Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But the planet was an abandoned planet with almost nothing on it. That's the weird part.
It's like the whole thing was ret-conned. I went back to old worlds I'd been to & found so many things have changed.
Something has happened to Pure Ferrite. On some planets you set up the automatic mining to get the stuff & avoid having to use the mining laser all the time.
But now, Pure Ferrite appears to be rare & isn't bulging out of the ground anymore for easy mining. However, Magnetized Ferrite, which never appeared anywhere before Visions, is now all over the place!! So it's easy to setup mining for that.
I wonder if it can be converted to Pure Ferrite.
The HG devs updated the generation algorithm and made it so it affects everything, even worlds that were already generated. They really don't get the idea of a slow-burn sandbox game, and they keep treating NMS as if it were Fortnight, where users expect dramatic gameplay changes every few weeks. That doesn't work in a sandbox, where people are building bases and fleets. They shouldn't just arrogantly retcon / wipe everything with every release.
HG is really the worst. If they designed Lego blocks, they'd have them self-destruct every month or so.
There's no point in investing time in building anything if they're going to wipe it.
Instead of using a smaller sampling of universe generation seeds, they went all out to full capacity and assume just spontaneously changing things will go over well. This could have been planned out way better. New stars could've been added gradually as more content gets put in.
I'd say this is why HG doesn't deserve a "Best Developer" award. They just don't plan ahead very well.
It'd be better if they plotted out other galaxies or planets nobody has been to yet & left the existing planets as they were. Saying: if you can get to this area, then the planets will be different, giving the player base something to strive for.
As the new features are already on the planets I've explored, I don't have to go anywhere but back to those planets if I want to.
Unfortunately the game doesn't work that way. It's not a static map created by a 100 man team at a studio.
They didnt make it so it affects everything. It just does. That is how realtime PCG works. The planet, everytime you visit, is generated then in realtime. Planets are too large to store. The mesh alone is dozens of terabytes per planet.
The stars are not procedurally generated. They have been generated beforehand. Planets in each star might be procedurally generated, but I highly doubt it, considering you can see planets + moons at a button click.
The biomes could be generated on the first visit, sure, but then that only reinforces my point. Why couldn't they be stars/planets introduced gradually?
Very false. Very VERY false.
The stars are PCG. Planets are PCG
Do you know how realtime PCG works? It happens in real time. Yes they generate instantly, that is why your FPS is so low.
And nothing is stored. No database has that kind of storage. Just a few days of players discoveries would require more data storage than googles largest facility holds. In physical hardrive volume.
Yes. It's very unfortunate.
Does this mean there will be no way to build underground bases? Every time I build one, when I come back to it, it's buried. It makes you wonder why you can tunnel anything if it's just going to bury it later.