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I resolved this issue by editing my JSON file and forcing the two pieces together. The results are awesome and blows away any in-game effort to pull this off. But you need to have a decent amount of experience using the NMS Save File Editor.
https://steamcommunity.com/sharedfiles/filedetails/?id=1556107832
https://steamcommunity.com/sharedfiles/filedetails/?id=1556107410
https://steamcommunity.com/sharedfiles/filedetails/?id=1556105396
https://steamcommunity.com/sharedfiles/filedetails/?id=1556108291
https://steamcommunity.com/sharedfiles/filedetails/?id=1556108147
Its too bad that you can't create the same results using in-game tools. I have done this editing to three of my base landing pads, but it takes a lot of time editing the XYZ coordinate data for the pad.
That Looks really nice .. good job .. Maybe a MOD in the works ..
Thanks!
I don't think a Mod would be possible. The coordinates vary widely from location to location. All based on where the asset sits on the planet. The only predictable part of the whole thing is the Height data. The other two are unique to each location in how they behave.
Yeah... But that looks like garbage in most situations where the pad isn't anywhere close to the main structure. If you want the pad attached to directly to floor panels like in my examples, then you are SOL. Especially if you want the pad to be level with the rest of the surface structure.
And why not doing the same with every basic platform that would 'level' the terrain for further precision constructions?
I think this is indeed not asking too much and is a prime suggestion for improving the game.
Granted, this does not look nearly as perfect as the results posted by goldengoose7, but it is doable without using the save game editor, just takes a little time and patience:
https://steamcommunity.com/sharedfiles/filedetails/?id=1506243246
I first use the "basic building parts", a short metal wall placed at just the right spot along the landing pad, then pop a metal floor section onto the short wall, build the stairs onto the floor section, then remove the short wall.
The stairs and floor sections do not attach directly to the landing pad, but you CAN place a short wall at just the right spot to get a floor section to attach to it. Then, once the floor section is attached, the short wall can be removed allowing you to walk from the floor section to the landing pad, and back down again without needing to do a "hop" with the jetpack. I then attach stairs to the floor section.
Look's good ........ They JUST Need to Add parts for the Existing Platform .. OR .. Make one that work's with the Game ........ The pre-made structures in game have a workable system .. NOW .. ALL THEY Have to do is Let Us Use it in our building.
Because with the Game Landing Platform as is .. EVERYTIME .. I get out of the ship .. I fall to the ground ...
Tried that .. I can get the big one to attach .. But it does Not line-up correctly (all the way around) and the small won't snap .. any of them .. after 4 hours of trying different thing.
Thank goodness .. I'm trying THESE Thing's in CM and not the real Game .. which I stopped - after 3-days and 55 hrs .. I decided to see .. What you can do .. And .. You Can Not Do.
PS: But I will keep trying .. because I'm a builder.
Very nice job! Especially considering you are incorporating several pads into the structure. I was able to achieve similar results, but the deletion process you describe is very hit or miss with a gamepad, and often times, the game deletes "everything" you are working on even though only the one piece is selected.
This happened to me multiple times, and this is when I turned to editing the save file coordinate data instead.
Fortunately the landing pad is a singular asset because editing more than a single asset would take literally months of work.
I personally prefer having the landing pad level with the rest of the structure, so basically no need for steps, ladders, ramps etc. As shown in my examples, I edited the pad into position and made it flush with the panels, and also level with them at the same time, basically burying the rest of the pad asset under the panel assets out of sight.
I also installed the lights onto the pad before I edited the height coordinate data, and was able to bury their bases into the pad asset, making the lights look like they are part of the pad structure.
It would be nice if HG would review their approach to base building and give us the proper tools and components to accomplish these results in a a few minutes instead of a few hours. ;o)
Cheers.
1. Snap a straight corridor to the side of the landing pad where the stairs should begin.
2. Snap a wall piece to the far end of the corridor. (Wood, metal, concrete)
3. Delete the straight corridor.
4. Add a couple of quarter-section floor pieces to the bottom of the wall towards the pad. These are just for spacing and to give the main floor piece something to snap to.
5. Snap a full-size floor piece to the quarter sections. It fits right up against the landing pad.
6. Delete the wall and quarter pieces.
7. Build yer stairs.
Picture over here[imgur.com]. I'll delete the stairs later since I normally access the pads from inside the building. There's a single floor piece on the left side pad to show it's up there and not supported by stairs from below. Lines up perfectly, no "jet pack boost" required.