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Exotics have nice bonuses in all categories but are very limited in storage. Now that you have it, I'd suggest working on making it your hyperdrive specialist. With upgrades to the hyperdrive, it should be able to warp over 2000 LY.
For all-around day to day use, explorers and fighters are both good. I tend to make a fighter my everyday ship, concentrating on shield and photon canon upgrades. An upgraded fighter is fast and maneuverable and, if you find a large one, has enough room to pick up bonus material dropped by destroyed ships while still carrying lots of fuel for the drives and shield.
On the other hand, I spent most of the Pathfinder update with a 40+ shot hauler as my primary ship. Big, slow, not very maneuverable, but it had tons of room for upgrades and massive shielding
Oh, thanks for that answer! Then it makes sense to fly while on the exotic, and save money at least for a fighter A class. With 28 slots
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Ask this question to six people and you'll get twelve answers ,, haha it's rly ))))))
Wich ship? I like Haulers. Exotics are awesome, but they have short cargo space (20 is max). Other people likes Fighters or Explorers. Minority fly even on Shutles (for me totally useless type of spaceships). In hangar i have six ships. Three perfect 48+8 S-class Haulers (126 million units each), one perfect 38+12 S-class Fighter (57,5 million units), one perfect 38+12 S-class Explorer (39 million units) and one perfect 20+6 S-class Exotic (12 million units). I think that this setup is ideal in many ways.
this is the way of the weak)))
Just keep in mind that the low space available of an exotic will require you to also own a mule to carry stuff you dont need immediately but would like to keep for using it later or selling it to make units. Best choice for this is a shuttle, 28/8 ones are as cheap as 6 millions for an S-class one. Just call it whenever you need to take/put something in it. Also if you use the glitch, you can get that mule for free when buying your exotic...
and what a mule? As far as I understand it is impossible to have 2 ships yet, hmm frigate? I don't have it.
Agree, storage management is always an issue early game. Having more slots is always welcome. Also, a fully upgraded C class hauer will take on anything and win. They are not manuverable, but can take a massive lickin and keep on tickin.
Wow Some ppl play for months and can't find an Exotic. I've only seen less than 5 since Day 1.
I do keep one Exotic as a museum piece in my Freighter.
unbelievable, is it true? O_o Does this mean that I, as a new show conqueror of space, were incredibly lucky? : D
If so, it is probably worth leaving it at least as a memory of a good start, ahahha
Yeah, keep it for your collection ..
I just checked, Exotics were introduced at NEXT and ATLAS RISES; notably rare.
https://www.nmseeds.club/Seeds/Search/ship/exotic/
https://www.nmseeds.club/Seeds/Search/atlas/ship/exotic/
A more traditional fighter has more storage slots for a greater variety of weapons but the trade off is it may not have bonus stats. But a carefully upgraded A class can be as equal to a small exotic. As above though if you can have 6 ships why not keep it and use it to knock down pirates if you like combat to collect the high value drops. Those items you can store at base to later craft together to make insanely expensive items, once you have the recipes.
Explorers are useful ships, they have good maneuverability and with 30+ slots have room to set up a fully upgraded weapon choice with room for storage.
Get all your storage slots for your exosuit as early as you can.
Frigate ? who's talking about frigates ? they dont even have inventories ...
Mule, anything that have a big inventory and is only used to hold stuff for you. Haulers have big inventories for sure, and big shield bonuses too, but if you take into account the price per slot and the fact that you never pilot a mule, you just call it when you need to put/take stuff in it, shuttle are way more interesting.
Also there's actually a glitch in the game. When you exchange your ship with an NPC, you can then go back to your old ship you just exchanged and rebuy it for ZERO units (not re-exchange, re-buy, so one more ship, though for it to work you need to have your first ship landed on one of the landing pad).
Meaning that once you own an expensive enough ship, you can purchase for free any ship given that it cost less than your current ship...
I think it's because the ship you just exchanged gets tagged as abandonned, like the crashed ships you find on planets which always cost zero units, so his price also become 0 units untill you re-claim it...