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Αναφορά προβλήματος μετάφρασης
Without maximum combat upgrades I don't feel it makes much sense acting against the mothership, also because of the constant high number of sentinels that spawn from it :)
It's too bad that dedicated freighter attack missions are rare and also broken at this point, here instead of pirates, only sentinel ships - and also the mothership should be involved but it is not.
Other than keeping the shields recharged, it wasn't too bad; rather fun, actually. I do seem to recall that back in the day sentinel ships would keep spawning forever but it didn't happen on this round. Maybe HG is having mercy on us. (Nah)
I kept hoping that I could find the thermal exhaust port. Finally gave up and went to my freighter to store away the explosive drones and that was that. Anticlimactic ending.
Dumb question that I'll probably experiment with to find the answer, can you land on it? Wouldn't that be cool, you shoot out the turrets, then land, and fight your way to the command room?
It was neat and if you aren't careful you could get shot down by a beam cannon, but staying just out of range and shooting with some weapon types tend to take out turrets with boring ease.
But yeah, after that, there is nothing else as far as I know. No retreat, no backup, no victory; just a short feeling of accomplishment, followed by a sense of awkward incompleteness.
If the turrets repaired, which is what I would have expected, that'd be one thing. If another ship showed up, even just combat frigates, that'd add to the effect as well. But otherwise it just an unfinished event that breaks lore and immersion once you 'beat' it.
When push comes to shove, the Sentinels in the game don't live up to what is seen in recorded lore. Hirk probably would probably barely recognize them if he was somehow alive in the game now.