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I've been holding off on putting real time into the game until VR gamepad support actually gets added, though I realize I may have wasted my money in thinking that this option would be a no-brainer...
Start up UCR and click the add profile button at the top of the profiles list. In the window that pops up name the profile then look at the two tabs to the right. The first one is for the device you want to take input from, check the box for your hotas (or gamepad). The second one is for the devices you want to be able to remap to the controls to. If you've installed core_interception correctly then it will show your keyboard and mouse, check the boxes for both of them.
Once you've created the profile it will go back to the main window, double-click the profile to open the profile editor. On the left side you will see a list of plugins. For each action that you want to do, click the + symbol the by appropriate plugin. Button to Button will let you map a button from the controller to the keyboard or mouse. Axis to Delta will let you remap a controller axis to a mouse movement.
You can also use multiple actions on a single input - for the ship thrusters, I used axis to button to map the thrustmaster's throttle to w and s, then I created a second action with axes range to button to activate boost mode when the throttle is fully extended (with my thrustmaster that's -100 for X start% and -95 for X end%)
Only thing I can think of is maybe increase the deadzone size?