No Man's Sky

No Man's Sky

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Netj0hn Jan 11, 2020 @ 4:50pm
About the use of Exocraft Summoning Station / À propos de la plateforme d'appel pour Exonef
hello everyone and since it's in season, I wish you an happy new year!

I have a quick question regarding the exocraft summoning stations. I started the game a short time ago (yes I'm 3 years late), I built a starting base on a planet (let's call it planet #1) of a system, as well as an outpost on another planet (#2) of the very same system.

I built my 4 geobays on planet #1 to spawn my 4 land vehicles and I put an exocraft summoning station on planet #2. It worked flawlessly, I was able to make my 4 vehicles appear.

So, in order to have basic materials available on the planet #2 and what to shelter me (it's a planet of the "irradiated" type with "extreme" weather), I installed a new base computer and some prefabricated buildings.

So I moved my exocraft summoning station to this base and placed it on a round foundation of large prefabs.

Since then, impossible to call my exocrafts: \ and even while resting the platform on the ground, impossible to call my vehicles. Does the platform have to be outside the "base" area or is there something I did that messed up the mess?

Thank you to those who have read me to the end and who will guide me towards the right solution :)

[EDIT] Ah and I take this opportunity to ask another question: if I play with friends, can MY exocraft summoning station allow them to call their own exocrafts or do they have to place their own summoning stations ? (knowing that they can use geobays on the first planet to spawntheir own exocrafts) [/]

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salut à toutes et tous et puisque c'est de saison, bonne année !

J'ai une petite question concernant les bases d'appel d'exonef. J'ai commencé le jeu il y a qq temps (oui j'ai 3 ans de ♥♥♥♥♥♥), j'ai construit une base de départ sur une planète (appelons-la planète n°1) d'un système, ainsi qu'un avant poste sur une autre planète (n°2) du même système.

J'ai construit mes 4 pads sur la planète n°1 pour faire apparaître mes 4 véhicules terrestres et j'ai posé une plateforme d'appel sur la planète n°2. Ça a fonctionné sans problème, j'ai pu appeler mes 4 véhicules.

Du coup, histoire d'avoir le minimum à disposition et de quoi m'abriter (c'est une planète de type "irradié" à météo "extrême"), j'ai posé un nouvel ordinateur de base et quelques préfabriqués pour y disposer le minimum utile.

J'ai donc déplacé ma plateforme d'appel vers cette base et l'ai disposée sur une fondation ronde de grands préfabriqués.

Depuis, impossible d'appeler mes exonefs :\ et même en reposant la plateforme à même le sol, impossible d'appeler mes véhicules. Est-ce qu'il faut que la plateforme soit en dehors de la zone de "base" ou est-ce qu'il y a un truc que j'ai fait qui fout le bordel ?

Merci à celles et ceux qui m'auront lu jusqu'au bout et qui sauront m'orienter vers la bonne solution :)

[EDIT] Ah et j'en profite pour poser une autre question : si je joue avec des amis, est-ce que MA plateforme d'appel peut leur permettre d'appeler leurs exonefs ou est-ce que chacun doit placer SA propre plateforme ? (sachant qu'ils peuvent utiliser les pads sur la première planète pour faire pop des exonefs qui leur appartiennent) [/edit]
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Showing 1-7 of 7 comments
Adarynin Jan 11, 2020 @ 9:25pm 
How are you summoning them, are you interacting with the second terminal on the geobay/summoning station, or are you using the X menu?

And possibly you need to build both, first the geobays for short distance summoning, and for remote summoning, you need the generic summoning station...?

Regarding friends’s geobays — I have managed to call exocraft on the community event planets using stations built by strangers, so, I’d assume yes.
Gumsk Jan 11, 2020 @ 9:31pm 
Yes, summoning stations need to be outside the boundary of any base. When it is working for you, friends or anyone else that finds it should be able to summon their own as well {I'm about 90% sure on the second answer}
Netj0hn Jan 12, 2020 @ 6:54am 
hello, and thanks a lot for your answers :)

Originally posted by Adarynin:
How are you summoning them, are you interacting with the second terminal on the geobay/summoning station, or are you using the X menu?

And possibly you need to build both, first the geobays for short distance summoning, and for remote summoning, you need the generic summoning station...?

Regarding friends’s geobays — I have managed to call exocraft on the community event planets using stations built by strangers, so, I’d assume yes.

@Adarynin : on my main base, I built all four land exocrafts geobays but no summoning station (I found out that since it had been built in my base computer area, I couldn't use the X key to summon my exocrafts if they were not already on the very same planet, on their geobays or not).

On the second planet, I built only the summoning station and pressed X to summon the exocrafts. It worked like a charm only if not built after I put the base computer.

The bottom line is that if I build the summoning station before I put the base computer, it will work, but if I build the summoning station in the area of an already laid computer base, it will not.

So, I guess, I'll have to change my plans since I can't build the summoning stations on foundations :\

Regarding my friends, I do agree that my geobays let them summon their own exocrafts on our main base, but I was wondering if my summoning station would let them use the X key as I do, or if we should all build our own summoning station on planet #2 :)

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Originally posted by Gumsk:
Yes, summoning stations need to be outside the boundary of any base. When it is working for you, friends or anyone else that finds it should be able to summon their own as well {I'm about 90% sure on the second answer}

@Gumsk : thanks a lot for verifying my theory :) I'll ask them to try two things :

- can they summon their own exocrafts with X key thanks to my summoning station on planet #2 ? (even if they don't even own geobays anywhere in the universe, since using mine on our main base)
- if not, can they build their own summoning station on planet #2 and still summon their exocrafts they use on our main base thanks to the geobays I built ?

My main concern, since we would like to have our summoning station(s) near our planet #2 base (to be able to locate it (them) easily) is : should I wait for my friend to put their own summoning station before I "lock" the area with a base computer, or can I be the only one to set a summoning station then put down a base computer and we're good to go :)

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Anyway thanks a lot to both of you for your help, I really thought I would go crazy with these summoning stations / geobays / base computer drama ^^
Last edited by Netj0hn; Jan 12, 2020 @ 6:56am
max2562 Jan 12, 2020 @ 9:04am 
I'm not entirely sure what the exocraft summoning station is even for. If you put down all four exocraft geobays then you can summon them using X from anywhere on the planet. If you go to another planet you can set down 4 more and then summon them from anywhere on that planet. I've got a pilgrim on pretty much all my bases and the rest of the exocraft on a few that I use the most. Any can be summoned as long as I've put down a geobay. I've never used the Exocraft Summoning Station that I can recall.
Gumsk Jan 12, 2020 @ 9:25am 
If it helps your testing, here's how item placement works: you are always in one of 7 types of areas: on planet underwater but not in a base, on planet underwater in a base, on planet above water but not in a base, on planet above water in a base, in a freighter base, in a space base (not a thing yet), everything else. Every item has flags set for where you can build and a set of associated actions and models. I think the summoning station is GARAGE_M (EDIT: It's SUMMON_GARAGE):
<Property name="BuildableOnPlanetBase" value="True" /> <Property name="BuildableOnSpaceBase" value="False" /> <Property name="BuildableOnFreighter" value="False" /> <Property name="BuildableOnPlanet" value="True" /> <Property name="BuildableOnPlanetWithProduct" value="False" /> <Property name="BuildableUnderwater" value="True" /> <Property name="BuildableAboveWater" value="True" /> <Property name="PlanetLimit" value="5" /> <Property name="RegionLimit" value="1" /> <Property name="PlanetBaseLimit" value="1" /> <Property name="FreighterBaseLimit" value="0" /> <Property name="CheckPlaceholderCollision" value="True" /> ... <Property name="Model" value="TkModelResource.xml"> <Property name="Filename" value="MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/VEHICLE_SUMMONER.SCENE.MBIN" />
The game checks your location against that list. If you are able to and place an item, it then stores the item's location, facing direction, a bunch of other stuff, and associated base name, if any, in your save file.

The summoning station is weird in that they didn't use the 'Buildable' flags, but instead limited some associated action on the item or on the player. So you can place it wherever you want on the planet, but the associated action won't work if there is an associated base name in your save file. I'll try to do some testing later to make sure that is all correct.
Last edited by Gumsk; Jan 12, 2020 @ 10:59am
Gumsk Jan 12, 2020 @ 10:55am 
Update: I did some testing and I'll give you how to place it and, below that, why. I didn't get to test multiplayer, but I'll give you what I think should happen.
  • Summoning station: You can use it. I don't think your friends can.
  • Summoning station then base: You can use it. I don't think your friends can.
  • Base then summoning station: No one can use it.
Now for the why. In your save file, the game stores objects in one of two places: a base section (PersistentPlayerBases/#/Objects) or a generic section (BaseBuildingObjects). The summoning action in the X menu is looking for a SUMMON_GARAGE in BaseBuildingObjects that is in the same system; it's not checking PersistentPlayerBases. Bases can be uploaded, but generic sections can't, so I don't think other people can see items in your generic section. There are also a few details about how bases are shared in multiplayer, but I don't want to say too much about that, in case any burgeoning griefers read it.

If you're even more curious, here's what the two entries look like:

PersistentPlayerBases
{ "Timestamp":1578853191, "ObjectID":"^SUMMON_GARAGE", "UserData":0, "Position":[ 73.763671875, 15.663604736328125, -62.77813720703125 ], "Up":[ 0.0005664229393005371, 0.9999997615814209, -0.00048197805881500244 ], "At":[ -0.5628015995025635, 0.0007172226905822754, 0.8265917301177979 ] }

BaseBuildingObjects
{ "Timestamp":1578853691, "ObjectID":"^SUMMON_GARAGE", "GalacticAddress":4881835821356764, "RegionSeed":"0x77F2A49CC18701BE", "UserData":0, "Position":[ -63564.1875, 6826.521484375, -9175.32421875 ], "Up":[ -0.9841975569725037, 0.10569857805967331, -0.14206641912460328 ], "At":[ -0.06587383896112442, -0.9632710218429565, -0.26032549142837527 ] }

The only differences appear to be GalacticAddress and RegionSeed. Theoretically, you could move a summoning station from PersistentPlayerBases to BaseBuildingObjects to make it start working. The Galactic Address you can get in plenty of places, but the Region Seed is only in the BaseBuildingObjects, so you would need to place a different item outside your base, save, check the save file for the RegionSeed on that object, then use that RegionSeed when you move the SUMMON_GARAGE from a base to the generic section. I may test this later just for fun.

EDIT: That did and didn't work. When I moved the data to BaseBuildingObjects, the summoning station disappeared, but it did start working. I just have to figure out where it is.
Last edited by Gumsk; Jan 12, 2020 @ 11:20am
Adarynin Jan 13, 2020 @ 10:14am 
Yup, “My station works but it disappeared” sounds like a typical NMS modding problem :steamhappy: :sefacepalm: Maybe it’s too big?

I recall that the save file editor had an option to swap another device with the base computer - now I see they did that to get the right values.

So to sum this up: build one of each geobay in one planet’s base, and then build summoning station on other planets outside a base?
Last edited by Adarynin; Jan 13, 2020 @ 10:15am
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Date Posted: Jan 11, 2020 @ 4:50pm
Posts: 7