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It appears if you really want them inside, they have to be your first design decision element when creating a base.
The cuboid rooms however are really far into the blueprint analiser list, takes a while to get access to buying them.
The storage containers can be attached to the new modular building stuff but they dont fit the same dimensions.
As far as this quote... They are already accessible through a main system and stackable outdoors...
Once built and you are in base / freighter they can be accessed through the main inventory screens like all other storage.
When placing a storage container, it wants to be against one cuboid room. You can place other storage containers around that single cuboid, but if you want the storage adjacent to the first one, you need to place one single cuboid next to the first cuboid, and then attach the storage container. Repeat as desired. Once the storage containers are in place you can wrap additional cuboid rooms around them if you prefer a free-standing arrangement in the middle of a larger room.
Easier to do than to explain -- Fire up Creative and play with it.
There are issues with placing things like cuboid floor pieces in contact with the tops of storage containers. In general, though, the order of construction really is critical.
I just hid them underground)
Click X on empty inventory slot, select "Transfer Items", scroll to the Storage and voila - you could get everything from them. This way you don't even need to build more than one Container - you still will have access to all of them, as long as you are staying inside of your base.
1. From another building, attach a corridor, and add one cuboid room on the end of the corridor;
2. Go into that room and place two storage containers facing each other across the room;
3. Add another cuboid room; go into that one and place another pair of storage containers;
4. Repeat this three more times until you have a row of five cuboid rooms with two containers across from each other in each of the five rooms.
This works for me consistently. Doing it one room at a time is the key to success.
Here's a picture of my storage container setup:
https://steamcommunity.com/sharedfiles/filedetails/?id=1515775090
If you discover that container 1 is grayed out and unbuildable, here's a HOWTO post that tells you how to work around that problem:
https://steamcommunity.com/app/275850/discussions/0/1743342647560000388/?ctp=2
I too dug out a cellar, put some basic wooden floors for optics and build the containers next to each other against the walls in a U shape. In general I like my little hobbit hole that my base built into a hill looks like. ^^
Although not filling them up manually will lead to multiple stacks of stuff, possibly taking up two slots when one would be enough. The game looks at the containers in order of their numbers and picks the first slot that is either empty or has more of the same you are sending into them.
But as soon as you have stacks for everything you want to keep at hand and all slots are "reserved" by at least having one piece of someting in it, the game simply fills them up tidily.
I think at this point in time, Cuboid Rooms are the ONLY place you can put the original Storage Vaults. Many of the original base components are not compatible with the new Wood, Concrete and Metal parts.
Things like the Trade Terminal and the Storage Vaults are not compatible.
You can use a mod to place (1) of the new freighter Storage Room Pedestals in a base made with the new building components that came in NEXT.
I just placed one in my latest Wood Structure base. Its just the control pedestal without the actual room, and it works perfectly fine.
The mod is called EUCLI-EA and has been updated to work with the latest 1.6 Experimental Build. I took these screenshots of it just now in the Exp build.
https://steamcommunity.com/sharedfiles/filedetails/?id=1515006263
https://steamcommunity.com/sharedfiles/filedetails/?id=1515006428
That's what I did before but in NEXT it's tricky. You have to build them into alcoves and you can't line them up all up next to each other for some stupid reason.