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It should cure the problem.
Thats not actually true. I was building a new Submarine focused base today on an island on one of my home planet waterworlds, and the terrain removal/flattening was working like a charm.
I was even getting the sound effects of the terrain being blasted out of the way. Used floor panels to smooth out a terrain area to place my Landing Pad and have it level with my sidewalks and pier that leads out to the sub off shore.
I definitely have experienced this problem of the terrain not being cleared, but I don't think this has anything to do with what HG has done or not done. I think this remains a random bug in the base building system that HG has yet to really focus on fixing.
The best practice for base building on land is to always build a subfloor first and then make the second floor your bases ground floor. This is a common technique in real life. That is how you get a basement.
If you do this, either using wall panels or arches, you will put your floor area above any terrain and there will be no issues with terrain refill or other such annoyances later.
5000 sounds a lot but it is very easy to exceed that limit. Once the limit is exceeded some manipulations fail and in other cases they will work but a previous manipulation is deleted (causing stuff to grow back).
There is some sort of chain of events that is causing this issue. I have only noticed it on icy planets but most of the bases I have been working on are on those types.
Prioro to Abyss