No Man's Sky

No Man's Sky

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Disan O La Dec 23, 2018 @ 5:50am
which ship to choose
Hello!
Now i have a problem. Play NMS at 30h
I studied only three planets in the starting system
I have 6mil units and I found and repaired the broken ship to exchange the price at 10mil untis for the exchange
And idk what ship choose, explorer or fighter B class. I like their style, others do not consider.
When I stood on the platform and waited for “my” ship, an exotic ship with 15 cells and 6 upgrades flew in. I bought it, and it was preserved, but I think it will not suit me, I just started the game, and in spite of the bonuses it has a miserable 15 cells, this is negligible.

As for the explorer, I doubt it is, in fact, only for traveling. Or I'm wrong ? I do not want to run away from the problems, I want to create them myself: D
In the end, maybe an exotic ship at the moment, is this what I need?
It has the shape of a red ball))
Help me pls, thanks!

https://imgur.com/a/IPmzcQ0 That is my new ship, but idk do i need him
Last edited by Disan O La; Dec 23, 2018 @ 6:08am
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Showing 1-15 of 44 comments
dashiichi Dec 23, 2018 @ 6:05am 
Ask this question to six people and you'll get twelve answers. :steamhappy:

Exotics have nice bonuses in all categories but are very limited in storage. Now that you have it, I'd suggest working on making it your hyperdrive specialist. With upgrades to the hyperdrive, it should be able to warp over 2000 LY.

For all-around day to day use, explorers and fighters are both good. I tend to make a fighter my everyday ship, concentrating on shield and photon canon upgrades. An upgraded fighter is fast and maneuverable and, if you find a large one, has enough room to pick up bonus material dropped by destroyed ships while still carrying lots of fuel for the drives and shield.

On the other hand, I spent most of the Pathfinder update with a 40+ shot hauler as my primary ship. Big, slow, not very maneuverable, but it had tons of room for upgrades and massive shielding
Disan O La Dec 23, 2018 @ 6:11am 
Originally posted by dashiichi:
Ask this question to six people and you'll get twelve answers. :steamhappy:

Exotics have nice bonuses in all categories but are very limited in storage. Now that you have it, I'd suggest working on making it your hyperdrive specialist. With upgrades to the hyperdrive, it should be able to warp over 2000 LY.

For all-around day to day use, explorers and fighters are both good. I tend to make a fighter my everyday ship, concentrating on shield and photon canon upgrades. An upgraded fighter is fast and maneuverable and, if you find a large one, has enough room to pick up bonus material dropped by destroyed ships while still carrying lots of fuel for the drives and shield.

On the other hand, I spent most of the Pathfinder update with a 40+ shot hauler as my primary ship. Big, slow, not very maneuverable, but it had tons of room for upgrades and massive shielding

Oh, thanks for that answer! Then it makes sense to fly while on the exotic, and save money at least for a fighter A class. With 28 slots
___________________________

Ask this question to six people and you'll get twelve answers ,, haha it's rly ))))))
Last edited by Disan O La; Dec 23, 2018 @ 6:12am
Dirak2012 Dec 23, 2018 @ 6:47am 
Always go for storage space first. Being able to fight is nice but frankly you can always run away from fights.
kibishii Dec 23, 2018 @ 6:56am 
Originally posted by Ariandel_:
Then it makes sense to fly while on the exotic, and save money at least for a fighter A class. With 28 slots
Don't buy Fighter with 28 slots. 38+12 - take it, but not 28. Waste of units.
Wich ship? I like Haulers. Exotics are awesome, but they have short cargo space (20 is max). Other people likes Fighters or Explorers. Minority fly even on Shutles (for me totally useless type of spaceships). In hangar i have six ships. Three perfect 48+8 S-class Haulers (126 million units each), one perfect 38+12 S-class Fighter (57,5 million units), one perfect 38+12 S-class Explorer (39 million units) and one perfect 20+6 S-class Exotic (12 million units). I think that this setup is ideal in many ways.
Disan O La Dec 23, 2018 @ 10:32am 
Originally posted by kibishii:
Originally posted by Ariandel_:
Then it makes sense to fly while on the exotic, and save money at least for a fighter A class. With 28 slots
Don't buy Fighter with 28 slots. 38+12 - take it, but not 28. Waste of units.
Wich ship? I like Haulers. Exotics are awesome, but they have short cargo space (20 is max). Other people likes Fighters or Explorers. Minority fly even on Shutles (for me totally useless type of spaceships). In hangar i have six ships. Three perfect 48+8 S-class Haulers (126 million units each), one perfect 38+12 S-class Fighter (57,5 million units), one perfect 38+12 S-class Explorer (39 million units) and one perfect 20+6 S-class Exotic (12 million units). I think that this setup is ideal in many ways.
But his price....

Originally posted by Dirak2012:
Always go for storage space first. Being able to fight is nice but frankly you can always run away from fights.
this is the way of the weak)))
Guh~hey~hey~♫ Dec 23, 2018 @ 10:41am 
Exotic are excellent starting ship, but try to wait for a max slot one 20/6. They compensate low space for module with high percentage bonuses which is perfect at the begining of the game when you got little to no upgrade modules and technologies to install on your ship anyway.

Just keep in mind that the low space available of an exotic will require you to also own a mule to carry stuff you dont need immediately but would like to keep for using it later or selling it to make units. Best choice for this is a shuttle, 28/8 ones are as cheap as 6 millions for an S-class one. Just call it whenever you need to take/put something in it. Also if you use the glitch, you can get that mule for free when buying your exotic...
Last edited by Guh~hey~hey~♫; Dec 23, 2018 @ 2:05pm
Disan O La Dec 23, 2018 @ 11:20am 
Originally posted by Sakamoto:
Exotic are excellent starting ship, but try to wait for a max slot one 20/6. They compensate low space for module with high percentage bonuses which is perfect at the begining of the game when you go tlittle to no upgrade modules an dtechnologies to install on your ship anyway.

Just keep in mind that the low space available of an exotic will require you to also own a mule to carry stuff you dont need immediately but would like to keep for using it later or selling it to make units. Best choice for this is a shuttle, 28/8 ones are as cheap as 6 millions for an S-class one. Just call it whenever you need to take/put something in it. Also if you use the glitch, you can get that mule for free when buying your exotic...
Do you want to say while to refuse to purchase a ship that I already bought? And wait for better? But I think I don’t have enough money for him ... Yes, and if he arrives, I waited for 2 hours for B-class fighters, but I didn’t wait)))) during this time there was no exotic ... Poor system, what to do.
and what a mule? As far as I understand it is impossible to have 2 ships yet, hmm frigate? I don't have it.
Mr. Bufferlow Dec 23, 2018 @ 11:21am 
Originally posted by Dirak2012:
Always go for storage space first. Being able to fight is nice but frankly you can always run away from fights.

Agree, storage management is always an issue early game. Having more slots is always welcome. Also, a fully upgraded C class hauer will take on anything and win. They are not manuverable, but can take a massive lickin and keep on tickin.
Pul Myfinger Dec 23, 2018 @ 11:42am 
Originally posted by Ariandel_:
Hello!
Now i have a problem. Play NMS at 30h
... an exotic ship with 15 cells and 6 upgrades flew in. I bought it,

Wow Some ppl play for months and can't find an Exotic. I've only seen less than 5 since Day 1.
I do keep one Exotic as a museum piece in my Freighter.
Disan O La Dec 23, 2018 @ 11:47am 
Originally posted by Pul Myfinger:
Originally posted by Ariandel_:
Hello!
Now i have a problem. Play NMS at 30h
... an exotic ship with 15 cells and 6 upgrades flew in. I bought it,

Wow Some ppl play for months and can't find an Exotic. I've only seen less than 5 since Day 1.
I do keep one Exotic as a museum piece in my Freighter.

unbelievable, is it true? O_o Does this mean that I, as a new show conqueror of space, were incredibly lucky? : D
If so, it is probably worth leaving it at least as a memory of a good start, ahahha
Pul Myfinger Dec 23, 2018 @ 11:57am 
Originally posted by Ariandel_:
Originally posted by Pul Myfinger:

Wow Some ppl play for months and can't find an Exotic. I've only seen less than 5 since Day 1.
I do keep one Exotic as a museum piece in my Freighter.

unbelievable, is it true? O_o Does this mean that I, as a new show conqueror of space, were incredibly lucky? : D
If so, it is probably worth leaving it at least as a memory of a good start, ahahha

Yeah, keep it for your collection ..:steamhappy:
I just checked, Exotics were introduced at NEXT and ATLAS RISES; notably rare.

https://www.nmseeds.club/Seeds/Search/ship/exotic/

https://www.nmseeds.club/Seeds/Search/atlas/ship/exotic/
Disan O La Dec 23, 2018 @ 12:19pm 
omfg, okay thanks )))
If you have a freighter I would keep the fighter while you collect your choice of other types of ships. You can own 6 ships. You may even get another exotic turn up sooner or later. Looking at your Exotic I would keep it and use it as a fighter. When you destroy pirates some valuable loot items from jettisoned barrels, will transfer to your exosuit if the fighter storage becomes full early in a battle. So there is a little extra room. Those stats mean you don't have to install every weapon type to be effective. Use a laser and maybe a Cyclotron.

A more traditional fighter has more storage slots for a greater variety of weapons but the trade off is it may not have bonus stats. But a carefully upgraded A class can be as equal to a small exotic. As above though if you can have 6 ships why not keep it and use it to knock down pirates if you like combat to collect the high value drops. Those items you can store at base to later craft together to make insanely expensive items, once you have the recipes.

Explorers are useful ships, they have good maneuverability and with 30+ slots have room to set up a fully upgraded weapon choice with room for storage.

Get all your storage slots for your exosuit as early as you can.
Last edited by Johnny in the Clouds; Dec 23, 2018 @ 12:41pm
Disan O La Dec 23, 2018 @ 12:41pm 
Originally posted by Buzz Lightyear:
If you have a freighter I would keep the fighter while you collect your choice of other types of ships. You can own 6 ships. You may even get another exotic turn up sooner or later. Looking at your Exotic I would keep it and use it as a fighter. When you destroy pirates some valuable loot items from jettisoned barrels, will transfer to your exosuit. So there is a little extra room. Those stats mean you don't have to install every weapon type to be effective. Use a laser and maybe a Cyclotron.

A more traditional fighter has more storage slots for a greater variety of weapons but the trade off is it may not have bonus stats. But a carefully upgraded A class can be as equal to a small exotic. As above though if you can have 6 ships why not keep it and use it to knock down pirates if you like combat to collect the high value drops. Those items you can store at base to later craft together to make insanely expensive items, once you have the recipes.

Explorers are useful ships, they have good maneuverability and with 30+ slots have room to set up a fully upgraded weapon choice with room for storage.
thanks I got it. Well, now you need to somehow get the ship where I will store my ships))
Guh~hey~hey~♫ Dec 23, 2018 @ 2:18pm 
Not really. with enough patience and some method you can check the exotic available in every system you visit. On my first 3 saves I never left the first system before getting myself a 20/6 slots exotic. The real lucky strike would be to find a squid at your first system, happened only once to me on more than 20 restarts :o

Frigate ? who's talking about frigates ? they dont even have inventories ...

Mule, anything that have a big inventory and is only used to hold stuff for you. Haulers have big inventories for sure, and big shield bonuses too, but if you take into account the price per slot and the fact that you never pilot a mule, you just call it when you need to put/take stuff in it, shuttle are way more interesting.

Also there's actually a glitch in the game. When you exchange your ship with an NPC, you can then go back to your old ship you just exchanged and rebuy it for ZERO units (not re-exchange, re-buy, so one more ship, though for it to work you need to have your first ship landed on one of the landing pad).
Meaning that once you own an expensive enough ship, you can purchase for free any ship given that it cost less than your current ship...
I think it's because the ship you just exchanged gets tagged as abandonned, like the crashed ships you find on planets which always cost zero units, so his price also become 0 units untill you re-claim it...
Last edited by Guh~hey~hey~♫; Dec 23, 2018 @ 2:19pm
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Date Posted: Dec 23, 2018 @ 5:50am
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