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I equate it with playing Hogan's Alley or Duck Hunt on the old NES, you expect something special after going past lvl 99 but nothing happens and all it does is set you back to lvl 1, no big ending, just a reset, not even a comment, nothing.
I have a save in the 7th galaxy -- it takes about 5 hours, including breaks and commenting on live streams to traverse a galaxy with a hyperdrive that has a limit of 800 light years using the black holes. The black holes are set now - so they go to the exact same place every time and they average about 6000 light years per jump -- they all go towards the center now. The only time you have to get out and push is the last 10 thousand light years the black holes get fragile and often break.
Portals. With some history you might realize the shear and utter havoc that portals were causing. People were getting stuck, losing saves and getting killed by portals. You can do a quick search right here on steam for portals and you'll find loads of posts from ppl who met their demise thru them. HG fixed the portals because of the problem with them ( I forsee them descarding the AMUs for the same reason) .
If you ask for help, someone here (maybe even me) will help you learn to use black holes without damaging your ship and getting to where you want to go.
Going the furthest black hole you can reach is the wrong way to go about it. You have a nice ship that can do 2600 light years -- awesome -- don't use that one for black holes cos soon it won't go much more than 800 light years anyway./
To the rest of the post I can smh and say LOL.
For a list of where black holes go go here: https://pahefu.github.io/pilgrimstarpath/
Then there is the save editor which lets you set up a base after portal anywhere and jump to any galaxy you want. You have to edit the JSON, but it's not hard to do. Ask for help if you want it.
In a system there are only up to 6 planets to explore, including moons. With portals this number goes to a ILLIMITED number if you enter random glyph sequences that you can also memorize and repeat for the same location. Your lifetime isn't enough to explore all possibilities, so what more do you want? And, without spoiling, once you have changed once into a new galaxy you will understand that this action is not so exclusive and game-relevant as you might think.
So it doesn't matter wether portals have restrictions for not allowing you to go fast to the center and change galaxy which is what HG clearly wants.
Portals even with their restrictions are a nice addition, especially if you are looking for a planet type that is currently out of reach for you (e.g. because you cannot afford the special warp drive etc.) and so you can find special ressources in systems that would remain closed to you otherwise. And all other activities including trading with NPCs, stations etc. are still fully open to you. Once you return through the portal, put a beacon there and that's it, you are ready to visit again the location or other locations.
Black holes and ship damages:
Best way not to get annoyed with ship damages when using BHs is: Use an already damaged ship. Can the ship get worse than damaged? NO.
Also considering that the current base-building on non-flat terrain is a total mess in Visions (at least IMO), we would not lose very much if HG would revert to the Atlas Rises base system.
Now, admitted, there are tons of reasons to have more than 1 base, but these reasons are more a 'workaround' for other missing features like being able to fastly travel from one planet to another one etc., not for the sake of building 50 wonderful bases all spread in different systems.
Yeah. Looks like no more "Black Hole Roulette" now. That's fine with me; that always seems like a type of cheat anyway.
The early community events alone showed just how ill prepared a game like this is for such openness; with or without multiplayer. The spam of communication stations alone is able to overflow the entity buffer to a point where my ship's location icon will not show up; which is A Bad Thing™. That kind of a problem can block objective markers, have people lose track of their ships, and who knows what else. Pretty sure a few people here could imagine what the chaos would be if bases were allowed to be built after using a Portal to get to a place.
So why block everything else? If I could use the Teleporter or call in my freighter I could just circumvent the first barrier to building by establishing a different way back, or having a friend do it for me. If I warp away... where do I warp to? And if Teleporters are blocked, it would be an endless void that allowed no fast travel until I went back to the Portal I came from.
Granted, I can just easily hack the save file with the tools that are currently available, but not that many people are willing to look those up; and so the system is relatively safe from being unstable.
This game is just not ready for player based cities. There is an argument for maintaining the epic journey NMS is based around, but pragmatically it is to keep places from being dead zones from over population. Removing the Portal Interference limitation would allow the creation of areas that can crash people's games, and no one really loves game crashes.
If you go thru a portal and build a base at a wild base computer, it does not get added to your terminus list. So the only way to get back there is to use the portal again. Useless!
Save editing does not help console users like me.
The ability to migrate via portals does not stop anyone from going on an epic journey.
The solution to “overpopulation” is not portal interference; it’s to set a limit on how many bases can be claimed per planet and come up with a way to manage waypoints for comm stations rather than showing ALL of them on the screen at once. Like, have a separate screen with a list of all marked POIs and then a way to select and display one at a time.
It build character to warp hundred of times to reach blablabla bliblibli bleeeeeeh ! >:O
Joke aside, with how the warp system work and how all "shortcuts" have been nerfed, I wonder if there's anybody in the higher number galaxies (anybody who dont use save editor galaxy warp). Makes you wonder why there's so many galaxies if obviously nobody will have the time and patience to reach them....
The limited number of bases per planet sounds like a nice idea but.... what when all the interesting planets will be filled, eventually with bases of players that no longer play the game ?
Why not instead adding the coordinate of the local space station upon visiting, even if it's trough a portail ?
It would only require a few lines of code. If the devs cannot even be asked to make minor changes to the game to avoid having to remove beloved features, then why should players be expected to keep playing the game?