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Ilmoita käännösongelmasta
This would be a lot of work for HG to add, but it would be nice, no question.
As nice as that would be, I'd rather HG work detailing what they have now. Their scope is already a bit large for them to handle as it is.
This, instead of gas giants, is NOT possible without completly changing the space drawing system around planets to simulate day/night. So this will not be done.
1. Do they replace existing planets in the system or are they added as an additional one?
2. They'd have to always be the largest planet in a system, which means standard planets being moderate-sized max, no more super-earths. Otherwise, you won't get the effect you're going for. You can't add planets EVEN BIGGER than the current largest because otherwise visually it's going to be far too dominant. Also, you don't want them even larger because you're going to have a lost less to do on a gas giant than an ordinary planet so players might feel cheated if every system has a massive gas giant and not much else.
3. Clearly you can't land on them, so perhaps you can only safely skim the atmosphere and that's enough to start getting a gas resource in your ship? Perhaps that should require a tech upgrade module ie. 'scoop'. Getting too close and it starts hammering your shield (say, below what would be the lower cloud level on an ordinary planet).
4. Building floating bases might be fun, but it's going to require a new initial base module that can be placed from within your own ship (deployable like the freighter call/warp) otherwise you have nothing to stand on. Perhaps an enclosed docking bay that opens and closes similar to the freighter dock? Then you have to build from within using normal base parts (but only those applicable to an airtight space.
5. Aside from looking awesome, what would be a good reason to have a base in the atmosphere in a gas giant? Well perhaps we can have a level 2 atmosphere processor, one that floats and is linked by cable to base modules, unusable on the ground.
6. While it's OK to have the same gas elements we have, more trade items that use them need to be added to make 'gas farms' a thing.
Do all that, and I think gas giants would be worth it.
Elite Dangerous has tons of Gas Giants in the game. Pretty much every system has at least one. But no one really pays any attention to them since there is no way to interface with them.
Only part that involves gameplay are the ring systems which look pretty damned realistic.
That would be something HG could add to their ring systems. But considering all the complaints HG is already getting about frame rates from mid to low end PC and console owners, I wouldn't hold my breath.
Can you at least sling-shot around them? This was possible in Frontier II / First Encounters.
There are things I am still finding after 3000 hours... Maybe explore rather than complain.
The only thing I have to add to the discussion (I'm sorry if anyone else did, I skipped some answers) is that for me, the gas giant could be only "decorative" or, lets say, for imersion. If anything should be the moons. Oh, I'd love the sightings of a moon having the giant on the horizont. Maybe a Pandora from James Cameron's Avatar. Hahaha
So, maybe they could ignore the size of planet and only give some moons. Would it be easier?
Gas giants, IDK. if implemented realistically "as is" they would be pretty boring. HG might be able to come up with something interesting to do with them though.
It's not a real movie just a really good animation someone did.
Or maybe giant flying turtles with whole eco systems on their backs to explore.