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Best way to describe this is to do this: Move your white mouse cursor back and forth over a black image on your screen. Notice the space between each frame that mouse is drawn, and that space between cursor draws increases when you move the mouse faster. The gaps also get bigger with a lower refresh rate, and smaller with a faster one. If you have a fast hz monitor you can see it for yourself. So, with a 80hz VR display, you will get that affect in games more than others will (but you will mostly not notice it, unless you look for it)..
No Man's Sky in VR doesn't require you to swing your hands around, or whip your vision around quickly at all, so it's not going to exaggerate the hz issues more than any other game. You will see the affect easily when firing laser etc, but you will see that with any VR headset (or on a monitor for that matter)
There is major benefit to a 80hz display as well: Less chance of reprojection, and lower GPU usage, power draw and temps. You can even use that extra headroom to increase visual clarity if you wanna. Pros and cons.
The only real con is some wonky tracking when hands at side and stuff like that, but it snaps to pretty quick when it does happen and you kind of get used to where the dead zones are.
The pros are much greater clarity, no more fussing with sensors when I want to change up my play space or just because a cat bumped into one, and both a friend and I experienced no motion sickness using this headset.
For example my friend got super sick doing just 2 races on a Rift, but he raced for an hour on the Rift S and felt fine afterwards. He doesn't own VR, so has not really had a chance to develop his "vr legs" and even still he could handle the Rift S without issue.
Some AWESOME feedback here, I thank you all.
TBH I have played a lot with my "original" Vive that I purchased at launch, and know that the htz on that is only 90.
And would not have even thought of it affecting gaming. (It was only because of what I read, and watched, explained below.) Sorry its a bi of a "War and Pease" comment.
(Oh and I was specifically looking at NMS for a lot of quick head turning in "star fighter" type games. 🚀 Ships whipping past you, as you throw your bean around trying to keep them in view.)
I asked because I have done a heap of watching and reading today. On the Rift S, and been blown away by what I saw.
One video.
https://www.youtube.com/watch?v=1_Te2Kn4ggg
This one, shows the comparison between the Rift S, The Rift, and the Vive. (with the GearVR lenses replacement.) Of which I own the lenses, but have yet to swap them into my Vive.
And the difference is staggering.
IMHO the Rift S, blows the Vive, even with the GearVR lenses, out of the water.
I cant believe how good the Rift S is. (screen door / clarity etc.)
But then I watched a "Linus Tech Tips" vid. And he is bigging the RiftS up. But gives it a bashing because of the 80htz.
I then did a little more digging. And saw people on Reddit etc, saying that fast games like 11 table tennis. The ball almost disappears, because of this (again 80htz.)
I own 11 TT, but was more concerned about games like VR Skyrim, Fallout, and NMS etc.
I am not, nor ever have been an FPS snob. If a game works fine, I dont care if its running at 30 /60 / or 2000 fps.
Likewise when I build in Unity very often Im only getting 55 to 80 fps.
But my rig is kinda old. Looking at getting a new one later this year.. sorry rambling.
This is awesome news from you guys "realists". Who obviously know what you are doing.
By the replies in this thread. (and not just bashing on a forum, to well bash something.) That It makes no difference. And games even fast ones play well.
Last point.
Before any of that. My only real concern was tracking.
As I'm used to having external "lighthouse sensors." But from you guys, and all I saw on my Rift S journey of discovery today, it looks pretty amazing.
And really works for me, as I like sitting playing as well as room scale, But my monitor partially blocks one of the sensors.
Anyway, sorry for going on.
Thanks guys.💎
I really appreciate your time, and help.
It looks like my wallet is going take an unexpected bashing.
A massive coincidence that you posted on this thread today. As yesterday I received my Quest 3, its still in the box.
I also recently built a new PC, Z-790-E, i9-1390k, 64gig DDR5, M.2, RTX 4080 etc.
And about time I did, its been YEARS!
But the Rift did play this game beautifully. So all the feedback was right on point.
The only wish I have with NMS.
Well 2. 1, is more story, a reason, more solid fleshed out narrative.
And 2.
Ships, and interiors, for "explorer class" ships. Like the size of the "Ghost / Razor-crest / Millennium Falcon, / firefly.
If they did that, NMS would be ALL what Starfield is, as well everything it isn't.
In other words everything possible an EPIC space game should / could be.