No Man's Sky

No Man's Sky

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Teleport receiver range...
What's the range on these things supposed to be?

I installed one in the tech slot of my starship but doesn't seem to be working as currently it's out of range at 367u's away.

Do I need on in my exosuit as well? Description in the guide didn't seem to suggest so...
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Showing 1-15 of 16 comments
Masked Aug 11, 2018 @ 5:25am 
The teleport boosts the transfer range by 100 or so units only.

The only game must have been at least 500u without the tech.

I hope they increase it slightly.
Plutheros Aug 11, 2018 @ 5:32am 
Seems like a wasted tech. I thought it was bugged too.
mr.grey Aug 11, 2018 @ 5:34am 
standard is 50, increased to 150: just walk away from your ship to see it's quite an increase.
Erathanos Aug 11, 2018 @ 5:35am 
Originally posted by Plutheros:
Seems like a wasted tech. I thought it was bugged too.

It increases the range from 50 to 150 , it is also a piece that gives a "group bonus" ( other ship sensors ) it is also a required piece for the storyline ( no spoilers )
UncivilS3rvant Aug 11, 2018 @ 5:42am 
Originally posted by Erathanos:
It increases the range from 50 to 150 , it is also a piece that gives a "group bonus" ( other ship sensors ) it is also a required piece for the storyline ( no spoilers )

Seems like a waste of time to me, but I'll keep it for now if it's required for the storyline...
tarasis Aug 22, 2018 @ 8:06am 
Well thats a bum rap. I built it hoping that it would allow me to teleport from anywhere back to the ship. They really should indicate in the game what the range of it actually is.
GrandTickler Aug 22, 2018 @ 8:15am 
yeah its garbage, it should be like 2000U
we are able to magically beam items towards our freighter and back to our base storage again over infinite range, so why is the starship such a restricted way of storing items over range, makes no sense.
edit: or at least let us stack 3 of these modules for increased range, i guess they just dropped the ball with this tech
Last edited by GrandTickler; Aug 22, 2018 @ 8:17am
Uma~Uma Aug 22, 2018 @ 8:18am 
I think the range is 150, as for me it still usable and I use it for my hauler.
GrandTickler Aug 22, 2018 @ 8:39am 
Originally posted by nuyu:
I think the range is 150, as for me it still usable and I use it for my hauler.
how exactly is it still usable? you can cover 150u in one melee-jetpack boost
Ghostlight Aug 22, 2018 @ 8:55am 
It's utterly pointless and just takes up a vital slot in your ship. Bin it!
MechWarden Aug 22, 2018 @ 9:05am 
It is a different between using your ship's inventory almost anywhere at your base and not.

Slap it on a tech slot and call it done. The 3x range increase from the piddly 50 unit range is still a significant improvement. There are a number of modules with somewhat disappointing stats, but they are still useful enough to use.
Uma~Uma Aug 22, 2018 @ 7:57pm 
Originally posted by GrandTickler:
Originally posted by nuyu:
I think the range is 150, as for me it still usable and I use it for my hauler.
how exactly is it still usable? you can cover 150u in one melee-jetpack boost

When I teleport to trading post, my hauler are not parked at landing pad, and I'm lazy to move it into landing pad, so that teleport receiver make my life easier.
Xilo The Odd Aug 22, 2018 @ 8:28pm 
the teleporter is handy if you got your ship parked in the middle of your base, means you can access it for building at any time but otherwise for an adventuring ship its kinda pointless.
morin7897 Aug 31, 2018 @ 8:03am 
If the teleport receiver increased the normal teleport distance by a factor of 10 it would be useful. from 50 to 500 would atleast coencide with the items description. 100 bonus is pretty pathetic for "teleport over long distances" as it states in the items description.
MechWarden Aug 31, 2018 @ 9:58am 
Maybe an upgrade to it could be made later on to increase the range. Right now, the +100 units is very much noticable, albeit it not as big as what one would assume when seeing the description.

Also I've never been able to get it to interact with the other sensor modules (doesn't light up when next to the conflict sensor in my ship), so I don't know if there is any bonus anymore with that.
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Date Posted: Aug 11, 2018 @ 5:21am
Posts: 16