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Each planet in a system, in nearly all cases (excluding bugs or odd systems without a space station) will have a portal and each portal has a unique address. A single system assigns a unique glyph for each planet. If you take time to find the portal on each planet in a system you will notice that each address is almost identical except for one glyph, the glyph identifying the individual planet.
The glyphs are icon replacements for a large hexadecimal number, which the computer algorithm keeps track of the locations for each planet. Hexadecimal similarly is base 16 in our familiar decimal numbering system and allows for simpler handling of very large numbers used in the game's calculations.
I think the numbering for each planet (up to six in any system) starts from either 0 or 1. The zero glyph represents a sunset on water or something, without checking. If you have one portal address you should be able to guess the other planets by changing the correct glyph.
Finding planets this way you might be subject to the deliberater portal Interference and would still need to actually find the specific portal by visiting the actual system. If you have already found and visited the system without using a portal, things may function as expected.
Ioter_SK's comment above is correct about using an exocar, which is the most efficient way to find a portal and most other locations.