No Man's Sky

No Man's Sky

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error031 Jan 2, 2019 @ 9:30am
It is more frustrating than fun to play
Hi All,

I bought NMS for my brother and myself in hopes we would have great adventures together, but there are so many issues making game more frustrating than fun to play, and on the top of everything we just lost all of our progress that is around 20h of playtime.

Story goes like this: I have invited him initialy to join my game, before I made any progress, so we could have joint expirience of survival at the first planet. After few hours, and few solar systems explored, I noticed that I am unable teleport to anywhere from space station teleporter, while my brother had all the options. Also, when I would open my map, I could not see any star, any system, just yellow cloud. We got around this by him inviting me to his game instead, and everything was ok again. Then yesterday, the same thing happened again, but for him, and we are unable to progress anywhere since he is stuck on space station, and unable to go anywhere. We tried switching who was inviting, and few other things and nothing works.

Even if you disregard above issue, there are so many left:
1) Why can only one person talk with terminals in fascilities and with monoliths, take items from containers and other then can't, but both can take Ancient Bones and Burried Modules?
2) Why can only one person at a time interact with any other allien or Galactic Trade Terminal?
3) Why sometimes we see different classes of ships docked? Even when my brother bought A class fighter, for me it said it is B class.
4) Why when I Decypher on Signal Booster, I always get the same Drop Pod? Similar often happens with Scaning Safe Signals, 3 times out of 5 I've got same Depot that was already raided.
5) Why if I don't press Begin on Big Refiner in 5 seconds from when I put second material, that material wanish?
6) Why can I only see map when I am in space? This becomes big issue when trying to teleport to space station with specific race.
7) Why can't 2 player controlled freighters teleport to same system? I have to go in and out of my system so I could finish the missions, when it could be in the same system.
8) Also, why there isn't any mark in what system is my freighter when looking at universe map? It would help out navigation greatly.
9) Why when handing in quests sometimes quest marker is on the some structure, where there is not anyone there, making handing in process of the quest impossible.

These are most the questions/bugs that made my game more frustrating than fun. I have to say that game has so much potential, and I would really want it to be great, but when bugs are so frequent, and gamebreaking it really leaves sour taste in my mouth.


I will make bugs following bug form on Hellogames webiste, so they are aware of all this issues, but I need to share this here to see if anyone had any similar issues.

Last edited by error031; Jan 2, 2019 @ 9:52am
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Showing 1-15 of 28 comments
spiff Jan 2, 2019 @ 9:35am 
Oh, crap.. good to know about the freighter not being marked. Don't wanna lose my new freighter....
though you can probably always summon it.
Last edited by spiff; Jan 2, 2019 @ 9:36am
Aachen Jan 2, 2019 @ 10:00am 
I'm not trying to deflect your criticism, but the liberal use of "game-breaking" in reference to bugs compels me. Though one could argue that "breaking the game" is arbitrarily decided, how do this list reach such severity.

I have now had a few silent CTDs mid-gameplay. That's a severe bug. In fact, a lot of the things you mention are working as intended, so are as I can tell.

Originally posted by spiff:
Oh, crap.. good to know about the freighter not being marked. Don't wanna lose my new freighter....
though you can probably always summon it.

Yes, unless another Anomaly-controlled capital ship is in system, as mentioned upthread.
error031 Jan 2, 2019 @ 10:11am 
Originally posted by Aachen:
I'm not trying to deflect your criticism, but the liberal use of "game-breaking" in reference to bugs compels me. Though one could argue that "breaking the game" is arbitrarily decided, how do this list reach such severity.

I have now had a few silent CTDs mid-gameplay. That's a severe bug. In fact, a lot of the things you mention are working as intended, so are as I can tell.

Well from my point, when you lose whole universe map that is game breaking, I really don't know how could I classify it any different. Other things are more issues that I have with the game than bugs, as I said in beginig.
spiff Jan 2, 2019 @ 10:13am 
My biggest gripe is not being able to ALT+Tab out of the game. For a game so convoluted that checking a wiki is required for every other thing, this is a huge limitation.

Or I should say that you CAN alt out... just can't get back in.
Last edited by spiff; Jan 2, 2019 @ 10:15am
Aachen Jan 2, 2019 @ 10:28am 
Originally posted by error031:

Well from my point, when you lose whole universe map that is game breaking, I really don't know how could I classify it any different. Other things are more issues that I have with the game than bugs, as I said in beginig.

I launch into space when I need to check the map. I guess I tend to plan ahead when I have some goal that requires specfic galmap information. That said, and given how small the default "utilities" tab is in the quick menu, I think it would be fitting to have it available on foot via that. In practice, though, I recognize I'd need it rarely.

One save I -kzzzzzztttt- acros sthe galaxy, and picked up a quest far from my earlier position. Once I -rrrkkkkkkkzz- back, I now use that quest ("out of range" at about 1.25 MLY now) to warp back toward the place.

As I'm doing other stuff in parallel, and the constricted range to my map-routing, I end up switiching back to that "guidstar" quest every other system. I warp to my range, reopen the map, set my new waypoint, land at the station and pick up quests, switch to whatever I'm actually going to do there, back to space, warp to WPed system, check station, do stff .... repeat cycle.

Perhaps we play very differently.

Originally posted by spiff:
My biggest gripe is not being able to ALT+Tab out of the game. For a game so convoluted that checking a wiki is required for every other thing, this is a huge limitation.

Or I should say that you CAN alt out... just can't get back in.

I can, if I'm quick about it. Cannot spend overlong on the desktop without freezing the program, though.
error031 Jan 2, 2019 @ 10:37am 
Originally posted by Aachen:
Originally posted by error031:

Well from my point, when you lose whole universe map that is game breaking, I really don't know how could I classify it any different. Other things are more issues that I have with the game than bugs, as I said in beginig.

I launch into space when I need to check the map. I guess I tend to plan ahead when I have some goal that requires specfic galmap information. That said, and given how small the default "utilities" tab is in the quick menu, I think it would be fitting to have it available on foot via that. In practice, though, I recognize I'd need it rarely.

One save I -kzzzzzztttt- acros sthe galaxy, and picked up a quest far from my earlier position. Once I -rrrkkkkkkkzz- back, I now use that quest ("out of range" at about 1.25 MLY now) to warp back toward the place.

As I'm doing other stuff in parallel, and the constricted range to my map-routing, I end up switiching back to that "guidstar" quest every other system. I warp to my range, reopen the map, set my new waypoint, land at the station and pick up quests, switch to whatever I'm actually going to do there, back to space, warp to WPed system, check station, do stff .... repeat cycle.

Perhaps we play very differently.

Originally posted by spiff:
My biggest gripe is not being able to ALT+Tab out of the game. For a game so convoluted that checking a wiki is required for every other thing, this is a huge limitation.

Or I should say that you CAN alt out... just can't get back in.

I can, if I'm quick about it. Cannot spend overlong on the desktop without freezing the program, though.

I agree with you that there should be some better maptracking utilities.
Issue about map on foot is that when working for example mission to find Armourer guy, you need to teleport to Vy'keen controlled system, and if you are near the teleport (in your base or space station) you have no means to find out who controlls what system just from their names, you need to go to space, find system that you want, and then warp from there or get back to teleport if you don't have to waste Hyperdrive.

I think that you misunderstood my main problem in the game, and why I call it gamebreaking. When i press M in the space there is nothing except yellow cloud. No other plantes, solar systems or anything, not even current solar system is there, thats why I called it game breaking.
flick Jan 2, 2019 @ 10:39am 
Originally posted by spiff:
My biggest gripe is not being able to ALT+Tab out of the game. For a game so convoluted that checking a wiki is required for every other thing, this is a huge limitation.

Or I should say that you CAN alt out... just can't get back in.


I alt tab in and out all the time with no issue. My computer isn't even that good. Maybe it's a hardware thingy?
spiff Jan 2, 2019 @ 10:44am 
Originally posted by flick:
Originally posted by spiff:
My biggest gripe is not being able to ALT+Tab out of the game. For a game so convoluted that checking a wiki is required for every other thing, this is a huge limitation.

Or I should say that you CAN alt out... just can't get back in.


I alt tab in and out all the time with no issue. My computer isn't even that good. Maybe it's a hardware thingy?


Doubt it.. my rig is state of the art. It must be my install then... the EXE closes immediately once I alt-tab. I also have a video glitch on the menu screen but it never bothered me or interfered. It might just more evidence of a possible corrupted install.

But thanks.. guess I'll do a file check.
NMSPlayer Jan 2, 2019 @ 10:47am 
Originally posted by flick:
Originally posted by spiff:
My biggest gripe is not being able to ALT+Tab out of the game. For a game so convoluted that checking a wiki is required for every other thing, this is a huge limitation.

Or I should say that you CAN alt out... just can't get back in.


I alt tab in and out all the time with no issue. My computer isn't even that good. Maybe it's a hardware thingy?
i use the window key all the time - same thing my comp isn't very good HP Home Edition - Intel 630 graphics card.
Aachen Jan 2, 2019 @ 10:49am 
So, coincidental-but-a-bit-comic: I was working on a daily thing, and just CTD while excavating in a blizzard! Happy fun times.

Originally posted by error031:
I think that you misunderstood my main problem in the game, and why I call it gamebreaking. When i press M in the space there is nothing except yellow cloud. No other plantes, solar systems or anything, not even current solar system is there, thats why I called it game breaking.

O! Yeah, that I must have somehow missed! So sorry. That's definitely odd behavior, but on a positive note there are relatively frequent threads on this board discussing it. If you search a bit, you can probably get a handle on how to mititgate or repair yr. problem.
Last edited by Aachen; Jan 2, 2019 @ 10:49am
NMSPlayer Jan 2, 2019 @ 10:52am 
I get why new ppl get frustrated -- I did when I was new. I restarted the game probably three times before I had a great character going. But I look at the other starts as learning the game, learning the keys -- adjusting myself to the game. No game in history has been been perfect, without bugs, and liked universally. There are limits to what a game can do. If it did everything that you wanted and everything that everyone wanted you'd have to have a million dollar computer to play it. Some of your frustration is stricktly multiplayer related so I can't address that -- I've never done mp. This isn't an MP game. It has a co op feature -- but it's not an mp game. Other things that you mention are really just getting used to the game things -- they aren't bugs or even issues they are just difficulty. You talk about being able to get language and salvage tech from the same objects but other things can only be done once. WELL, language and salvage tech are necessary to your gameplay -- you both need words and salvage tech -- but the other things are optional -- so instead of making them able to be repeated, once they are done that's it. It's not a bug -- it's a design that prevents glitching.
error031 Jan 2, 2019 @ 11:24am 
Originally posted by NMSPlayer:
I get why new ppl get frustrated -- I did when I was new. I restarted the game probably three times before I had a great character going. But I look at the other starts as learning the game, learning the keys -- adjusting myself to the game. No game in history has been been perfect, without bugs, and liked universally. There are limits to what a game can do. If it did everything that you wanted and everything that everyone wanted you'd have to have a million dollar computer to play it.

I agree to some degree, I remember how long did it take me to get into the games like Football Manger and The Guild 2, and most people stay away because high enterance point. And I agree that game shouldnt be what we all want, it should be what game designers wanted for us to expirience. Having that in mind, it is unbelievable for me that game designer put some mechanics that make you do nothing, while other player uses trading post/teleport/whatever. Why wouldn't you allow two players to trade at the same time? Same goes for map on foot and more freighters in one system. These just waste my time as a player, and give me chance to leave game. And these are not big things to program, if you put base of game correctly.

Some of your frustration is stricktly multiplayer related so I can't address that -- I've never done mp. This isn't an MP game. It has a co op feature -- but it's not an mp game.


This is multiplayer game, judging from the tags, but it seems that it is not implemented in a best way, which for me is whole other question why put something in game that is not fully operational.

Other things that you mention are really just getting used to the game things -- they aren't bugs or even issues they are just difficulty. You talk about being able to get language and salvage tech from the same objects but other things can only be done once. WELL, language and salvage tech are necessary to your gameplay -- you both need words and salvage tech -- but the other things are optional -- so instead of making them able to be repeated, once they are done that's it. It's not a bug -- it's a design that prevents glitching

I would argue this point, because if you follow that logic, Ancient Bones shouldnt be shared, because they give you a lot of money, and are not integral to the game, but both players can pick them up, and on the other hand blueprints are needed to make progress in the game, but only one player can aquire them from Manufacturing Facility.

I have played a bit of single player, and it is great, I think the whole game is beutifull,j have nice concept and general gameplay, so don't think that I bash game, I just want it to be a bit better.

Guh~hey~hey~♫ Jan 2, 2019 @ 11:49am 
Woaw.... I feel extremly lucky after reading all those posts about bugs and issues since I never had any of those.
Particularly the "no marker for the freighter" and the "cant alt-tab" out of the game or back in. I'm often alt-tabing out to watch a refiner chart app, change the track on VLC, and I can go back in game perfectly fine .... is this a bug that happen after playing a save for some time, or is it something that you get from the begining ? (if it's the latest I'm safe)
Parasite Jan 2, 2019 @ 11:58am 
Originally posted by spiff:
My biggest gripe is not being able to ALT+Tab out of the game. For a game so convoluted that checking a wiki is required for every other thing, this is a huge limitation.

Or I should say that you CAN alt out... just can't get back in.

Hmmm been alt tabbing for a long time now. . . .
~\\Savarast//~ Jan 2, 2019 @ 12:25pm 
1) Talking to one terminal/storage container/NPC is a common limitation in co-op and multiplayer games ultimately because they need to update the database between interactions. I'd like to think that buried treasure doesnt because it might populate per-player, I'd have to test though
2) See above
3) They should register as the same, but it could just be an updating glitch. if you save/exit does it persist?
4) Agreed this is annoying, but what i've found is this: IF you find something naturally on your own it will not get removed from the possible locations pool and NPCs/Nav Data can send you back to them AND, IF you haven't cleared a location (Drop Pod for example) it will continue to point you that way until you can.
5) I've never seen this happen, but refiner glitches are known. In general they pop up if refiners/portable refiners are too close.
6) Agreed this is annoying, BUT you can also just click ESC and look at your discoveries log
7) Probably a limitation in the game, but I've never seen this
8) Freighter can be teleported to any system for free
9) I haven't seen this, BUT keep in mind you have to have the quest selected in most cases to even have the choice to hand it in.

Alt-Tab does work, but this game runs a very large cache that gets even bigger when you tab out, this is often the issue it seems.

This game is a multiplayer Co-op in the same vein as Minecraft and has delivered up to that standard which is MUCH better than how it was originally released. Theres still a TON of work that can/needs to be done don't get be wrong, but most of what you are describing are less glitches and more "working as intended" no matter how wonky it might feel. The one thats the most concerning in the "yellow galaxy map" can you post a screenshot?

OH and about the teleporters, I had a similar issue that resolved after I built two portals of my own. I'm not sure if this is actually a requirement to allow for portal travel but it would NOT let me until I had personally placed 2. It might also be connected to a quest, but I couldn't tell.

I think you hit the nail on the head by using the word "frustrating" in describing this game, it really doesn't give much in terms of clarity both in terms of what is player-facing (many people get stuck because they don't know to continue main story) and also in terms of what is behind the scenes (not really knowing the triggers/conditions that make things happen in the game).

Last edited by ~\\Savarast//~; Jan 2, 2019 @ 12:32pm
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Date Posted: Jan 2, 2019 @ 9:30am
Posts: 28