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Something like crew fees for the days you are playing would be a good idea. While you own the vessel you should still need to pay for the crew and supplies. Just makes sense. It shoudn't however keep adding up while you aren't on though.
Yeah, archive the old, max'd out save somewhere and drag it out whenever a new update hits just to ensure that it doesn't fall too far behind as to become unplayable.
In the max'd out save, it might be nice to have some system of "numbered accounts" whereby one could move units and nanites between saves or even between players. Or not. One of the most enjoyable aspect of NMS for many people is that initial journey from waking up on a random planet with a broken ship and no resources. Gifting a newbie with a billion units to "help" takes the fun away.
Recurring costs for the freighter and crew? Ehhh... not sure about that, especially early on when things are tight (see: start a new game). Once one is to the point of launching frigate missions, I'd assume that the profits from that are your net profits; crew costs, maintenance, overhead etc. should already have been taken from the gross receipts. Adding another bookkeeping task doesn't seem like the way to go.