No Man's Sky

No Man's Sky

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Hello Games  [geliştirici] 27 Kas 2019 @ 6:28
Experimental Branch 27/11 - Synthesis Update
Hello everyone,

BEYOND was a really nice moment for us, we had a ton of people playing VR for the first time, and two million players in the 7 days after release.

Since then we’ve been releasing frequent community updates, with new weekly missions and rewards, while in the background working on what's next.

We have some really big future plans, but we had a whole stack of small changes and improvements we were working on that we knew players would love right now. Thanks-giving seems like a nice time to release something neat for our biggest fans, and players on the Experimental Branch have a chance to experience these right now.

Announcing The Synthesis Update! Ship salvaging, first person exocraft, multiple weapons, ship upgrading, VR improvements, tri base building parts and nearly 300 tweaks and changes for this game we love so much.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 28/11
  • The disable mods flag has been reset, as changes to the data structure made in Synthesis have caused many mods to be incompatible.
  • Fixed an issue that could disable compass markers after warping.
  • Fixed a softlock that could occur when interacting with specific technology merchants.
  • Fixed a rare issue that could affect Multi-Tool inventories.
  • Fixed Xbox One controller bindings on the discovery page.

We are tracking an issue where some players have incorrect controller bindings after updating the game. If you have this problem please restart the Steam Client to correct the issue.

Experimental Branch 27/11
Please see www.nomanssky.com/synthesis-update/ for full patch notes.


As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
En son Hello Games tarafından düzenlendi; 28 Kas 2019 @ 4:17
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111 yorumdan 16 ile 30 arası gösteriliyor
It's brilliant I can now have more than one multitool. It means I can customise each one for certain uses. Thankyou!
Had a little freeze while I attempted to land on a planet for a quicksilver mission, will try again when the next patch is out, thanks for the update though, you've made great improvements !
Reinstalling, nice job HG xx <<<< man kisses, wtf are man kisses?
Add a room scale option already for the love of god. I hate the seated fixed positioning currently in the game. all I want is for the hud and my body to rotate with me when I physically turn. Maybe physical crouching and index support too but those arent essentials for me to actually play the game.
İlk olarak Xavian Johnson tarafından gönderildi:
Add a room scale option already for the love of god. I hate the seated fixed positioning currently in the game. all I want is for the hud and my body to rotate with me when I physically turn. Maybe physical crouching and index support too but those arent essentials for me to actually play the game.
For room scaling, use the Beyond Basebuilding mod. I love to use that to make a 3x-sized Biodome as my main room.
Holy crap. That's a major patch. With a lot of great stuff. I will be coming back to this game when it hits normal release. Looking good. I think this finally pushes it over the edge into great game territory for me. One more big patch maybe.
Already submitted a ticket, but in VR mode the update disables the left trigger on the touch controllers when using the terrain manipulator making it so that you have to use the keyboard to exit out of it.
Wow !!! New terrain editing system !
Terrain flattening, terrain restoration with the multitool, terrain edits protected in bases...That is perfect ! I was dreaming about this since the beginning ! :D I just hope we can see the progression of it for bases (to predict when the limit comes, so we can manage/restore terrain edits), but I'm sure it will come if it's not already in game.
Thank you very very much HG. Keep up the amazing work !
A big, big, big request for VR is to have the option to turn virtual HOTAS and just use the analog sticks for throttle and steering. Virtual HOTAS is a fun concept, but soon causes wrist strain and can also be a barrier to accessibility.
İlk olarak Neptune tarafından gönderildi:
Wow !!! New terrain editing system !
Terrain flattening, terrain restoration with the multitool, terrain edits protected in bases...That is perfect ! I was dreaming about this since the beginning ! :D I just hope we can see the progression of it for bases (to predict when the limit comes, so we can manage/restore terrain edits), but I'm sure it will come if it's not already in game.
Thank you very very much HG. Keep up the amazing work !
Terrain edits inside base limits are supposedly protected now.
I will nominate you for SUPER DUPER UBER DEVS OF THE YEAR!!!!!
Wow, I see new features here that I wanted to be in the game such a long time ago already... Thank you very much HG, great effort :=)
Why is the flashlight turning on by itself now? I never use it so it's really annoying to have to turn it off every time I go somewhere that's just a tiny little bit darker than full daylight
İlk olarak jjh76 tarafından gönderildi:
Why is the flashlight turning on by itself now? I never use it so it's really annoying to have to turn it off every time I go somewhere that's just a tiny little bit darker than full daylight
I just looked through the save file and don't see an option to enable/disable this. When the modding apps get updated, I'll see if there's an option there.
Long grass is gone in experimental? Bug or removal by Hello Games?
En son HonoredShadow tarafından düzenlendi; 27 Kas 2019 @ 11:22
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111 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 27 Kas 2019 @ 6:28
İleti: 111