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you may try to re-bind keys though...
It took me a while to understand the problem because I rebound tag as soon as I installed NMS so never saw the issue...
I think you've hit on wider point that NMS seems to run all modes of the interface at the same time, like how picking up and object toggles the plasma launcher. Making it a little more context sensitive would sort out a lot of minor bugs.
That said, I can't think of a game where cancelling landing was ever a thing.
I frankly don't see a problem with this. The entire process takes literally less than 5 seconds to complete.
I have pics, the most recent ones in my library but when I copied the pic locale to put here it put some pic that has nothing to do with it. NOW how to erase you "notepad" so you grab new pics... LOL Just look at my library
Not sure if there are any, but most don't have it automatic... You can abort on your own at any time. Take away all the auto mechanics in this game and you got a game within the game. But that isn't logical to many for some reason..... They need things handed to them on a plate instead of learning.
I don't think there is any condition in any situation in any professional use of a craft where the pilot is committed to a function they can't abort. That spells disaster. Of course in a game....that may be what the devs are shooting for.
True, but the consequences of not being able to abort IRL are much more . . . severe. Hell, in this game when you're flying along and run into something, like a mountain, it just goes "boom". IRL you'd be a smear on the ground getting picked up with a stick and a spoon.