Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
S Class
A Class
B Class
C Class
Some of your blue prints will have either C or B class on them -- but not to worry, it doesn't diminish the quality of your equipment. You can add three upgrade modules to most tech PLUS their blue print modules, for instance, Life Support, plus C class blu print module, plus three S class modules (there is also an A Class life support blue print for underwater) and in tech slots you can then have three S class upgrade modules. This raises your hit points.
Blue prints are accessed by clicking E in an open slot (next to the original technology is best) Upgrade modules are bought from the venders in space stations. You can also buy blue prints from the vendors, however you can get them for free by doing the missions.
So having upgrades of each class (same upgrade) on a weapon or ship for instance, they stack?
----------------------------------------------------------------------------------------
(...)
There are 2 types of upgrades now: Upgrade Blueprints (UB) that you build and Modules (M). You both buy them at the vendors in space stations for Nanites.
For exosuit, starship and multitool the rules are all the same: you can only stack 3 M for that technology on your basic component, but you can add UBs as many as you want. Also this is true for one slot section only, e.g. in your starship you can place 3 modules in the normal slots and the same 3 modules in the tech slots. Same for exosuit, multitool doesn't have additional slot sections.
If you place more than 3 modules for the same technology it will DISABLE all the modules so you must remove one !
Now the big problem is: once installed it's difficult to recognize if it's an UB or M, they both can have A,B,C,S in their picture. The solution is: If you mouse over them and you read in the item title...
A-Class....Upgrade
B-Class....Upgrade
etc.
Then it's a MODULE.
If you read something else like 'Boltcaster Upgrade' which is without A-Class in the title, etc. then it's a UB.
Now for the performance:
It's best to place all things adjacent which means without interruption of an upgrade that doesn't fit (diagonals don't count). Then it's best to place all adjacent and touching the basic compound. Then of course all 3 S-Class modules show best performance.
If you repeat the same in the tech slots you get even better overall performance, but this takes a lot of slots, that's why you also have to think about balancing your upgrades, maximum power is maybe not necessary except the hyperdrive upgrades.
----------------------------------------------------------------------------------------
https://steamcommunity.com/sharedfiles/filedetails/?id=1612380879
actually I had forgotten to put my Advanced mining beam next to my mining tool -- but it doesn't make much difference at my stage of the game -- I hardly ever use a mining beam anymore