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https://steamcommunity.com/sharedfiles/filedetails/?id=1612682542
On further testing 6x6x6 glass cubes let the storms in too.
https://steamcommunity.com/sharedfiles/filedetails/?id=1612736212
For one data point, I don't get this behavior with a base built from concrete basic parts which is 5 x 3 x 2 times 2 (that is, two stories with each story two wall pieces high).
A 2 story ceiling might work, I don't remember.
The problems seen on the problem tiles are:
- Storm weather/raining in the tile
- Back & forth wobble movement when standing still
What I found is that using metal, a 5x5, 2 stories high (5x5x2), will generate stormy weather in about two of the tiles. If I make a room larger than 5x5x2, such as 5x8x2, there are more tiles with bad weather.
I also experimented by expanding the second floor on two sides to create a 5x7 room (to model after the trophy room mentioned in the last NMS release). This increased the number of storm tiles to four total, instead of two.
However, if I created a divider wall to separate two 5x5x2 rooms, I could use both rooms. The new second 5x5x2 room only had two squares.
The two workarounds I found are to replace the floor tiles, metal in this case, with something else to mark them, I used wood & lamps & small dividers. Another way is to remove the tile & leave it as ground, which will produce that cave drop noise, but it eliminates the chance of a storm or wobble movement.
Further if you don't put any floor tiles but just use the ground, I've made the stories go up to 5 stories long, for a giant warehouse. Of course, if you add a floor tile, you'll get rain when you stand on it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1613144540
https://steamcommunity.com/sharedfiles/filedetails/?id=1613144778
I really hope this problem will get fixed soon, but at least there's a way around it for now. I haven't tried adding further 5x5x2 rooms to see if the whole thing starts taking further toll.
And one of the reasons I was doing this to begin with was to build a large Trophy room as seen on the Visions release log (but using more basic materials). However, I wanted to put it on an extreme planet, only to discover the base scaling problem.
Also, one of the other reasons that I had the problem even with two stories is because I was raising my bases off the ground to keep the ground from getting in. So we can't really do that either. Maybe this doesn't happen at all with advanced bases, other than the larger cube rooms, but the materials to produce glass cubes with ionized cobalt, is fairly expensive to build up compared to the basic materials.
EDIT: just realized it didn't pick up my photo of the second room. Will get that & update the post.
So quit inhabiting giant cubes that catch half the atmospheric layer and you'll be fine... maybe :o
Yes build them underground instead. Oh wait a minute.........
They really need to fix the scale of the game. I should be able to go deep & go a lot higher before you have to worry about atmosphere.
LOL. You build into the ground, it will let you, but then later the earth swallows it up. Nature winning out over Man & his technology.
https://steamcommunity.com/sharedfiles/filedetails/?id=1593598024
Mines just a wide by three tall. It was only two and it was fine, but I go through and add glass cubes to the top for a nice greenhouse /open top "Feel" and apparently what I get is literally open top. Storms rage in now. Its stupid.
Also, there are no glass floors that snap to cuboid structures, and electrical nonsense (i hate that system) doesnt connect to basic walls/floors.
Definitely some work to be done here still.
Part of the problem is that cuboids and prefabs are larger than basic structures. A teleporter and an NPC terminal all fit in a single cuboid or prefab but they are taller than a single basic wall panel.
https://steamcommunity.com/sharedfiles/filedetails/?id=1875698220
Weather doesn't get into basic structures that are 2 wall lengths high but does if they are three basic tiles high UNLESS you subdivide the tall basic structures room into blockcs that are no more than 2 tiles wide or you have other structures inside the room like plants.
You can see in this screen shot that I am in a 4 tile high "green house" that isn't experiencing any weather effects (no hazard protection bar is visible).
https://steamcommunity.com/sharedfiles/filedetails/?id=1800678893