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The only game must have been at least 500u without the tech.
I hope they increase it slightly.
It increases the range from 50 to 150 , it is also a piece that gives a "group bonus" ( other ship sensors ) it is also a required piece for the storyline ( no spoilers )
Seems like a waste of time to me, but I'll keep it for now if it's required for the storyline...
we are able to magically beam items towards our freighter and back to our base storage again over infinite range, so why is the starship such a restricted way of storing items over range, makes no sense.
edit: or at least let us stack 3 of these modules for increased range, i guess they just dropped the ball with this tech
Slap it on a tech slot and call it done. The 3x range increase from the piddly 50 unit range is still a significant improvement. There are a number of modules with somewhat disappointing stats, but they are still useful enough to use.
When I teleport to trading post, my hauler are not parked at landing pad, and I'm lazy to move it into landing pad, so that teleport receiver make my life easier.
Also I've never been able to get it to interact with the other sensor modules (doesn't light up when next to the conflict sensor in my ship), so I don't know if there is any bonus anymore with that.