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Solanium and cactus are both now 16 hrs. Mordite is 8, Fungus, Gamma, Starbulb, and Coprite are 4, and Frosty is 1 hr (probably because it's also used to make glass for building).
Given the longer grow times, plan on doing one harvest per day if you're intending to craft the high end items (stasis device and fusion igniter).
As far as the incorrect description, there are multiple places in the game where captions and dialog were once correct but have not been updated to reflect newer behavior. [i[Maybe[/i] HG is waiting until the changes to NEXT are done and then they will do a complete correction to the dialog etc. One may only hope.
phosphorus can be refined from ferrite and dioxite. dioxite from carbon/carbon+ and sodium+
https://bradhave94.github.io/nms/
which is a bit useless since you can just bypass growing the plant and synthetize everything you need in a refiner instead.
This just make farms and all other ways to grow plants kinda obsolete in the end....
You can squeeze out a batch of Living Glass every 4 hours if you time thing right, giving 2-4 harvest a day; taking into account needing to sleep and going to school or work. If you play for over 4 hours, you can harvest at the start and then at the end of playing; but that's the only product you can do that with.
If you aren't prepared and need some of those plant products right away, you can often find a ship selling some of them, either at your own landing pad at your base, your own freighter (if there is enough room), or at a Trading Post on the planet; but going to the Station won't work.
Of course you can do a trip to a planet with the right biome and hunt some that way. If you can spare the launch fuel (hope you have an Exploration ship!) you can fly around and spot patches of them from the air. A slightly slower method is using an Exocraft and jumping out every now and then to scan around for the resource icon for the plant.
I think the main reason is base size and number of bases increased so you can plant much larger farms now ... PLUS they now grow while your offline.
The easiest thing to to do to mass produce stuff like solarium is plant huge amounts outdoors on an appropriate planet, let it grow while your offline and harvest it every time you login.
So yeah, growing plants in the old fashion is obsolete with such long growth timer. Still makes some nice decoration in or around bases (and a nice backup of the plant to start duplicating without having to synthetize or gather some first).
Having a few locations that can grow a batch of one plant based product (Living Glass, Liquid Explosive, or Circuit Board) is usually fine. Can be as small as 5, but getting enough plants for 15 starts to not only get cumbersome to harvest, but could show signs of straining the game.
(This game isn't Stardew Valley)
If you want daily harvests, you can dedicate one Biodome with the right plants for one product (15 plants, with the 16th slot taken up for entrance/exit). If you are running frigate missions, you can harvest only what you need to leverage what materials are brought in daily by the frigates.
I'd say make three bases that can produce a batch of 5-10 products, which means 5-10 Biodomes, and 75 to 150 plants. While it is tempting to plant a bunch of plants in natural soil, having like 300 of them in one spot starts to cause issues.
I should know, I have a bunch of Gamma Weed under my Exocraft garage, and constantly hear plants respawning back in as I move from one side to the other.
I really should pull up those weeds...
Oishi ;o)~
To recall what you have at each farm, maybe name the Base something appropriate. Use the teleport to visit your farms. Of course you could also have just one base with 8 times as many plants. Stagger the time of crop collecting.
The slight advantage of having bases on different planets is crops can be grown outside in the correct biome. Pre NEXT they would grow marginally faster without maintenance. If you are short of something you need you can pick more from the planet.
The following is a good advice from MechWarden in his earlier post above.
I just finished a base today with the same approach :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1621040378
Frigate loot has replaced long hours of farming as they bring back high value rewards. They can be used in combination with scaled back farm production to craft the top tier items quickly.
Just play and when you return to your base then do a little crafting, in as little time.
You don\t want to farm all the time.