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Foundations don't have a specific purpose, before the game had a flattening tool with the manipulator they were useful to flatten terrain. But now you don't need to use them, especially if you use prefab buildings.
Still foundations can be useful to flatten terrain around entry doors so you can enter building without putting a ladder, with wood constructions in particular.
Because I'm not involved in large building stuff I don't use them.
Placing the foundation first serves no useful purpose as the legs that appear beneath your formerly-floating building are stuck below the ground where nobody can see them.
In some cases too the Specialist NPCs (farmer, scientist, mechanic, overseer, weapons) that appear when the specialist part is clicked could appear below the building floor, if sited on uneven terrain. With a foundation in place the NPCs appear above ground and not affected by edited terrain...Legacy NPCs might still do this.
so, i think i've got the handle on it now.
That being said, there are two sets of "strut" foundations, which cost salvage data. There's the 40 Fe versions in large prefabs, which actually don't exist, and the 50 Fe versions on small prefabs, which do exist.
Things like are very frustrating because you don't know if spending research on something is going to be the "oh, this one doesn't work, so you wasted your resources".
1 - the strut foundations don't always extend to the ground like they're supposed to, and the larger you make them them the more likely this is to happen.
2 - When scaling up both the strut foundations and the cube frame they will clip through the floor of the prefab. With the cube frame you can fix this by putting the frame down first and then setting the prefab on top. With the struts, you will have to put the room first, attach the struts, the delete the room and put a new one on top of the struts. Even then, the top of the strut platform will still clip though the floor a little depending on how large you've made it.