No Man's Sky

No Man's Sky

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-=ApacHe=- Jan 9, 2019 @ 3:11pm
16 hours to grow solanium?
Hello! I would like to know if there is a method for growing crops faster.
In the description of the blueprint of the solanium plant, he says that the growth time is approximately 120 minutes. but when solanium is grown, the growth time is 16 hours.
I have cultivated in glass dome, cubic room in all kinds of buildings. I have even grown solanium in its natural biome. But the time is 16 hours.
Can someone please guide me? Thank you!
PD: Sorry for my English (google translator)
Last edited by -=ApacHe=-; Jan 9, 2019 @ 4:08pm
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Showing 1-15 of 16 comments
jimbox114 Jan 9, 2019 @ 4:12pm 
You probably allready checked this but make sure you have carbon to fuel the planter if its indoors.
Guh~hey~hey~♫ Jan 9, 2019 @ 4:21pm 
You cant accelerate the time needed to produce them, but,you can multiply by 2 your production by mixing solanium with phosphorous in a medium/big refiner. This mean that as long as you have phosphorous and a stack of solanium available, you can produce solanium indefinitely.
Last edited by Guh~hey~hey~♫; Jan 9, 2019 @ 4:22pm
dashiichi Jan 9, 2019 @ 4:57pm 
You're correct, the captions don't always match reality (or "reality" as the case may be ;-)

Solanium and cactus are both now 16 hrs. Mordite is 8, Fungus, Gamma, Starbulb, and Coprite are 4, and Frosty is 1 hr (probably because it's also used to make glass for building).

Given the longer grow times, plan on doing one harvest per day if you're intending to craft the high end items (stasis device and fusion igniter).

As far as the incorrect description, there are multiple places in the game where captions and dialog were once correct but have not been updated to reflect newer behavior. [i[Maybe[/i] HG is waiting until the changes to NEXT are done and then they will do a complete correction to the dialog etc. One may only hope.
Wanderer Jan 9, 2019 @ 11:47pm 
One of the reasons they made the grow times longer is that you can have far more bases now. Pre Next you basically had a 2 base limit (one on land, one on freighter). A 4 hour limit meant you'd have some waiting time between the two bases. Now with the base limit being close to 50, and their increased size limits, you could basically farm non-stop with the 4 hour limits. Whereas, there's no point to having that many bases with a 16 hour limit - you'd have more cash than you'd know what to do with (a problem I have now in the game even with just 2 bases lol).
Nswr42 Jan 10, 2019 @ 1:27am 
you can "grow" solanium in the 2 or 3 input slot refiner. mix it with phosphorus and it multiplicates at 1:2 rate. if you have none for seeding then mix oxygen and phosphorus to get solanium.

phosphorus can be refined from ferrite and dioxite. dioxite from carbon/carbon+ and sodium+
-=ApacHe=- Jan 10, 2019 @ 6:23am 
Thank you very much for the help.:steamhappy:
Guh~hey~hey~♫ Jan 10, 2019 @ 7:25am 
This might help you a litle with production once you have a medium refiner:

https://bradhave94.github.io/nms/
[GA] Slopapotamus Jan 10, 2019 @ 11:30am 
160 minutes was the original growth timer, im assuming because people were mass producing expensive items so quickly they increased the time a bit.
Guh~hey~hey~♫ Jan 10, 2019 @ 11:38am 
Originally posted by GA Clodwick:
160 minutes was the original growth timer, im assuming because people were mass producing expensive items so quickly they increased the time a bit.

which is a bit useless since you can just bypass growing the plant and synthetize everything you need in a refiner instead.
This just make farms and all other ways to grow plants kinda obsolete in the end....
MechWarden Jan 10, 2019 @ 1:07pm 
Farms are good for passive daily income, which I imagine was the intend purpose after the update.

You can squeeze out a batch of Living Glass every 4 hours if you time thing right, giving 2-4 harvest a day; taking into account needing to sleep and going to school or work. If you play for over 4 hours, you can harvest at the start and then at the end of playing; but that's the only product you can do that with.

If you aren't prepared and need some of those plant products right away, you can often find a ship selling some of them, either at your own landing pad at your base, your own freighter (if there is enough room), or at a Trading Post on the planet; but going to the Station won't work.

Of course you can do a trip to a planet with the right biome and hunt some that way. If you can spare the launch fuel (hope you have an Exploration ship!) you can fly around and spot patches of them from the air. A slightly slower method is using an Exocraft and jumping out every now and then to scan around for the resource icon for the plant.
Last edited by MechWarden; Jan 10, 2019 @ 1:25pm
clannagh Jan 10, 2019 @ 3:52pm 
Originally posted by Sakamoto:
Originally posted by GA Clodwick:
160 minutes was the original growth timer, im assuming because people were mass producing expensive items so quickly they increased the time a bit.

which is a bit useless since you can just bypass growing the plant and synthetize everything you need in a refiner instead.
This just make farms and all other ways to grow plants kinda obsolete in the end....

I think the main reason is base size and number of bases increased so you can plant much larger farms now ... PLUS they now grow while your offline.

The easiest thing to to do to mass produce stuff like solarium is plant huge amounts outdoors on an appropriate planet, let it grow while your offline and harvest it every time you login.
Last edited by clannagh; Jan 10, 2019 @ 3:53pm
Guh~hey~hey~♫ Jan 10, 2019 @ 4:00pm 
Yeah, I agree with that, but it isnt the most effcicient way to make units out of it. You just need to save a stack of solanium in a container (and even this is just to save some time having to synthetize solanium) and duplicate it ad infinium to craft items made of solanium non stop...

So yeah, growing plants in the old fashion is obsolete with such long growth timer. Still makes some nice decoration in or around bases (and a nice backup of the plant to start duplicating without having to synthetize or gather some first).
Last edited by Guh~hey~hey~♫; Jan 10, 2019 @ 4:00pm
MechWarden Jan 10, 2019 @ 4:17pm 
After running through the game once, I realize you don't need that big of a farm to make money, and having too many plants (or just too many objects) at a base can make it glitchy and unstable; as well as being boring to manage.

Having a few locations that can grow a batch of one plant based product (Living Glass, Liquid Explosive, or Circuit Board) is usually fine. Can be as small as 5, but getting enough plants for 15 starts to not only get cumbersome to harvest, but could show signs of straining the game.
(This game isn't Stardew Valley)

If you want daily harvests, you can dedicate one Biodome with the right plants for one product (15 plants, with the 16th slot taken up for entrance/exit). If you are running frigate missions, you can harvest only what you need to leverage what materials are brought in daily by the frigates.

I'd say make three bases that can produce a batch of 5-10 products, which means 5-10 Biodomes, and 75 to 150 plants. While it is tempting to plant a bunch of plants in natural soil, having like 300 of them in one spot starts to cause issues.

I should know, I have a bunch of Gamma Weed under my Exocraft garage, and constantly hear plants respawning back in as I move from one side to the other.:steamfacepalm: There are other objects at that base too, but it isn't uncommon to see lights and work benches and stuff despawn and respawn while moving around.
I really should pull up those weeds...
Don't forget to smoke it. If you have enough, you will not realize that the stuff disappears and reappears. And hands off the Geknip, it's to strong for the travellers.
Oishi ;o)~
Originally posted by t.tv/ViejoApacHe:
Hello! I would like to know if there is a method for growing crops faster.
...when solanium is grown, the growth time is 16 hours.
Since NEXT plant growth times increased because players can now have an unlimited number of Bases. SO to 'grow crops faster' what you need to do is set up say 8 Bases with a farm, duplicating the crops in each one and then you can collect crops with less waiting time. This way there is always some growing and some ready to be picked after returning from missions and exploring.

To recall what you have at each farm, maybe name the Base something appropriate. Use the teleport to visit your farms. Of course you could also have just one base with 8 times as many plants. Stagger the time of crop collecting.

The slight advantage of having bases on different planets is crops can be grown outside in the correct biome. Pre NEXT they would grow marginally faster without maintenance. If you are short of something you need you can pick more from the planet.

The following is a good advice from MechWarden in his earlier post above.
Originally posted by MechWarden:
If you want daily harvests, you can dedicate one Biodome with the right plants for one product (15 plants, with the 16th slot taken up for entrance/exit). If you are running frigate missions, you can harvest only what you need to leverage what materials are brought in daily by the frigates.

I'd say make three bases that can produce a batch of 5-10 products, which means 5-10 Biodomes, and 75 to 150 plants.

I just finished a base today with the same approach :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1621040378

Frigate loot has replaced long hours of farming as they bring back high value rewards. They can be used in combination with scaled back farm production to craft the top tier items quickly.

Just play and when you return to your base then do a little crafting, in as little time.
You don\t want to farm all the time.
Last edited by Johnny in the Clouds; Jan 10, 2019 @ 8:57pm
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Date Posted: Jan 9, 2019 @ 3:11pm
Posts: 16