No Man's Sky

No Man's Sky

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Anyone play this on an Oculus Rift S? Quick refresh question. 🚀
Looking at possibly buying an Oculus Rift S.

But I have seen mixed reviews on the refresh rate being 80htz.
My PC is good enough, so its all about the Rift.

I cant really see a problem. But I have never used a Rift at all.

How does it handle NMS, and other "faster games" Or games with fast action. "dog fighting in this case."

Appreciate any help and feedback.
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Showing 1-7 of 7 comments
Super Bambaspis Feb 19, 2020 @ 9:51am 
Don't think of the 80hz thing as affecting 'fast paced' games, you're looking at it in the wrong angle. It wont affect the latency. It's not about if it's a fast game, it's how quickly images are moving across your vision. Generally this is pretty slow, in any game, unless it's something you are swinging, especially with high contrast (think beat saber), or turning your head in ANY VR game (which causes most elements on the screen to speed past).

Best way to describe this is to do this: Move your white mouse cursor back and forth over a black image on your screen. Notice the space between each frame that mouse is drawn, and that space between cursor draws increases when you move the mouse faster. The gaps also get bigger with a lower refresh rate, and smaller with a faster one. If you have a fast hz monitor you can see it for yourself. So, with a 80hz VR display, you will get that affect in games more than others will (but you will mostly not notice it, unless you look for it)..

No Man's Sky in VR doesn't require you to swing your hands around, or whip your vision around quickly at all, so it's not going to exaggerate the hz issues more than any other game. You will see the affect easily when firing laser etc, but you will see that with any VR headset (or on a monitor for that matter)

There is major benefit to a 80hz display as well: Less chance of reprojection, and lower GPU usage, power draw and temps. You can even use that extra headroom to increase visual clarity if you wanna. Pros and cons.
Last edited by Super Bambaspis; Feb 19, 2020 @ 9:59am
Prince Vegeta Feb 19, 2020 @ 9:56am 
80hz has not been a sacrifice for me. I just switched in January and the pros definitely outweigh the cons.

The only real con is some wonky tracking when hands at side and stuff like that, but it snaps to pretty quick when it does happen and you kind of get used to where the dead zones are.

The pros are much greater clarity, no more fussing with sensors when I want to change up my play space or just because a cat bumped into one, and both a friend and I experienced no motion sickness using this headset.

For example my friend got super sick doing just 2 races on a Rift, but he raced for an hour on the Rift S and felt fine afterwards. He doesn't own VR, so has not really had a chance to develop his "vr legs" and even still he could handle the Rift S without issue.
netshaman Feb 19, 2020 @ 10:18am 
NMS runs fine on a rift S if you take care about not to overcharge the supersampling value on a rig based on a ryzen 7 2700X and a Geforce GTX 1080.
💎 Andy 💎 Feb 19, 2020 @ 10:34am 
Guys..

Some AWESOME feedback here, I thank you all.

TBH I have played a lot with my "original" Vive that I purchased at launch, and know that the htz on that is only 90.
And would not have even thought of it affecting gaming. (It was only because of what I read, and watched, explained below.) Sorry its a bi of a "War and Pease" comment.

(Oh and I was specifically looking at NMS for a lot of quick head turning in "star fighter" type games. 🚀 Ships whipping past you, as you throw your bean around trying to keep them in view.)

I asked because I have done a heap of watching and reading today. On the Rift S, and been blown away by what I saw.

One video.
https://www.youtube.com/watch?v=1_Te2Kn4ggg

This one, shows the comparison between the Rift S, The Rift, and the Vive. (with the GearVR lenses replacement.) Of which I own the lenses, but have yet to swap them into my Vive.
And the difference is staggering.

IMHO the Rift S, blows the Vive, even with the GearVR lenses, out of the water.
I cant believe how good the Rift S is. (screen door / clarity etc.)

But then I watched a "Linus Tech Tips" vid. And he is bigging the RiftS up. But gives it a bashing because of the 80htz.

I then did a little more digging. And saw people on Reddit etc, saying that fast games like 11 table tennis. The ball almost disappears, because of this (again 80htz.)
I own 11 TT, but was more concerned about games like VR Skyrim, Fallout, and NMS etc.

I am not, nor ever have been an FPS snob. If a game works fine, I dont care if its running at 30 /60 / or 2000 fps.

Likewise when I build in Unity very often Im only getting 55 to 80 fps.
But my rig is kinda old. Looking at getting a new one later this year.. sorry rambling. :winter2019joyfultearsyul:

This is awesome news from you guys "realists". Who obviously know what you are doing.
By the replies in this thread. (and not just bashing on a forum, to well bash something.) That It makes no difference. And games even fast ones play well.

Last point.
Before any of that. My only real concern was tracking.
As I'm used to having external "lighthouse sensors." But from you guys, and all I saw on my Rift S journey of discovery today, it looks pretty amazing.

And really works for me, as I like sitting playing as well as room scale, But my monitor partially blocks one of the sensors.

Anyway, sorry for going on.
Thanks guys.💎
I really appreciate your time, and help.

It looks like my wallet is going take an unexpected bashing. :steammocking:
Last edited by 💎 Andy 💎; Feb 19, 2020 @ 10:44am
BookerGrimm Nov 30, 2023 @ 1:43am 
Playing this in Nov 2023 on a rift S and it's amazing. Got a 3070ti and i5 processor and the game runs smoothly and at a high res. Can read everything clearly and walking around planets is amazing. Underwater is unbearably tense! Great stuff. One of my most played VR games!
💎 Andy 💎 Nov 30, 2023 @ 6:39am 
Originally posted by BookerGrimm:
Playing this in Nov 2023 on a rift S and it's amazing. Got a 3070ti and i5 processor and the game runs smoothly and at a high res. Can read everything clearly and walking around planets is amazing. Underwater is unbearably tense! Great stuff. One of my most played VR games!

A massive coincidence that you posted on this thread today. As yesterday I received my Quest 3, its still in the box.
I also recently built a new PC, Z-790-E, i9-1390k, 64gig DDR5, M.2, RTX 4080 etc.
And about time I did, its been YEARS!

But the Rift did play this game beautifully. So all the feedback was right on point.

The only wish I have with NMS.
Well 2. 1, is more story, a reason, more solid fleshed out narrative.
And 2.
Ships, and interiors, for "explorer class" ships. Like the size of the "Ghost / Razor-crest / Millennium Falcon, / firefly.

If they did that, NMS would be ALL what Starfield is, as well everything it isn't.
In other words everything possible an EPIC space game should / could be.
Last edited by 💎 Andy 💎; Nov 30, 2023 @ 1:43pm
conejeitor Nov 30, 2023 @ 12:06pm 
I have a Quest 2, a Reverve G2 and a Rift S. I keep using the later for better comfort and tracking. Visuals are subpar to the G2 but they feel way over the Quest 2 (airlink).
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Date Posted: Feb 19, 2020 @ 9:17am
Posts: 7