwieldyRex; Mar 2, 2020 @ 11:26pm
Bowi Mar 3, 2020 @ 3:54am 
I don't know much about freighters... Are you saying they have a higher range?
Mysticalmaid Mar 3, 2020 @ 5:11am 
What does exotic show up as when you view it, does it say Exotic instead of "Fighter" or "shuttle"?
grogez Mar 3, 2020 @ 5:39am 
Found an Explorer with a base range of over 180 LY. After throwing a lot of nanites at it, it's range is now 3218 LY
Bowi Mar 3, 2020 @ 5:59am 
Originally posted by grogez:
Found an Explorer with a base range of over 180 LY. After throwing a lot of nanites at it, it's range is now 3218 LY
Awesome
iambear. Mar 3, 2020 @ 2:06pm 
Originally posted by Mysticalmaid:
What does exotic show up as when you view it, does it say Exotic instead of "Fighter" or "shuttle"?

It just says "Exotic"
UnwieldyRex Mar 3, 2020 @ 8:53pm 
Originally posted by BOWi:
I don't know much about freighters... Are you saying they have a higher range?

Yes, much higher. Excuse me and allow me to correct myself, 6200 Ly atm not 6700 (like I said, it was if I remembered correctly)

https://steamcommunity.com/sharedfiles/filedetails/?id=2013424346

You can see the current modules to get it there. You can see A, B, and C rated modules, no S rated, and nothing in the general inventory. Obviously can be a A LOT higher if you stack these modules in the general inventory as well and also by adding 3x S class (if there is any) to both general and technology inventories.
Last edited by UnwieldyRex; Mar 3, 2020 @ 8:56pm
Zeno Mar 3, 2020 @ 9:00pm 
If you plan to use black holes to make progress toward the center of a galaxy, the living ship is actually a good option.

All the upgrades I need fit in the (21-slot) "organ chamber", where they are protected from damage by black holes. I can warp up to 1250 ly, or so, which is more than enough to get to a black hole along the path to the center.

Since I have a bit stockpile of chromatic metal, refueling takes no additional effort.

But, yes, for conventional warp travel, I would go with an S-class explorer.
Last edited by Zeno; Mar 3, 2020 @ 9:01pm
UnwieldyRex Mar 3, 2020 @ 9:23pm 
EDIT on the freighter, you actually cannot put modules in the general category and I'm not seeing anything S class related for freighters in the editor. So looks like 6200 ish is the maximum for now.
grogez Mar 3, 2020 @ 10:41pm 
Originally posted by UnwieldyRex:
EDIT on the freighter, you actually cannot put modules in the general category and I'm not seeing anything S class related for freighters in the editor. So looks like 6200 ish is the maximum for now.

If you're going to use saveeditor, isn't it still possible to fill up a normal ship with 250LY modules to get something ridiculous like a couple of hundred thousand LY range?
UnwieldyRex Mar 4, 2020 @ 12:51am 
Originally posted by grogez:
Originally posted by UnwieldyRex:
EDIT on the freighter, you actually cannot put modules in the general category and I'm not seeing anything S class related for freighters in the editor. So looks like 6200 ish is the maximum for now.

If you're going to use saveeditor, isn't it still possible to fill up a normal ship with 250LY modules to get something ridiculous like a couple of hundred thousand LY range?

No, you can only have three of the same module, any extras will be labeled as "unmaintained" or something among those lines and will need to be removed before the system in question is reusable. Also, I'm pretty ships have a max jump range. My explorer is currently 2600-2700 Ly and the bar is pretty much full, I could see maybe 3200 tops based on the bar. I will tinker again and let you know.
UnwieldyRex Mar 4, 2020 @ 2:16am 
So after some extensive tinkering, here are the final results!

It turns out you can only have 3x of any single companion module for a given system per inventory space for a standard ship. AKA you CANNOT have 3x C, 3x B, 3x A, and 3x S class hyperdrive "companions" in each space. In that case, I'd recommend utilizing the S-class for obvious reasons which is a 200-250 Ly boost, depending on RNG.

From there, your only option beyond that is to tweak the base hyperdrive stat itself. This tops out at 1,000 (I tried inputting 23,652,295,623,926 and it "reset" back to 1,000). This means the ABSOLUTE maximum jump range possible in a standard ship (Explorer class have a 15% boost over Exotics, and Exotics have, IRC, a 30% boost over every other ship class) using 6x S class companions + a base stat of 1,000 is:

*drum roll please*

16,542.3 Ly per jump +/- a couple hundred for RNG purposes


That's still a pretty hefty range, hitting the galactic core WITHOUT utilizing a blackhole in about 42 jumps (my game started me approx. 696k Ly out).

Now if you're NOT turned off with using a freighter as your jump ship. After some tinkering on mine, I found out you currently can use multiple of the same modules. The Reality De-Threader gives you highest increase in range with a flat rate of 800 Ly per module, no RNG riding in tandem. On a freighter with a base hyperdrive stat of 1,000 + 27 Reality De-Threaders (need the extra slots for the hyperdrive itself, as well as the modules for red/blue/green stars, and utilizing a matter beam for access of inventory from a long distance as my personal preference), the max range is:

*drum roll please*

290,763 Ly (291,563 Ly if you don't care to have the Matter Beam), making it to the galactic core in only 3 jumps!


The REAL question is: do you have the patience to scroll through the galactic map for 10+ minutes to travel that just-under-three-hundred-thousand, or even the under-seventeen-thousand, lightyear range in a single jump? Even scrolling far enough to use a 2700 Ly ship (approx. 3 minutes) is just too brutal for me!
Bowi Mar 4, 2020 @ 5:13am 
A stranger gave me 5 eggs in the Space Anomaly the other day... I waited for patches before starting the quest to hatch/create a living ship.

Is the game stable enough now?

Seems like Living Ships are the way to go for black holes travels.
japp_02 Mar 4, 2020 @ 5:30am 
Poor old normal ships, they all go for living ships...
Gumsk Mar 4, 2020 @ 6:06am 
Originally posted by UnwieldyRex:
Originally posted by grogez:

If you're going to use saveeditor, isn't it still possible to fill up a normal ship with 250LY modules to get something ridiculous like a couple of hundred thousand LY range?

No, you can only have three of the same module, any extras will be labeled as "unmaintained" or something among those lines and will need to be removed before the system in question is reusable. Also, I'm pretty ships have a max jump range. My explorer is currently 2600-2700 Ly and the bar is pretty much full, I could see maybe 3200 tops based on the bar. I will tinker again and let you know.
If you go over 3 procedural upgrades (without mods), it will label every item of that type on that page as Overloaded and you get no bonuses at all, not just for the ones over 3. For normal ships, you can do the base tech, non-procedural upgrades, and three procedural upgrades; alien ships have no non-procedural upgrades, so that's irrelevant. With mods, you can get as many upgrades per page as you want; you could have 47 upgrades and the drive itself.

The top of the bar is meaningless; I tested and the number will keep going up even after you hit the top. I'm currently at 4164 with 8 procedural upgrades.

I think the bonus to jump distance for explorers is from their naturally higher hyperdrive rating, rather than a secondary multiplier, but I could be wrong on that.
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Date Posted: Feb 29, 2020 @ 3:42pm
Posts: 32