No Man's Sky

No Man's Sky

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ihleslie Nov 8, 2018 @ 7:32am
Join aquatic buildings to land buildings?
If the Aquatic base is near land is it possible to build over to the land and continue with land buildings? I noticed the vertical tunnel/channel would not install if it broke the surface. Water is pretty shallow but I thought this would be kind of cool to do.

As an aside, does anyone know the maximum radius of a base? That is, how far from the base computer can a base element be placed?
Last edited by ihleslie; Nov 8, 2018 @ 7:34am
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Showing 1-14 of 14 comments
Skullguise Nov 8, 2018 @ 7:47am 
I managed to do it using the vertical tunnel. It is a bit buggy in the area that transitions into the water line though.
ihleslie Nov 8, 2018 @ 8:27am 
Skullguise, what did you do exactly? Was the vertical tunnel just below water line? What did you attach to it to get above water line?? By buggy do you mean hard to get parts to join? Thanks?
BHarm Nov 8, 2018 @ 8:34am 
You can transition from water to land by using a round or square building. The water mechanics are wierd but you can use the interior surface ladder from the ocean bottom to the top. I have experimented and you can even have the landing pad slightly submerged in water and it will work fine. It would be wonderful if they allowed the water habitats to go above the surface. Also, you can use the new water window with all your surface buildings. A lot cheaper to build and lets in so much light.
Last edited by BHarm; Nov 8, 2018 @ 8:34am
Skullguise Nov 8, 2018 @ 9:20am 
Here is how I did it using a small cubic building.

https://steamcommunity.com/sharedfiles/filedetails/?id=1559760043

https://steamcommunity.com/sharedfiles/filedetails/?id=1559759975


The building piece that transitions from above to below water is glitchy in that you randomly toggle between above and below water in it. This makes using ladders or vertical tubes directly a bit a of a challenge. So I found using a small cubic building to be easiest since it creates an opening with the need for a ladder. Then just connect a vertical tube or ladder to that small cubic building to continue it.

Last edited by Skullguise; Nov 8, 2018 @ 9:29am
Sario Nov 8, 2018 @ 9:58am 
Originally posted by ihleslie:
As an aside, does anyone know the maximum radius of a base? That is, how far from the base computer can a base element be placed?

The distance of the periphery 150u of the base computer.
Last edited by Sario; Nov 8, 2018 @ 9:58am
FoolishOwl Nov 8, 2018 @ 10:08am 
They really should rework the base building sets so they interact with each other reasonably. At this point it seems like we've got five different sets of building components that are only partially compatible with each other; anyone seriously making an effort at base design has to work out how to link parts together. And then there's a sixth set of freighter structures. This could all be rationalized, and in the long run, would be easier to maintain.
Last edited by FoolishOwl; Nov 8, 2018 @ 10:10am
Duncan Al'Naaris Nov 8, 2018 @ 10:41am 

Originally posted by BHarm:
You can transition from water to land by using a round or square building. The water mechanics are wierd but you can use the interior surface ladder from the ocean bottom to the top. I have experimented and you can even have the landing pad slightly submerged in water and it will work fine. It would be wonderful if they allowed the water habitats to go above the surface. Also, you can use the new water window with all your surface buildings. A lot cheaper to build and lets in so much light.

Didn't know that, i have to invest to get those windows.
You can use the ladder from the bottom to the top, but it is instant travel or like the surface ladders?
ihleslie Nov 8, 2018 @ 12:20pm 
Thanks everyone for the help and tips.
Syndicake ☠ Nov 8, 2018 @ 12:24pm 
Maybe a ladder up to a biodome then corridor from that to a regular room.
BHarm Nov 8, 2018 @ 4:12pm 
The ladders are exactly the same as on the surface. However, instead of climbing ladders, pulse your jetpack a long pulse for each level, You zip right up. To go down, shorter pulse on jetpack will drop one level at a time
Pul Myfinger Nov 8, 2018 @ 5:14pm 
Originally posted by BHarm:
The ladders are exactly the same as on the surface. However, instead of climbing ladders, pulse your jetpack a long pulse for each level, You zip right up. To go down, shorter pulse on jetpack will drop one level at a time

I've started to build 'elevator' shafts on the outside of buildings. Haven't done so on a freighter yet. That is, the shaft and not the elevator. I can then jetpack up and down to doors at each level. The ladder and hole in the center of the building really bugs me, 'specially when I fall in the hole. ..:steamfacepalm:
Tom Nov 8, 2018 @ 8:14pm 
Here's an improvement on my first land/water base. Not great, but the best I've done so far.

https://steamcommunity.com/sharedfiles/filedetails/?id=1560140861
https://steamcommunity.com/sharedfiles/filedetails/?id=1560142528

Asmosis Nov 8, 2018 @ 8:58pm 
Originally posted by BHarm:
You can transition from water to land by using a round or square building. The water mechanics are wierd but you can use the interior surface ladder from the ocean bottom to the top. I have experimented and you can even have the landing pad slightly submerged in water and it will work fine. It would be wonderful if they allowed the water habitats to go above the surface. Also, you can use the new water window with all your surface buildings. A lot cheaper to build and lets in so much light.

You can have a landing pad more than slightly submerged.

I have mine about 8 stories underwater, it makes for a really nice landing/takeoff.

I would recommend building some lights or something just above the waterline though so you know where you landing pad is though lol
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Date Posted: Nov 8, 2018 @ 7:32am
Posts: 14