No Man's Sky

No Man's Sky

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Sentinels, is there a way to actually get rid of them?
I ask because while they were a mild annoyance early on--- they are getting to a point that i can't even farm anything with out one of these bastards flipping out on me... i get they are suppose to be some kind of law enforcement but they pretty much stop any progress... i mean you cant kill them as it just makes things worse...
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Showing 1-15 of 24 comments
[-iD-] Aug 9, 2018 @ 4:21pm 
you can kill them and just go underground until they stop looking for you, make sure they see you before you disappear underground tho or else they wont quit.
Kitten Food Aug 9, 2018 @ 4:26pm 
Short answer without spoilers: No. They are here to stay on every planet forever.
soulguard Aug 9, 2018 @ 4:28pm 
No. They are the center of the game... They are everywhere... They are...

Huuuuuuuh... I know the truth... It's so obvious! It's....kkkzzxxxt...
meh i like the concept but they sort of kill any kind of farming... they need a way for us to get rid of or reduce there presence on planets. It's pretty infuriating to try and farm basic stuff for a base and be unable to because the sentinels get but hurt over mining some rock or trees...i like them in concept i just feel like it's another feature only half done or not totally thought out.

Let's have a game focused on exploration and settlement building

Now let's have an enemy that gets upset when you do the above

Now let's make that endlessly spawning, and calls in progressively more powerful waves without end...

From a story perspective i get why they exist, from a gameplay perspective it feels counter intuitive... it's not that they exist it's that they exist and there is no way to get rid of them, or curb there presence.
clannagh Aug 9, 2018 @ 5:16pm 
Not all planets have the same level of sentinel aggro, some planets the sentinels are rare and rather docile.
Defektiv Aug 9, 2018 @ 5:24pm 
If you go out of their visibility range, which was just reduced even more, you can sit there and mine resources that are right next to them while they are alerted and they will just sit there while you mine away whatever you need. They won't even start searching for you until you stop mining for a few seconds and if you keep mining things further and further away, they will keep moving further and further away. They're pretty dumb.
I'm aware you can get around them to some degree by running off to other areas or shooting nodes from a distance or stopping just before they scan you. The issue i have is that there is an enemy in this game that...

1: infinitely spawns
2: stagnates and stops progression
3: progressively grows in power if you try to remove them
4: Will start to spawn and spread as you mine out and gather resouces on a planet making it harder and harder to do anything

I'm not annoyed at there existence i'm annoyed that there are ZERO solutions to the sentinels as a whole. You can't kill them, you cant ignore them, they are for all intents and purposes an Hazard that we can't do anything about...

It'ls not a bad IDEA but not executed very well... and trust me there are a billion ideas on how to make them more interactive without making them annoying little ♥♥♥♥♥ you just have to put up with.

Eample 1: having factories spawn on the planet that need to be destroyed to lessen the sentinel invasion and prevent reinfocements

Example 2: adding a jammer device that when activated prevents reinforcements for a set duration allowing you to deal with the problem.

That's just a couple easy concepts as they are now Sentinels are nothing more then a device to slow you down and annoy you and honestly they kind of ruin the game in many respects. It's not fun to have an enemy that you can't do anything about but run away.
Defektiv Aug 9, 2018 @ 7:59pm 
Not bad ideas.
Eekhoorn Aug 9, 2018 @ 7:59pm 
They will be nerfed in the next update.

Slightly reduced the radius at which Sentinel drones will investigate players
Last edited by Eekhoorn; Aug 9, 2018 @ 8:00pm
Originally posted by Mr. Calavera:
They will be nerfed in the next update.
Is that a guess, a hope, or did Hello games say something somewhere?

In the meanwhile, there's a mod on Nexus and NoMansSkyMods that reduces Sentinel pursuit time from 60 seconds to 5.
Eekhoorn Aug 9, 2018 @ 8:03pm 
Originally posted by Super King Big Nutz:
Originally posted by Mr. Calavera:
They will be nerfed in the next update.
Is that a guess, a hope, or did Hello games say something somewhere?

In the meanwhile, there's a mod on Nexus and NoMansSkyMods that reduces Sentinel pursuit time from 60 seconds to 5.

You can read it in the pinned topic on top of the board.
Elliander Dec 15, 2019 @ 12:19pm 
I agree that this is a problem. For a player to feel truly satisfied in any game a challenge must be capable of being overcome. The sentinels themselves represent a challenge that I want to be capable of defeating - if only for a single world.

In the lore of the game, the Sentinels travel from another dimension - that's why the spawn without end. My idea is this: What if there was a craftable piece of technology that prevents travel from their dimension? It could be very difficult to construct, requiring components that only drop from the most dangerous Sentinel opponents. You'll have to fight through waves and waves of them just to get a few of the parts you need, but once you have the parts, you can block them from spawning on that ONE world. Provided, of course, that it remains powered.

In a quest line where you would have to fight them, the story could say that it was damaged to justify their temporary existence. Alternatively, the power could have done out. Either way, it can be worked around.

The problem, for me, is that the more beautiful a world is the more aggressive the sentinels are. I enjoy the challenge of fighting, but sometimes I want to just walk around and explore. I want to be capable of fighting them and WINNING.

In my Permadeath game built my base on one of the most beautiful planets I ever found, starting from a cave and working my way up so the sentinels couldn't kill me, and set to work trying to find a world that was actually safe. 80+ hours later and I only found a single safe world, and it was an exotic "fractured" world. For me, it wasn't a challenge to fight them off and survive, so nerfing them would actually make the game too easy for me. Regardless, I created a new game in "Normal" because I got tired of not being able to explore a safe world that was beautiful.

Rather than nerfing them, they should make them harder to defeat, add more advanced versions of them, and then use that challenge to protect a single world from them.
SolOmen Dec 15, 2019 @ 12:25pm 
They have ships so your tech doesn't even have to go out. They spawned in on another planet and made the trip the long way around.
DarkEternal Dec 15, 2019 @ 12:57pm 
Damn necro noobs...
Mr. Bufferlow Dec 15, 2019 @ 2:13pm 
Originally posted by Elliander:
I agree that this is a problem. For a player to feel truly satisfied in any game a challenge must be capable of being overcome. The sentinels themselves represent a challenge that I want to be capable of defeating - if only for a single world.

In the lore of the game, the Sentinels travel from another dimension - that's why the spawn without end. My idea is this: What if there was a craftable piece of technology that prevents travel from their dimension? It could be very difficult to construct, requiring components that only drop from the most dangerous Sentinel opponents. You'll have to fight through waves and waves of them just to get a few of the parts you need, but once you have the parts, you can block them from spawning on that ONE world. Provided, of course, that it remains powered.

In a quest line where you would have to fight them, the story could say that it was damaged to justify their temporary existence. Alternatively, the power could have done out. Either way, it can be worked around.

The problem, for me, is that the more beautiful a world is the more aggressive the sentinels are. I enjoy the challenge of fighting, but sometimes I want to just walk around and explore. I want to be capable of fighting them and WINNING.

In my Permadeath game built my base on one of the most beautiful planets I ever found, starting from a cave and working my way up so the sentinels couldn't kill me, and set to work trying to find a world that was actually safe. 80+ hours later and I only found a single safe world, and it was an exotic "fractured" world. For me, it wasn't a challenge to fight them off and survive, so nerfing them would actually make the game too easy for me. Regardless, I created a new game in "Normal" because I got tired of not being able to explore a safe world that was beautiful.

Rather than nerfing them, they should make them harder to defeat, add more advanced versions of them, and then use that challenge to protect a single world from them.

They are pretty easy to overcome....just don't mess with them. Sometimes you gotta use finesse to solve a problem, not your guns. There is always a valid option to avoid them, even when you are on extreme sentinel planet.

And there are planets with almost no sentinels. My home planet lists them as scarce...and I have to actively find a manufacturing center or storage container site to see any. If I choose to take them on, they forget that we were fighting in about 15 seconds if I just run away.
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Date Posted: Aug 9, 2018 @ 4:19pm
Posts: 24