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However, don't expect this game to be like Wing Commander, or like any other similar game. This is mainly an exploration game, and not a flight sim, nor an arcade shooter. There just isn't enough depth into the jetplane-like dogfighting, in space, to warrant joystick controls. After a few ship upgrades, most jet fighter star fighter combat is fairly easy.
But the design emphasis is not on space combat, it's true.
I do no think a better flight control is necessary, consideing the simple ship combat the game has.
a) you've tweaked the mouse smoothing settings.
b) that your issues aren't related to the fact you have an ship with no upgrades, or using a hauler class.
If you're already using an S fighter class with decent pulse drive upgrades and still find it sluggish, then we'll talk!
Why would a hauler have worse maneuverability than a fighter?
https://nomanssky.gamepedia.com/Starship
Think of it like a fight between typical heavy-duty truck (hauler) and a sports car (fighter).
Both can be high performance in their jobs, but it isn't a hauler's job to fight other ships. This is countered some by the fact haulers have a buff in shielding.
They can seem tough at first, but literally a couple of shield upgrades (any class) and photon cannon upgrades (again, any class) and you'll find them easy.
Also if you have a combat frigate with your freighter and your freighter is in the same system, it'll come and help you out in the fight.
Consider taking a commission to destroy a low-risk pirate. It's a controlled situation... the moment you leave the space station, the feeble pirate approaches, and you can take your time learning the ropes of combat.
A few tips (which might be obvious, but I had to learn the hard way!):
1) Once you take a few hits, hit X to bring up the recharge menu and spend Sodium Nitrate to bring your shields back up to full. Your enemies do not remember to do this: take advantage of their foolishness. (Always carry spare Sodium Nitrate in your ship for deflector recharging!)
2) Acquire a second weapon for your spaceship so you can quickly shift when the first one overheats.
3) I am a terrible shot, so I always need to splash the sky with fire... but if you can aim, target the little circle associated with the enemy -- it predicts where he's headed.
4) The enemy's guns seem to be on a bloody turret, whereas yours must fire directly forwards. As a result, you may find it adventageous to slow down -- don't try to out turn the enemy. NMS ships have the ability to fly IN REVERSE in space, so let him get way out ahead and blast him when he comes around.
Happy hunting.
With 6 S class engine modules a Hauler will reach 600 manuverability. I was under the impression that 600 is max for all ships when it comes to manuverability. They start with different stats (fighter higher manuverability than hauler), but both a fighter and a hauler can reach max manuverability. Only difference being that a fighter does not need as many upgrades to reach max. So at max, both a fighter and a hauler will have the same manuverability, which is 600. Am I missing something?
Edit: I found my answer on Reddit. Fighters can go higher on the manuverability stat.
If you decide to try it, be sure to look closely at the dead zone settings. The default setup had huge "anti dead zone" set in, so anything at all off of top dead center meant a significant amount of drift. Fixed that and it's good to go.