No Man's Sky

No Man's Sky

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Centisteed Jan 2, 2019 @ 8:42pm
Extreme rain storms are reaching me inside my base
I was building this large warehouse room using metal plating on a base with extreme weather. It just rains all the time.

I noticed that inside the base, which is 5x5 or 6x5 and two stories high, that when the extreme storms start up, it's actually getting inside the inner tiles. If I stay near the edges, it seems to be safe, but basically it means I can be killed inside the base if I wasn't watching (thinking I'd be safe inside).

Is this a new problem? I have another base with a large glass warehouse with extreme storms on a scorched planet, but I never notice the winds from its storm doing any actual damage or getting through the walls or the ceiling.

To try & debug the system, on the tropical planet where it has extreme rain, I created a 3x3 two story room & the rain never gets in.

I also tried adding another floor above the 5x5/5x6 room to see if that would absorb the rain problem but it didn't.

Lastly, I replaced all the glass walls with plain metal walls & still have the same problem!

Does anyone know what the max size a room can be before the NMS physics kick in?

Or maybe the concrete or wooden materials work better? Or is this just a limitation with the base size?

https://steamcommunity.com/sharedfiles/filedetails/?id=1612635365
Last edited by Centisteed; Jan 2, 2019 @ 8:43pm
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Showing 1-13 of 13 comments
Gatun Jan 2, 2019 @ 9:49pm 
Does it with concrete too. As long as no floor has a ceiling height greater than 2 you're good.
Gatun Jan 2, 2019 @ 9:56pm 
Glass cubes don't let the storms in.

https://steamcommunity.com/sharedfiles/filedetails/?id=1612682542

On further testing 6x6x6 glass cubes let the storms in too.

https://steamcommunity.com/sharedfiles/filedetails/?id=1612736212
Last edited by Gatun; Jan 2, 2019 @ 11:43pm
dashiichi Jan 3, 2019 @ 5:02am 
The "how wet do you get?" algorithm can be fooled into treating a large enclosed space as being outdoors for the purposes of environmental effects.

For one data point, I don't get this behavior with a base built from concrete basic parts which is 5 x 3 x 2 times 2 (that is, two stories with each story two wall pieces high).
Herb Shrump Jan 3, 2019 @ 5:49am 
I've read where the bug is in multi story buildings with high ceilings. If your ceiling is 3 or more stories above the floor the rain comes in.

A 2 story ceiling might work, I don't remember.
Centisteed Jan 3, 2019 @ 8:59am 
Thanks for the comments everyone. I went ahead & started a Creative mode game to test further since it seemed to be taking a great deal of time to manage all my resources in Normal mode.

The problems seen on the problem tiles are:
- Storm weather/raining in the tile
- Back & forth wobble movement when standing still

What I found is that using metal, a 5x5, 2 stories high (5x5x2), will generate stormy weather in about two of the tiles. If I make a room larger than 5x5x2, such as 5x8x2, there are more tiles with bad weather.

I also experimented by expanding the second floor on two sides to create a 5x7 room (to model after the trophy room mentioned in the last NMS release). This increased the number of storm tiles to four total, instead of two.

However, if I created a divider wall to separate two 5x5x2 rooms, I could use both rooms. The new second 5x5x2 room only had two squares.

The two workarounds I found are to replace the floor tiles, metal in this case, with something else to mark them, I used wood & lamps & small dividers. Another way is to remove the tile & leave it as ground, which will produce that cave drop noise, but it eliminates the chance of a storm or wobble movement.

Further if you don't put any floor tiles but just use the ground, I've made the stories go up to 5 stories long, for a giant warehouse. Of course, if you add a floor tile, you'll get rain when you stand on it.

https://steamcommunity.com/sharedfiles/filedetails/?id=1613144540
https://steamcommunity.com/sharedfiles/filedetails/?id=1613144778

I really hope this problem will get fixed soon, but at least there's a way around it for now. I haven't tried adding further 5x5x2 rooms to see if the whole thing starts taking further toll.

And one of the reasons I was doing this to begin with was to build a large Trophy room as seen on the Visions release log (but using more basic materials). However, I wanted to put it on an extreme planet, only to discover the base scaling problem.

Also, one of the other reasons that I had the problem even with two stories is because I was raising my bases off the ground to keep the ground from getting in. So we can't really do that either. Maybe this doesn't happen at all with advanced bases, other than the larger cube rooms, but the materials to produce glass cubes with ionized cobalt, is fairly expensive to build up compared to the basic materials.

EDIT: just realized it didn't pick up my photo of the second room. Will get that & update the post.
Last edited by Centisteed; Jan 3, 2019 @ 9:01am
BigGrayGolem Jan 3, 2019 @ 10:32am 
From the comments, it does appear this is a bug. Not an insignificant one, either
Guh~hey~hey~♫ Jan 3, 2019 @ 11:47am 
It's because your ceiling is so high, it actually catch the clouds inside your base, the planets atmosphere is pretty thin in that game.

So quit inhabiting giant cubes that catch half the atmospheric layer and you'll be fine... maybe :o
Blake Jan 3, 2019 @ 11:50am 
Originally posted by Sakamoto:
It's because your ceiling is so high, it actually catch the clouds inside your base, the planets atmosphere is pretty thin in that game.

So quit inhabiting giant cubes that catch half the atmospheric layer and you'll be fine... maybe :o

Yes build them underground instead. Oh wait a minute.........
Centisteed Jan 4, 2019 @ 8:08am 
Originally posted by Gray:
Originally posted by Sakamoto:
It's because your ceiling is so high, it actually catch the clouds inside your base, the planets atmosphere is pretty thin in that game.

So quit inhabiting giant cubes that catch half the atmospheric layer and you'll be fine... maybe :o

Yes build them underground instead. Oh wait a minute.........


They really need to fix the scale of the game. I should be able to go deep & go a lot higher before you have to worry about atmosphere.

LOL. You build into the ground, it will let you, but then later the earth swallows it up. Nature winning out over Man & his technology.
Gatun Jan 4, 2019 @ 1:24pm 
No digging required, you just need to find a bigger cave, lol.

https://steamcommunity.com/sharedfiles/filedetails/?id=1593598024
<Ire>Shooter Jan 4, 2019 @ 4:34pm 
useing the three building items,wood,concrete, and metel. if you build any building taller then 1 story you have to put a floor on each story otherwise the outside will come in. use glass floors it will give it that larger look, i think there is a percentage of floor that needs to be there . you can open the floor for stairways and not get the outside effect. havent played with how much open the floor needs to be so i just put tywo stairways in
Sekkei Sep 21, 2020 @ 12:42pm 
resurrecting old thread, because I just ran into this today and did a google search for "Wtf" is this.

Mines just a wide by three tall. It was only two and it was fine, but I go through and add glass cubes to the top for a nice greenhouse /open top "Feel" and apparently what I get is literally open top. Storms rage in now. Its stupid.

Also, there are no glass floors that snap to cuboid structures, and electrical nonsense (i hate that system) doesnt connect to basic walls/floors.

Definitely some work to be done here still.
knighttemplar1960 Sep 21, 2020 @ 4:23pm 
There are glass roof panels that you can use in the basic structures section of the build menu.

Part of the problem is that cuboids and prefabs are larger than basic structures. A teleporter and an NPC terminal all fit in a single cuboid or prefab but they are taller than a single basic wall panel.
https://steamcommunity.com/sharedfiles/filedetails/?id=1875698220
Weather doesn't get into basic structures that are 2 wall lengths high but does if they are three basic tiles high UNLESS you subdivide the tall basic structures room into blockcs that are no more than 2 tiles wide or you have other structures inside the room like plants.

You can see in this screen shot that I am in a 4 tile high "green house" that isn't experiencing any weather effects (no hazard protection bar is visible).
https://steamcommunity.com/sharedfiles/filedetails/?id=1800678893
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Date Posted: Jan 2, 2019 @ 8:42pm
Posts: 13