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Exactly. My money is betting they did it this way because it was easy and cheaper than putting real effort into a good quest design; and the long delays make some view the quest as being more "substantial" than it is.
NMS has great graphics engine but when it comes to making it into a really deep/interesting game - they kinda fall flat.
Normally I could log in after days work, do my daily missions etc and have new timer start ticking towards next objective. But when objective timer is 28 hours, it forces me to wait basically two days instead of single one since I have other things to do during my days than playing NMS.
I'm glad they are changing it on experimental, but I feel like they should've spent a bit more thinking the timer over, and hopefully they learnt from this.
"Waiting" 22, 25, 2X hours is not a challenge - it's an annoyance.
I have higher expectations of a modern game. NMS has great 3D graphics, but their quest designs are a big step backwards from even the early DOS days. Heck, even the quests in the old (as in the first ever created) Zork games that were all 100% text based- were FAR more engaging and entertaining.
The main reason it is done in MMOs, is to give everybody as much of level playing field as possible in terms of time.
If there were no time-gates, then the teenagers and jobless people would completely destroy any competition for those who have jobs, because they can play 24/7 and the people with jobs can only play a few hours a day.
Said people who have RL obligations would have no hope of ever keeping up with the jobless people.
That, and I suppose there is a small amount of "keeping people subbed longer" but yet if you make people wait too much, then they will quickly lose interest and find something else to do. If people are paying, they want to be playing. The time-gating is usually only done on things that people would actually compete for things that actually affect progression in character power and/or raid bosses.
But yeah, it has no place in a mostly singleplayer experience with little-to-no competition.
Being a very small development team, I can understand them trying to build in some pacing so it takes a week or so for the new flood of requests to start again.
Plus, it is a laid back game and there is tons to do besides sit on your hands and wait. People have become so instant-gratification oriented it is sad.
I don't think rational people are doing this, there's a bunch of people that are happy for new content. They are not, however, happy that they are being barred from seeing this content because of nothing other than a timer they have to wait for. If there were questing, gathering resources, doing actual stuff in-game that barred them from the end-goal, I doubt we'd be complaining. We'd be, you know, doing. But there's nothing you can, you know, DO about a timer that's thrown in your face other than turn the game off and wait.
See, that's the thing, though. People want to *play* the game, not be told to turn it off and come back tomorrow after playing an hour.
1). As mentioned previously in the thread by me and others, it isn't too terribly hard to achieve most of your goals and be left with very little else to do. Once you've got millions of units to your name, A or S-class ship that you're happy with, a nice base built, your equipment upgraded... you start running out of things to do.
2). Again, as previously mentioned, I am *NOT* asking for instant gratification. If there were actual things to do to make progress during those 24 hour waits, I'd be fine. However there isn't. It's literally "turn the game off and wait until tomorrow". If there was "Hey you need to do 24 hours worth of questing" then I'd be "sure, I'll go at it for 3-4 hours here, 3-4 hours there and eventually reach my goal. I'm fine with that.
As much as I don't like time-gates in singleplayer games, I wouldn't have anywhere near as much complaints if it were <24h because if they simply must make us wait for several hours, they should give us the ability to simply do part of the quest once per day or something.
But hearing that the experimental did indeed slash the wait times a bit, it seems like they already realized how cruddy this is for people who have jobs and other RL obligations.
Hopefully they made it something like 12-18h or something more reasonable like that. That way, most players could consistently do the quest at the same time every day if they happen to have schedules like that.