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It there plain to see if you clip into the roof at any point, which happened often when ships were stacking on landing pads.
Also if you turn off all the building restrictions, you can build through the roof of your freighter, or out the sides if you really want to see where the limits of the freighter are.
Everything fine here, I suppose...
If the major floor tile dimensions on the freighter are 2 x 2 units (some hand-waving involved but it looks like it's close to that) then the distance from the forward part of the bridge to the openings of the hanger bay is just over 90 units. There's some folded space somewhere, most likely implemented by the pair of doors that have to be traversed when moving between the bridge and hanger bay. My current best swag for the layout is here[imgur.com].
Like i said, disable build limits, build outside the designated 'base' area and/or use glass rooms/domes etc and you can see everything.
What people might be missing is the relative size of the player vs the bridge/hangar areas.
After you get past the goofy doors, auto land slams your ship to the floor all the way at the back of the hanger bay, and if any other ships are parked in the forward spots, your ship clips through them or vice versa. But hey, we got missions from that silly little guy in the death star!
After you land, walk a marathon mile and a half to get to the bridge or the 'base' where you're restricted to 10 storage containers. Again, this supposedly massive ship only stores a paltry amount of resources.
Then there's the goofiness of fixing frigates. This game design, what a joke. But hey, you got fresh new missions every month from Polo!
It fits except[imgur.com] for the hanger area. It's just too far aft.
Yes! Exactly!!11!!
All of the storeroom fits in that small nook aft of the bridge. Just a tiny piece of the whole freighter. By a very rough estimation, there are 36-38 units of space above the floor of the existing storeroom. With some fudging on how well I fit the floor plan to the screen[imgur.com] capture (eh, perspective gets in the way so maybe not so good), if the floors are spaced two units apart, it fits.
.....
You can test this in the game, its very simple to do. I can't do it for you though.
There's no loading screens, no instance transition. It's not like when you wander into a town in Skyrim or something.
There's been plenty of people who have done this, they've build out past the base limits and put biodomes as viewing domes clipping thorugh the top of the freighter etc.
The game can be deceptive when it comes to perspective, but not in the way your suggesting. Those medium sized asteroids you shoot holes through? take a screenshot while your in there to see how massive those are. Now, position your freighter near it to see how much bigger your freighter is. Now remember how small you are compared to your ship to get a sense of scale.
I have suggeted in the past that a corridor right around the main body would allow us to access the pods from inside to store mats. Also opening up the inside between those corridors would allow massive amounts of space to be used for crafting etc if we could use our freighter as a base of operations and put all the stuff, including workbenches and overseer, farmer and armorer etc on the freighter.
In addition, the overseer could offer more missions since he can scan the system on entry and see if there's anything of particular interest. The farmer sould also give you missions to scan new flora he's discovered on a particular planet, the armorer could find bases he thinks would provide new tech for him to upgrade your weapons etc. It opens up so much scope to expand the game.
Since our mission is to head toward the galactic centre and we can't go back once we go to another galaxy, the Freighter as a base makes more sense than building planet side bases in every galaxy we reach.