No Man's Sky 無人深空

No Man's Sky 無人深空

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What Zitt Tooya 2020 年 2 月 2 日 下午 12:55
Are Consumable Frigate Upgrades worth the investment?
They do seem beneficial but I'd rather use the hard-to-come-by Salvaged Frigate Modules for upgrading my freighter. (e.g., the Matter Beam for long-range teleportation)
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目前顯示第 1-15 則留言,共 17
japp_02 2020 年 2 月 2 日 下午 12:58 
To get a bigger mission reward I would say Yes based on what I have observed, but surely No as a better protection for your frigates during mission. These upgrades are only suitable for specific frigate types, e.g. the Mind Reader is only good for trading frigates. The upgrade description will tell you.
最後修改者:japp_02; 2020 年 2 月 2 日 下午 1:01
Asmosis 2020 年 2 月 2 日 下午 1:04 
It's really just to help you get the 2*'s above mission rating to avoid taking damage, they don't do anything for the mission rewards themselves that i've observed.

Half of them you can craft/buy from a trade terminal on your freighter, so it's not like its a time investment to get them. Only the combat one requiring walker brain is time consuming.
japp_02 2020 年 2 月 2 日 下午 1:15 
In all cases installing them will raise your Fleet Rating by increasing the involved factor (trade, support, combat...), and they could swing the FR to get you an additional star, so in theory they should be good for protection also. But it's much easier to add another frigate to achieve this.

So, if you own a lot of frigates the overall answer is No probably, add more frigates to your mission instead.
最後修改者:japp_02; 2020 年 2 月 2 日 下午 1:20
Mr. Bufferlow 2020 年 2 月 2 日 下午 2:23 
I used them during the early missions, until I got everything A class and above. I think they help prevent repairs, maybe bring a little more loot, and are cheap to build.

The fuel one is helpful to reduce the mission time. The only downside is that you then just have to wait for the new missions to be timed in. It gets annoying to go through the process to get the dogs to come out for the fixin's.

I just got in the habit of picking up the fixin's for the main ones when I was at a small settlement. They seem to always have them.
max2562 2020 年 2 月 2 日 下午 9:24 
You have 5 types. One that boosts Trade, Combat, Exploration, Industrial and then the last one reduces the time it takes to complete the mission. The last one is nice when you use it on long missions that take more than a day real time. Just keep some on hand and when you are lacking in one type and just need a little boost its there. Or if the mission is a long one and the others you are doing are shorter and you want to keep them closer in terms of completion.
They aren't necessary by any stretch, but they can help when you are trying to level up frigates that suck.
Asmosis 2020 年 2 月 3 日 上午 12:20 
^^ In theory the fuel one is supposed to either reduce mission time (or potentially give more encounters=rewards per mission?) but in practice I've not noticed it reducing expedition time.

As for the other ones, I like to run all supply frigates, so using +30 is somewhat required when starting out. Either that or adding 1-2 regular frigates until the supply ones can go solo (and not consume any fuel).
FoolishOwl 2020 年 6 月 15 日 下午 3:42 
I've been meaning to ask this.

Consumable frigate upgrades are very expensive for what they claim to do, especially explosive drones, which require walker brains, which are very difficult to acquire. By the numbers, they give only a very slight boost to frigate's stats of ten points. I don't think that's even the difference between a class C and a class B frigate, and they'll level up past that quickly. If I recall correctly, a full squadron of class C frigates is enough to succeed at a three star mission, or at worst, you'll get some minor damage, which is cheap to repair. (Has anyone ever even seen a four star mission?)

So I don't see any point in the game at which the expense of a consumable frigate module would be justified, unless there's some hidden benefit.
Fast Johnny 2020 年 6 月 15 日 下午 4:01 
If you combat Sentinel fighters in space, there is a very good chance that for each one you destroy, you get one of two of those consumable frigate mission upgrades. The ones that they 'drop' are the explosive drones and mind control device.

Every once in a while, when I need to resupply those. I go and cause trouble with sentinels on a planet and then fly up out of the atmosphere and take on a few waves of sentinel fighters to restock.
Mr. Bufferlow 2020 年 6 月 15 日 下午 4:02 
引用自 FoolishOwl
I've been meaning to ask this.

Consumable frigate upgrades are very expensive for what they claim to do, especially explosive drones, which require walker brains, which are very difficult to acquire. By the numbers, they give only a very slight boost to frigate's stats of ten points. I don't think that's even the difference between a class C and a class B frigate, and they'll level up past that quickly. If I recall correctly, a full squadron of class C frigates is enough to succeed at a three star mission, or at worst, you'll get some minor damage, which is cheap to repair. (Has anyone ever even seen a four star mission?)

So I don't see any point in the game at which the expense of a consumable frigate module would be justified, unless there's some hidden benefit.

It kind of depends on how you are setup. Spoiler alert, credits become meaningless at some point. Once you have the right addons, taking out a walker is not really a big deal. It is more annoying to have to wade through the small sentinels and the dogs from a time perspective when all you want is a walker brain. I usually hang around so I can pick up two or three (if it will keep spawning).

The frigate missions become kind of stale after a while. I was mainly doing them recently just to get the drops of ingredients to make ignitors and such. The high value craftables are real money, even if you have played a long time. Nice if you want to upgrade a ship.

FoolishOwl 2020 年 6 月 15 日 下午 4:18 
引用自 Mr. Bufferlow
The high value craftables are real money, even if you have played a long time.
That's kind of the thing, though. You can get to the point where you reliably collect high value craftables after running frigate missions just a few times. So at what point are the consumable upgrades worth the trouble?
Legendary 2020 年 6 月 15 日 下午 5:31 
Nexus missions often give consumable Frigate upgrades as rewards - even Explosive Drones.

Using them reduces the number of ships you need to send on a mission to get the all important Fleet star rating, and so you need less fuel.

This is especially important when you are sending out combat Frigates which tend to be fuel hogs.

FoolishOwl 2020 年 6 月 16 日 下午 4:39 
But fuel is cheaper than the resources required to make a consumable frigate upgrade, and an upgrade only adds 10 points; a single C class frigate adds a minimum of 15 points in its specialty. Using a consumable to replace a frigate is a bad deal.
Legendary 2020 年 6 月 17 日 上午 8:26 
引用自 FoolishOwl
.. Using a consumable to replace a frigate is a bad deal.

Not if the consumable is free ( see my sentence above about Nexus rewards ).
Happy Monkey 2020 年 6 月 17 日 上午 9:36 
Killing sentinels in space gives them as well.
Lindy Bomber 2020 年 6 月 17 日 上午 10:20 
I sometimes used the mission time reducer on missions that take more then 24 hours. You can see the difference in mission duration as soon as you drop it in.

The others increase mission power by 20. One star is 50 so you would need 3 to gain a whole star. They are slightly useful when leveling up, but once you have a few class s you don't need them.
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張貼日期: 2020 年 2 月 2 日 下午 12:55
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