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You can intermingle the various building compenents even though they do not snap, but you have to just get them as close to each other as possible. Always best to use a corridor to connect if possible. I tend to intermingle them in floors. First floor might be individual metal piece room and place cuboid rooms on top...the advantage of starting with individual piece is you can get stairs up really easy...two sizes which is extra nice.
That's what I said. That is what a cuboid room is. Trade terminals just don't attach to basic materials. That's must be why modular construction items are on a different menu branch than basic materials.
Solid cuboid rooms are very expensive though, by time if you mine them, or by cost if you but the materials. Glass cuboid rooms on the other hand, are ridiculously cheap to builld ... and they look cooler too.
I was referring to that as well....they are modulars and in the modular menu branch. Cuboids are one type, square full rooms are the other modular type.
But given how messed up the organization of the construction menus are, the confusion is understandable. Storage containers are also modular building components, but they are not in the modular menu branch. And worse, storage containers are more finicky than other modular components snapping together, requiring you to build storage containers *first* before you add cuboids to them (if you want to position them together that is).
Galactic terminals can be free-standing, so you can add them to any base. You don't need any cuboids. I have a base with a galactic trade terminal in a room entirely made of wood parts. There are no cuboids in it.
Yes, and easily found by accident by anyone who is new to the game and just trying to place it.
You are responding to a post from...
2018.
A bit has changed since then.
Also, the only reason cuboids and basic materials don't mesh well, besides snapping issues, is because they have different proportions. But that leads to a solution since the proportions are fixed, if different. If you remember from your elementary school fractions lesson, you simply have to find a common denominator:
https://steamcommunity.com/sharedfiles/filedetails/?id=2130530185
(and if you notice, this artwork was done in 2018, so the proportionality of materials has not changed since then, even if other enhancements have been added so you can rotate and position them more randomly).