No Man's Sky

No Man's Sky

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Surpassing the maximum Unit limit.
Is there any mod and or save edit that allows you to go over the ~4.3 bil Unit limit?
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Showing 1-8 of 8 comments
NMSPlayer Nov 24, 2018 @ 11:46pm 
??? why If you have that much you'll never be able to spend it all. I have just over 200 million and I buy ALL of my mats, I just bought three fighters and it didnt change the amount i had because my fleets came in right after that and paid for them. LOL
TheBoot Nov 25, 2018 @ 12:12am 
If the value for Units is stored as a 32-bit unsigned integer then no.
Psyclos Nov 25, 2018 @ 1:52am 
Another way to deal with too many units is to give them/some away either in-game (although I've not tried this) or using the save editorvto reduce your total.
mark117h Nov 25, 2018 @ 2:00am 
We need some kind of space station that we can build and let orbit around a planet, i dont know, maybe make it about 2 billion units to start the base off, after getting the main base part for like an iss but more futurey kind of station, after aquiring the main base part for an orbital station/base make it so you can kit it out like a freighter/base, however this can cost more than your standard items in game, it would be more of an end game thing when all quests are done.
Arbadacarba Nov 25, 2018 @ 2:11am 
Space problems
It looks like a save editor may be the way to go. Thanks folks!
Hayes.GR Nov 25, 2018 @ 2:44am 
This is the problem wiht games that don't have enough repurcussions or challenges. There is no currency sink. You don't have large ship repairs and maintenances fees or taxes or anything that you really have to pay for reoccuringly. Everyone can for the most part provide for themselves.

Something like crew fees for the days you are playing would be a good idea. While you own the vessel you should still need to pay for the crew and supplies. Just makes sense. It shoudn't however keep adding up while you aren't on though.
dashiichi Nov 25, 2018 @ 4:40am 
The best resource sink for having too many units is ... start a new game.

Yeah, archive the old, max'd out save somewhere and drag it out whenever a new update hits just to ensure that it doesn't fall too far behind as to become unplayable.

In the max'd out save, it might be nice to have some system of "numbered accounts" whereby one could move units and nanites between saves or even between players. Or not. One of the most enjoyable aspect of NMS for many people is that initial journey from waking up on a random planet with a broken ship and no resources. Gifting a newbie with a billion units to "help" takes the fun away.

Recurring costs for the freighter and crew? Ehhh... not sure about that, especially early on when things are tight (see: start a new game). Once one is to the point of launching frigate missions, I'd assume that the profits from that are your net profits; crew costs, maintenance, overhead etc. should already have been taken from the gross receipts. Adding another bookkeeping task doesn't seem like the way to go.
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Showing 1-8 of 8 comments
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Date Posted: Nov 24, 2018 @ 10:01pm
Posts: 8