No Man's Sky

No Man's Sky

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Centisteed Nov 22, 2018 @ 8:10am
Hexagonal Planets?
Some of my lunar planets just turned into these weird, exotic planets. One I didn't claim a base has turned into a "Hexagonal" planet, which I've never heard of.

I hope the other lunar planet is ok because I found platinum-laced cobalt there & didn't want to lose it. I guess we'll see.
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Showing 1-14 of 14 comments
wim1234 Nov 22, 2018 @ 8:46am 
hexa planets have been in for a loong time.
Centisteed Nov 22, 2018 @ 10:20am 
Originally posted by wim1234:
hexa planets have been in for a loong time.

But the planet was an abandoned planet with almost nothing on it. That's the weird part.
Justiciar- Nov 22, 2018 @ 10:38am 
I'm guessing the frequency of these exotic planets have been increased.
BigGrayGolem Nov 22, 2018 @ 10:42am 
I just found my first hex planet, with some nasty sentinels roaming around. Very good photo taking opps but not sure what else it really had other than high amounts of mordite. Was cool looking though.
Centisteed Nov 22, 2018 @ 8:03pm 
Originally posted by BigGrayGolem:
I just found my first hex planet, with some nasty sentinels roaming around. Very good photo taking opps but not sure what else it really had other than high amounts of mordite. Was cool looking though.

It's like the whole thing was ret-conned. I went back to old worlds I'd been to & found so many things have changed.

Something has happened to Pure Ferrite. On some planets you set up the automatic mining to get the stuff & avoid having to use the mining laser all the time.

But now, Pure Ferrite appears to be rare & isn't bulging out of the ground anymore for easy mining. However, Magnetized Ferrite, which never appeared anywhere before Visions, is now all over the place!! So it's easy to setup mining for that.

I wonder if it can be converted to Pure Ferrite.

BigGrayGolem Nov 22, 2018 @ 9:56pm 
Originally posted by Centisteed:
Originally posted by BigGrayGolem:
I just found my first hex planet, with some nasty sentinels roaming around. Very good photo taking opps but not sure what else it really had other than high amounts of mordite. Was cool looking though.

It's like the whole thing was ret-conned. I went back to old worlds I'd been to & found so many things have changed.

Something has happened to Pure Ferrite. On some planets you set up the automatic mining to get the stuff & avoid having to use the mining laser all the time.

But now, Pure Ferrite appears to be rare & isn't bulging out of the ground anymore for easy mining. However, Magnetized Ferrite, which never appeared anywhere before Visions, is now all over the place!! So it's easy to setup mining for that.

I wonder if it can be converted to Pure Ferrite.


The HG devs updated the generation algorithm and made it so it affects everything, even worlds that were already generated. They really don't get the idea of a slow-burn sandbox game, and they keep treating NMS as if it were Fortnight, where users expect dramatic gameplay changes every few weeks. That doesn't work in a sandbox, where people are building bases and fleets. They shouldn't just arrogantly retcon / wipe everything with every release.

HG is really the worst. If they designed Lego blocks, they'd have them self-destruct every month or so.

There's no point in investing time in building anything if they're going to wipe it.
Last edited by BigGrayGolem; Nov 22, 2018 @ 9:57pm
Justiciar- Nov 23, 2018 @ 8:23am 
Originally posted by BigGrayGolem:
They really don't get the idea of a slow-burn sandbox game,
This.

Instead of using a smaller sampling of universe generation seeds, they went all out to full capacity and assume just spontaneously changing things will go over well. This could have been planned out way better. New stars could've been added gradually as more content gets put in.

I'd say this is why HG doesn't deserve a "Best Developer" award. They just don't plan ahead very well.
Centisteed Nov 25, 2018 @ 6:50am 
Originally posted by Ĵ∪s†iℭaℜ:
Originally posted by BigGrayGolem:
They really don't get the idea of a slow-burn sandbox game,
This.

Instead of using a smaller sampling of universe generation seeds, they went all out to full capacity and assume just spontaneously changing things will go over well. This could have been planned out way better. New stars could've been added gradually as more content gets put in.

I'd say this is why HG doesn't deserve a "Best Developer" award. They just don't plan ahead very well.

It'd be better if they plotted out other galaxies or planets nobody has been to yet & left the existing planets as they were. Saying: if you can get to this area, then the planets will be different, giving the player base something to strive for.

As the new features are already on the planets I've explored, I don't have to go anywhere but back to those planets if I want to.
tkwoods Nov 25, 2018 @ 6:59am 
Originally posted by Centisteed:
Originally posted by Ĵ∪s†iℭaℜ:
This.

Instead of using a smaller sampling of universe generation seeds, they went all out to full capacity and assume just spontaneously changing things will go over well. This could have been planned out way better. New stars could've been added gradually as more content gets put in.

I'd say this is why HG doesn't deserve a "Best Developer" award. They just don't plan ahead very well.

It'd be better if they plotted out other galaxies or planets nobody has been to yet & left the existing planets as they were. Saying: if you can get to this area, then the planets will be different, giving the player base something to strive for.

As the new features are already on the planets I've explored, I don't have to go anywhere but back to those planets if I want to.

Unfortunately the game doesn't work that way. It's not a static map created by a 100 man team at a studio.
Wylie28 Nov 25, 2018 @ 7:30am 
Originally posted by BigGrayGolem:
Originally posted by Centisteed:

It's like the whole thing was ret-conned. I went back to old worlds I'd been to & found so many things have changed.

Something has happened to Pure Ferrite. On some planets you set up the automatic mining to get the stuff & avoid having to use the mining laser all the time.

But now, Pure Ferrite appears to be rare & isn't bulging out of the ground anymore for easy mining. However, Magnetized Ferrite, which never appeared anywhere before Visions, is now all over the place!! So it's easy to setup mining for that.

I wonder if it can be converted to Pure Ferrite.


The HG devs updated the generation algorithm and made it so it affects everything, even worlds that were already generated. They really don't get the idea of a slow-burn sandbox game, and they keep treating NMS as if it were Fortnight, where users expect dramatic gameplay changes every few weeks. That doesn't work in a sandbox, where people are building bases and fleets. They shouldn't just arrogantly retcon / wipe everything with every release.

HG is really the worst. If they designed Lego blocks, they'd have them self-destruct every month or so.

There's no point in investing time in building anything if they're going to wipe it.

They didnt make it so it affects everything. It just does. That is how realtime PCG works. The planet, everytime you visit, is generated then in realtime. Planets are too large to store. The mesh alone is dozens of terabytes per planet.
japp_02 Nov 25, 2018 @ 8:49am 
I call them Sillicon planets, a parody of a certain region in the States...
Last edited by japp_02; Nov 25, 2018 @ 8:51am
Justiciar- Nov 26, 2018 @ 12:55pm 
Seems people get so excited about procedural generation, they drive off the rails.

The stars are not procedurally generated. They have been generated beforehand. Planets in each star might be procedurally generated, but I highly doubt it, considering you can see planets + moons at a button click.

The biomes could be generated on the first visit, sure, but then that only reinforces my point. Why couldn't they be stars/planets introduced gradually?
Wylie28 Nov 26, 2018 @ 7:22pm 
Fla

Originally posted by Ĵ∪s†iℭaℜ:
Seems people get so excited about procedural generation, they drive off the rails.

The stars are not procedurally generated. They have been generated beforehand. Planets in each star might be procedurally generated, but I highly doubt it, considering you can see planets + moons at a button click.

The biomes could be generated on the first visit, sure, but then that only reinforces my point. Why couldn't they be stars/planets introduced gradually?

Very false. Very VERY false.

The stars are PCG. Planets are PCG

Do you know how realtime PCG works? It happens in real time. Yes they generate instantly, that is why your FPS is so low.

And nothing is stored. No database has that kind of storage. Just a few days of players discoveries would require more data storage than googles largest facility holds. In physical hardrive volume.
Centisteed Dec 21, 2018 @ 8:23am 
Originally posted by tkwoods:
Originally posted by Centisteed:

It'd be better if they plotted out other galaxies or planets nobody has been to yet & left the existing planets as they were. Saying: if you can get to this area, then the planets will be different, giving the player base something to strive for.

As the new features are already on the planets I've explored, I don't have to go anywhere but back to those planets if I want to.

Unfortunately the game doesn't work that way. It's not a static map created by a 100 man team at a studio.

Yes. It's very unfortunate.

Does this mean there will be no way to build underground bases? Every time I build one, when I come back to it, it's buried. It makes you wonder why you can tunnel anything if it's just going to bury it later.
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Date Posted: Nov 22, 2018 @ 8:10am
Posts: 14