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I have been testing with my old saves when not working on my new game one. Most of the fixes have stuck and are stable. They are clearing lists really fast.
Most of the new tech and features should now be accessible for people using pre Next saves.
I may go back and enjoy one of my older runs soon, I love the new player experience but miss my old fleet.
I just discovered this as well, using a legacy save myself.
I was THIS close (holds 2 fingers VERY close together) to just giving myself the blueprints that were missing using the save game editor.
I HATE cheating in any game, but this was becoming beyond ridiculous.
--RANT MODE ACTIVATED--
I remember when Atlas Rises came out, I had to re-do a good section of the Base Building missions over again, to re-learn the new blueprints/crafting recipes, but at least then Legacy saves were given that opportunity seems like almost as soon as Atlas Rises was released.
This time, with NEXT, us with Legacy saves have had to read about all these "Base Archive" quests and how we are supposed to use the new "Large and Medium Refiner" and have no access to any of it for the past 2 weeks.
I know HG is a small team, and they are addressing the issues, but it seems like they "hung us out to dry" this time around.
Love the game still, and love all the new improvements/additions, but seems they neglected all of us that have been playing this game for the past couple years, and supported them from the initial launch back in 2016.
--END OF RANT--
OK, now that that's out of the way, does anyone know if I'll have to "opt out" of experimental branch once it goes live?
Will experimental just automatically become the stable branch?
So to help yourself, it is best to take a backup of the save games, before you switch, as per instructions posted in the Experimental sticky OP.
I usually stay in experimental myself.
As Prometheus says, make a backup just because, it's rare but sometimes saves have crossover/compatibility issues if you hop branches.
I do make a new backup of my save after every game session, and keep them all archived on separate hard drive, so should be covered in that regard.
Thanks again :)
I don't have a "Blueprint Analyzer" and from the NMS Wiki that component is obsolete. I have a Construction Research Unit, and a Base Computer. Nothing was ever called a blue print analyzer.
I've been following the story pretty much all the way through, albeit with several side missions for resource gathering, and technology advancements: you know finding ships and such, fixing them or salvaging them, and updating my own gear, as well as the occasional side mission of helping a distress call. (That last is annoying because if I don't have on hand what they need, i will never find my way back to them because the waypoint system is horribly flawed. This also includes if i find a waypoint station that sells things and they're cheap, i want to return to buy from them, but with only 1 custom marker allowed, it is impossible to find your way back to a place once you've left - except space stations.)
That being said, one of the base computer missions (for building your base) is to install the "Pulse Spitter" into my multi-tool. That requires 200 Deuterium. Now, I have gobs of Tritium, and Di-Hydrogen is dime a dozen, but I don't have a Medium refiner, and I have no idea where to find the blueprint. It says here that the blueprint will be granted as part of the "Build Your Base" mission, but apparently that story line is giving me tasks out of order. I should have to build a medium refiner first in order to refine the Deuterium. Is this a known glitch, or are they really expecting me to scour the galaxy for a station that actually sells Deuterium, since i have not found one yet?
I mean, at this point in the game i'm mostly saving all of my units for "Wiring Looms", because they are needed for everything, are god-awful expensive, and you can't craft them - you can only buy them. So unless Deuterium is cheap, that's going to be a frustration, especially when i have all the resources to craft/refine it if i'm given the damned blueprint.
Thanks
Jaeden "Sifo Dyas" al'Reac Ruiner
Good news on deuterium: it's not expensive. That's because it has been mostly removed from the game. Getting it is a pain in the butt, but only one or two things still ask for it, probably as an oversight.
i mean, god it's addicting, but each set of problems, present new solutions.