No Man's Sky

No Man's Sky

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Harvall Dec 11, 2018 @ 12:48am
Undergrond, caves and tunnels. Major bugs and problems.
So anyone have noticed that all caves in the game are currently bugged ? If you dig some meters underground eventually you will hit the "Second surface" as i like to call it. Basically a layer of indestructible bedrock that looks like the planets's surface.

So about it,

1 - major problem with it is that it is too shallow. The bedrock layer should be waay deeper into the ground, rather than those few meters.

2 - Cave creatures do not spawn. Yes. You still have problems finding the last creatuer on a planet ? i can almost assure you that it is a cave creature that has trouble spawning. I have almost all planets 1 species from completion. the few cases where they are complete is where bedrock layer bugged out and allowed me to dig deeper or a cave naturally formed deeper. Normally they are just "cut" at bedrock level. And guess what, as soon as i went below bedrock level, critters started appearing biting my legs. My point is that game is bugged somehow that cave creatures spawn below bedrock level which for some reason we are unable to go below to. This needs fixing. Discovering animals is still bigger part of game. At least my game.

3 - BOOORIIIING. All caves are the same. They were from the start, but after Atlas rises they are even more so. They are a joke, at least before we had diffrent types of rocks below, difrent flora, vines hangiong, stalactites, stalagmites, and 2 types of cave marrow. Not mentioning the fauna that actualy was not bugged before and spawned in caves. Now all we have is 1 type of toxic plant. 1 type of stalagmite. 1 marrow bulb and sometimes a small bubble like flora. that gives 4 thing total. Other than that the caves are just smooth. thit walls are clean, redundant of anything, and looking like a industrial shaft.

4 - Actual caves, like with connected tunnels are rare. Most of the time what i stumble upon is a hole in the ground which looks like cave entrance but isn't.

In coclusion, something bugs out the caves, something broke in the code perhaps or is preventing the caves from forming normal systems like we had pre-Atlas Rises. Other assumption is HG simply stripped this down but that would be horrendous becase as mentiones we need not-bugged caves for finding fauna which still spawns.

Please tell me you have similar experiences with this, i refuse to believe it is my game save fault because i run one little mod which just increases the size of fauna green and red dots on the scanner which i was trouble seeing with my eyes condition.

Cheers
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Showing 1-13 of 13 comments
oreyos Dec 11, 2018 @ 3:18am 
It sort of depends how deep caves are. If you're in an area that's quite high, the caves can be deep. If you're close to the planet's 'base level', there's not much.

Also, I've found planets with connected cave tunnels (Got lost in one once, eventually tunneled my way out), and planets with really huge caverns (Was tempted to build a base in those huge caves).

On the other hand, the vegetation & deposits are dull and monotonous in caves, I give you that.
Harvall Dec 11, 2018 @ 3:30am 
well, yes i found a few actual caves but i wouldn't call neither of them tunnel systems. I don't know how long you play, im here from the start, and comparing those caves to the first version caves is pointless. NMS 1.0 had kilometers deep and wide underground cave systems. There was nothing like "second surface" back then. over the updates caves were dimnishing and finally when Atlas Rises came in they almost vanished completely and iintroduced the second surface which crapped everything.
oreyos Dec 11, 2018 @ 4:00am 
Originally posted by Harvall:
well, yes i found a few actual caves but i wouldn't call neither of them tunnel systems. I don't know how long you play, im here from the start, and comparing those caves to the first version caves is pointless. NMS 1.0 had kilometers deep and wide underground cave systems. There was nothing like "second surface" back then. over the updates caves were dimnishing and finally when Atlas Rises came in they almost vanished completely and iintroduced the second surface which crapped everything.

Well, you have me there. I only play since a bit before the Abyss update, so I have no knowledge of the time before that.
PRAEst76 Dec 11, 2018 @ 4:19am 
I'm kinda hoping HG do an Abyss-style overhaul of caves. Different cave biomes, underground ruins, old mines etc. Maybe removing cave flaura from caves on planets that don't have atmospheres.
Harvall Dec 11, 2018 @ 4:20am 
That was my initial tought too. They overhauled seas with Abyss update, overhauled Land with Visions, now its time for underground
There are caves in the game, so hughe, so big, you get lost in there, you will never find out without the terrain manipulator. Ok, often you can find a 2nd and 3rd exit.
If youre bored with the look of the caves then goto nexusmods.com, install a cave mod
Last edited by Ǥɾᴧᴤʆᴧᵯᴧ; Dec 11, 2018 @ 4:22am
Harvall Dec 11, 2018 @ 4:26am 
Sorry, but i do not agree. If you get lost in those pesky few tunnels that sometimes spawn you are weak. Sorry to say this. Besides how many tunnels there cn be before a generator reaches the second surface. and the cave is "cut" dead. i think you missed the point of this convo if you suggest mods, anyways ii dont want to use anything that cheanges worlds or actually any mod at all, i was kinda forced for icon size mod but it doesnt change anything
Yeah, insult me! LOL I am weak - lol. You havn't played the game enough! You have just no clue!
PRAEst76 Dec 11, 2018 @ 4:36am 
Get a room you two.

Just don't build it underground as you might come back and find it filled in.
Dirak2012 Dec 11, 2018 @ 6:52am 
Have you seen all caves? In all planets? Of course not.
I have seen plenty giant caves, the have things inside yesterday I saw a flying creature inside. And certainly caves in which you can get lost.
Some planets don't even have caves but mere holes as you say, but not every planet is the same.
Vanathi Dec 11, 2018 @ 7:10am 
Actually I find the last fauna more often to be the stupid butterflies/dragonflies that randomly appear and disappear or something in the water. When I can't find it I just start walking and usually end up finding it that way. Found one yesterday (and only ever saw one of its kind) that "sheds bones" ?? and keeps a baby it its pouch :P

No problem (in my experience) with the depth of caves it really depends on the plant.
Xenomorph Dec 11, 2018 @ 7:10am 
Originally posted by Harvall:
2 - Cave creatures do not spawn.
THIS[www.nexusmods.com] solves the issue of creatures not spawning in caves. And a few others.
Last edited by Xenomorph; Dec 11, 2018 @ 7:16am
Gatun Dec 11, 2018 @ 10:14am 
1. The shallowness of the bedrock depends on the planet, some are very deep.

2. Not many caves with creatures like you said, and when I do see them It's just one kind.

3. Not Boring, I love cave exploring and have seen a crazy variety. I build most of my bases deep in caves so I'm always looking for the unusual, underwater or above.

4. Connected tunnels, you bet. Some caves I have found are so long I have 4 and 5 bases
beside each other in the same tunnel so I don't get lost. I can teleport from one side of the tunnel to the other.

So keep exploring, it's part of the fun of the game, sometimes surface boring planets have great caves. The underwater caves have the most variety, it used to be the opposite.

In the current version of the game the planet isn't uniform all the way around. Moving to a different part of the planet reveals different features and fauna if you are looking for that last animal.

PC game version, I'm in the Kikolgallr galaxy.

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Date Posted: Dec 11, 2018 @ 12:48am
Posts: 13