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though you can probably always summon it.
I have now had a few silent CTDs mid-gameplay. That's a severe bug. In fact, a lot of the things you mention are working as intended, so are as I can tell.
Yes, unless another Anomaly-controlled capital ship is in system, as mentioned upthread.
Well from my point, when you lose whole universe map that is game breaking, I really don't know how could I classify it any different. Other things are more issues that I have with the game than bugs, as I said in beginig.
Or I should say that you CAN alt out... just can't get back in.
I launch into space when I need to check the map. I guess I tend to plan ahead when I have some goal that requires specfic galmap information. That said, and given how small the default "utilities" tab is in the quick menu, I think it would be fitting to have it available on foot via that. In practice, though, I recognize I'd need it rarely.
One save I -kzzzzzztttt- acros sthe galaxy, and picked up a quest far from my earlier position. Once I -rrrkkkkkkkzz- back, I now use that quest ("out of range" at about 1.25 MLY now) to warp back toward the place.
As I'm doing other stuff in parallel, and the constricted range to my map-routing, I end up switiching back to that "guidstar" quest every other system. I warp to my range, reopen the map, set my new waypoint, land at the station and pick up quests, switch to whatever I'm actually going to do there, back to space, warp to WPed system, check station, do stff .... repeat cycle.
Perhaps we play very differently.
I can, if I'm quick about it. Cannot spend overlong on the desktop without freezing the program, though.
I agree with you that there should be some better maptracking utilities.
Issue about map on foot is that when working for example mission to find Armourer guy, you need to teleport to Vy'keen controlled system, and if you are near the teleport (in your base or space station) you have no means to find out who controlls what system just from their names, you need to go to space, find system that you want, and then warp from there or get back to teleport if you don't have to waste Hyperdrive.
I think that you misunderstood my main problem in the game, and why I call it gamebreaking. When i press M in the space there is nothing except yellow cloud. No other plantes, solar systems or anything, not even current solar system is there, thats why I called it game breaking.
I alt tab in and out all the time with no issue. My computer isn't even that good. Maybe it's a hardware thingy?
Doubt it.. my rig is state of the art. It must be my install then... the EXE closes immediately once I alt-tab. I also have a video glitch on the menu screen but it never bothered me or interfered. It might just more evidence of a possible corrupted install.
But thanks.. guess I'll do a file check.
O! Yeah, that I must have somehow missed! So sorry. That's definitely odd behavior, but on a positive note there are relatively frequent threads on this board discussing it. If you search a bit, you can probably get a handle on how to mititgate or repair yr. problem.
I agree to some degree, I remember how long did it take me to get into the games like Football Manger and The Guild 2, and most people stay away because high enterance point. And I agree that game shouldnt be what we all want, it should be what game designers wanted for us to expirience. Having that in mind, it is unbelievable for me that game designer put some mechanics that make you do nothing, while other player uses trading post/teleport/whatever. Why wouldn't you allow two players to trade at the same time? Same goes for map on foot and more freighters in one system. These just waste my time as a player, and give me chance to leave game. And these are not big things to program, if you put base of game correctly.
This is multiplayer game, judging from the tags, but it seems that it is not implemented in a best way, which for me is whole other question why put something in game that is not fully operational.
I would argue this point, because if you follow that logic, Ancient Bones shouldnt be shared, because they give you a lot of money, and are not integral to the game, but both players can pick them up, and on the other hand blueprints are needed to make progress in the game, but only one player can aquire them from Manufacturing Facility.
I have played a bit of single player, and it is great, I think the whole game is beutifull,j have nice concept and general gameplay, so don't think that I bash game, I just want it to be a bit better.
Particularly the "no marker for the freighter" and the "cant alt-tab" out of the game or back in. I'm often alt-tabing out to watch a refiner chart app, change the track on VLC, and I can go back in game perfectly fine .... is this a bug that happen after playing a save for some time, or is it something that you get from the begining ? (if it's the latest I'm safe)
Hmmm been alt tabbing for a long time now. . . .
2) See above
3) They should register as the same, but it could just be an updating glitch. if you save/exit does it persist?
4) Agreed this is annoying, but what i've found is this: IF you find something naturally on your own it will not get removed from the possible locations pool and NPCs/Nav Data can send you back to them AND, IF you haven't cleared a location (Drop Pod for example) it will continue to point you that way until you can.
5) I've never seen this happen, but refiner glitches are known. In general they pop up if refiners/portable refiners are too close.
6) Agreed this is annoying, BUT you can also just click ESC and look at your discoveries log
7) Probably a limitation in the game, but I've never seen this
8) Freighter can be teleported to any system for free
9) I haven't seen this, BUT keep in mind you have to have the quest selected in most cases to even have the choice to hand it in.
Alt-Tab does work, but this game runs a very large cache that gets even bigger when you tab out, this is often the issue it seems.
This game is a multiplayer Co-op in the same vein as Minecraft and has delivered up to that standard which is MUCH better than how it was originally released. Theres still a TON of work that can/needs to be done don't get be wrong, but most of what you are describing are less glitches and more "working as intended" no matter how wonky it might feel. The one thats the most concerning in the "yellow galaxy map" can you post a screenshot?
OH and about the teleporters, I had a similar issue that resolved after I built two portals of my own. I'm not sure if this is actually a requirement to allow for portal travel but it would NOT let me until I had personally placed 2. It might also be connected to a quest, but I couldn't tell.
I think you hit the nail on the head by using the word "frustrating" in describing this game, it really doesn't give much in terms of clarity both in terms of what is player-facing (many people get stuck because they don't know to continue main story) and also in terms of what is behind the scenes (not really knowing the triggers/conditions that make things happen in the game).