No Man's Sky

No Man's Sky

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Are Freighters TARDIS's?
When we are modifying our freighters, what are we building into? Why are we building 'UP' from the Bridge? There is no 'UP. Certainly not 14 floors of 'UP'...on any of them...we come in from the top. Are freighters TARDIS's? Shouldn't we be building 'DOWN' from the Flight Deck?
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Showing 1-15 of 23 comments
dashiichi Jan 4, 2019 @ 6:19am 
I suppose that the ability to warp space is consistent with the "tech" in the NMS universe. Even an unmodified freighter is weird. The hanger bay doors are just beneath the bridge area on an approach from the outside. From the inside, though, it's a long walk aft from the bridge to either door to enter the hanger bay. Those doors should be on the forward bulkhead and so also right below the bridge.
Asmosis Jan 4, 2019 @ 8:03am 
Not sure what you mean, there's a huge amount of space behind and above the bridge.

It there plain to see if you clip into the roof at any point, which happened often when ships were stacking on landing pads.

Also if you turn off all the building restrictions, you can build through the roof of your freighter, or out the sides if you really want to see where the limits of the freighter are.
Last edited by Asmosis; Jan 4, 2019 @ 8:04am
When I trace back my steps on my freighter everything is how it should be. I walk towards the direction of the bridge and also have to climb the height necessary to reach the bridge (based on visual estimation on approach/landing).

Everything fine here, I suppose...
dashiichi Jan 4, 2019 @ 10:38am 
Originally posted by TΞSTOSTΞROWNLOL:
When I trace back my steps on my freighter everything is how it should be. I walk towards the direction of the bridge and also have to climb the height necessary to reach the bridge (based on visual estimation on approach/landing).

Everything fine here, I suppose...

If the major floor tile dimensions on the freighter are 2 x 2 units (some hand-waving involved but it looks like it's close to that) then the distance from the forward part of the bridge to the openings of the hanger bay is just over 90 units. There's some folded space somewhere, most likely implemented by the pair of doors that have to be traversed when moving between the bridge and hanger bay. My current best swag for the layout is here[imgur.com].
Asmosis Jan 5, 2019 @ 1:55am 
no, its one solid object, no trickery involved.

Like i said, disable build limits, build outside the designated 'base' area and/or use glass rooms/domes etc and you can see everything.

What people might be missing is the relative size of the player vs the bridge/hangar areas.
Devil Dog Jan 5, 2019 @ 8:00am 
Freighters suck in almost every way. The hanger doors are the worst 3d design - an S-class wing clips right through the structure. You have this massive ship with tiny hanger doors, WTF kind of science ficition is that??? Even present day air craft carriers have elevators. HG needed to look at Elite Dangerous for guidance on how to build space station (another horrid design) and freighter structures and landing mechanics.

After you get past the goofy doors, auto land slams your ship to the floor all the way at the back of the hanger bay, and if any other ships are parked in the forward spots, your ship clips through them or vice versa. But hey, we got missions from that silly little guy in the death star!

After you land, walk a marathon mile and a half to get to the bridge or the 'base' where you're restricted to 10 storage containers. Again, this supposedly massive ship only stores a paltry amount of resources.

Then there's the goofiness of fixing frigates. This game design, what a joke. But hey, you got fresh new missions every month from Polo!
dashiichi Jan 5, 2019 @ 8:33am 
Originally posted by Asmosis:
no, its one solid object, no trickery involved.

Like i said, disable build limits, build outside the designated 'base' area and/or use glass rooms/domes etc and you can see everything.

What people might be missing is the relative size of the player vs the bridge/hangar areas.

It fits except[imgur.com] for the hanger area. It's just too far aft.
periurban Jan 5, 2019 @ 8:46am 
Non euclidean geometry.
dashiichi Jan 5, 2019 @ 8:52am 
Originally posted by periurban:
Non euclidean geometry.

Yes! Exactly!!11!! :steamhappy:
Anga Hakuna Jan 5, 2019 @ 9:32am 
Makes no nevermind to many folks. Your engineering enthusiasm is commendable, though. :)
MelindaBane Jan 5, 2019 @ 2:41pm 
It appears some of you have missed my point. Fly up to a freighter...any freighter...take note of where the Bridge is.... How is there 14 level of building space ABOVE that? I chcked...you can build 14 levels up...and all the way toward back a huge amount...there doesn't appear to be room for that looking at it from the outside.
dashiichi Jan 5, 2019 @ 5:36pm 
Well... it does look like there may really (for some values of "really") be enough room for the freighter base you've described. (The hanger bay is still a problem.)

All of the storeroom fits in that small nook aft of the bridge. Just a tiny piece of the whole freighter. By a very rough estimation, there are 36-38 units of space above the floor of the existing storeroom. With some fudging on how well I fit the floor plan to the screen[imgur.com] capture (eh, perspective gets in the way so maybe not so good), if the floors are spaced two units apart, it fits.
Asmosis Jan 5, 2019 @ 7:39pm 
Originally posted by MelindaBane:
It appears some of you have missed my point. Fly up to a freighter...any freighter...take note of where the Bridge is.... How is there 14 level of building space ABOVE that? I chcked...you can build 14 levels up...and all the way toward back a huge amount...there doesn't appear to be room for that looking at it from the outside.

.....

You can test this in the game, its very simple to do. I can't do it for you though.

There's no loading screens, no instance transition. It's not like when you wander into a town in Skyrim or something.

There's been plenty of people who have done this, they've build out past the base limits and put biodomes as viewing domes clipping thorugh the top of the freighter etc.

The game can be deceptive when it comes to perspective, but not in the way your suggesting. Those medium sized asteroids you shoot holes through? take a screenshot while your in there to see how massive those are. Now, position your freighter near it to see how much bigger your freighter is. Now remember how small you are compared to your ship to get a sense of scale.
Last edited by Asmosis; Jan 5, 2019 @ 7:42pm
Tryst49 Jan 5, 2019 @ 8:22pm 
What annoys me more about Freighters is that there are so many pods that you can't access to store mats, you can only blow them up and recover a small amount of mats. There is also a huge area below the bridge on the main body, going toward the bows that is just wasted space. There is so much more scope for modification of those areas.

I have suggeted in the past that a corridor right around the main body would allow us to access the pods from inside to store mats. Also opening up the inside between those corridors would allow massive amounts of space to be used for crafting etc if we could use our freighter as a base of operations and put all the stuff, including workbenches and overseer, farmer and armorer etc on the freighter.

In addition, the overseer could offer more missions since he can scan the system on entry and see if there's anything of particular interest. The farmer sould also give you missions to scan new flora he's discovered on a particular planet, the armorer could find bases he thinks would provide new tech for him to upgrade your weapons etc. It opens up so much scope to expand the game.

Since our mission is to head toward the galactic centre and we can't go back once we go to another galaxy, the Freighter as a base makes more sense than building planet side bases in every galaxy we reach.
Last edited by Tryst49; Jan 5, 2019 @ 8:25pm
Asmosis Jan 5, 2019 @ 8:34pm 
It'd take like 10 minutes to walk to those pods on the supercaps.
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Date Posted: Jan 4, 2019 @ 5:23am
Posts: 23