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Well, you have 4 modules and 2 jet tech pieces still to install then. That is a lot.
A person on Reddit said that with everything installed he could stay in the air for about 14 seconds.
4 S-class modules? O.o I thought systems were limited to 3.
No, it is limited to 3 per inventory page. So 3 in your exosuit and 3 in your exosuit tech slot + 2 jet tech blueprint upgrades. That should be 3 jet modules + 1 blueprint tech on each inventory page. So 6 jet modules and 2 jet blueprint upgrades in all = 8 upgrades for the jet pack.
Not sure what your setup is, but in my experience, having more than three will deactivate the entire subsystem. But from what I've read, it might be possible to have more if they happen to upgrade different aspects of the system. But three is my experience.
Also, in case anyone doesn't know this, you can do a sort of forward dash by pressing melee and jetpack at the same time (you may need to be pressing forward as well, not sure). It won't give you extra height, but you can travel really far with it as long as you don't touch the ground.
3 in exosuit inventory and 3 in inventory tech slot. You cant put more than 3 on 1 page.
Wow. That's...ridiculous. There's no way, even if the Freighter Warp Reactor Upgrades were optimally installed on a perfect S-class that jump range could keep up with an S-class explorer with 6 S-class modules. And then the modules are going to increase the fuel efficiency like mad, too.
I honestly expect this to get nerfed.
You do not have enough room to upgrade everything, so you have to choose. There is a LOT to install. Install what fits your playstyle. Remember, you might be able to make long jumps, but what will you sacrifice for it?
https://www.reddit.com/r/NoMansSkyTheGame/comments/92bpi3/psa_how_to_optimize_your_upgrade_modules_in_next/