Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just on a big planet, good luck cuz it'll take forever. As someone else said, find a very small moon and try it. Good luck finding one small enough though lol
Okay put on your tin foil hat because it is flat earth time!
If you land on a freighter have you ever jumped off of it? If you have you'll notice that you fall down. Like all of the spaceships in the game seem to have the same orientation on their Z axis it is always pointing down.
Why does this matter? Well it has to do with how most games calculate gravity. It is faster/easier to simulate gravity in a world where the player's specific gravity is just down the Z axis VS. Rotating the Player model around the axis of a planet that is a sphere and then calculating the direction that the player should fall. Like ALL games do it in flat worlds down the Z axis because it basically doesn't matter in a game.
Also if you have ever landed on a planet and fell through the world because bugs look down there is nothing below you suggesting that the world is flat.
Someone should ask the boundary break guy on youtube to prove it I guess.
Here is some helpful information:
https://nomanssky.gamepedia.com/Planetary_coordinates
That can all be mimicked, but all signs point to sphere.