No Man's Sky

No Man's Sky

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What is the current max amount of units you can have ?
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A 3-figure billion credits. I think its somewhere above 250 billions, but consult the gamepedia wiki for NMS.
If you go over, your credits will be completly messed-up becomming negative, you will have to change them before reaching this limit with the Save Editor.

[EDIT]
I mean the 'German' billion: 1B = 1.000.000.000.000

https://steamcommunity.com/app/275850/discussions/0/1732089092459649806/
Laatst bewerkt door japp_02; 28 okt 2018 om 8:45
Origineel geplaatst door Grazumba:
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4.29 billion is max.
Origineel geplaatst door Grazumba:
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Hi Grazumba.
I believe it to be about the 4 Billion mark from some of the comments i have seen on here.
2^32 - 1, or 4294967295, or 0xFFFFFFFF
No wonder people are using the editor. For a game that gives you millions at a time and meant to be played forever, that's not a whole lot.

EDIT: Not a whole lot to hit the cap I mean, not that you can't afford anything.
Laatst bewerkt door Serath; 28 okt 2018 om 18:40
Origineel geplaatst door Serath:
No wonder people are using the editor. For a game that gives you millions at a time and meant to be played forever, that's not a whole lot.

The limit is more than enough for anything in the game. And if you use units and fall below the max then you can just earn it up again. I do not think peope use the editor as much to give themselvs units as it can easily be obtained in the game.
It's an 8bit integer as referenced above. But for a game with a 'galactic economy' that number is extremely small and limits the amount of things they can charge you for in the future.

I mean seriously, there are real humans on planet Earth that have more than the max in the game.
Origineel geplaatst door Lil Puppy:
It's an 8bit integer as referenced above. But for a game with a 'galactic economy' that number is extremely small and limits the amount of things they can charge you for in the future.

I mean seriously, there are real humans on planet Earth that have more than the max in the game.

Best freighter in the game is 480 mill. Max units in the game is 4,29 billion. There is some leeway there if they introduce new things. What could they introduce that costs more than that. a Death Star?
AIUI, the original limit at launch (and for a considerable time thereafter) was 2^31-1, 2147483647 or 0x7FFFFFFF. The freighter prices have bounced around some in the various updates but were always well below that and the devs probably assumed no one would bother collecting that many units. Problem was that a signed 32-bit integer rolls over to a large negative number, so there were unhappy players who did get there. Notice that the value displayed in the achievement screen when you access a galactic trade terminal is still limited to 2147483647.

Also, the ten-star "tycoon" achievement level for collecting units is ... 2,000,000. That could use a tweak, too.
Origineel geplaatst door Serath:
No wonder people are using the editor. For a game that gives you millions at a time and meant to be played forever, that's not a whole lot.

That's more than you will ever obtain before you get bored of grinding credits and having nothing to spend them on :P

Also, what are they going to add that's more expensive than capital ships? I see stations/buildings being cheaper than capital ships.

Unless they add a real endgame with credit/nanite sinks, we are just building bases and exploring. Credits are meaningless
Laatst bewerkt door D K; 28 okt 2018 om 12:26
Origineel geplaatst door Jimmy:
Origineel geplaatst door Serath:
No wonder people are using the editor. For a game that gives you millions at a time and meant to be played forever, that's not a whole lot.

The limit is more than enough for anything in the game. And if you use units and fall below the max then you can just earn it up again. I do not think peope use the editor as much to give themselvs units as it can easily be obtained in the game.

Origineel geplaatst door Daddy Kiwwi:
Origineel geplaatst door Serath:
No wonder people are using the editor. For a game that gives you millions at a time and meant to be played forever, that's not a whole lot.

That's more than you will ever obtain before you get bored of grinding credits and having nothing to spend them on :P

Also, what are they going to add that's more expensive than capital ships? I see stations/buildings being cheaper than capital ships.

Unless they add a real endgame with credit/nanite sinks, we are just building bases and exploring. Credits are meaningless

I still wouldn't want to hit a threshold to make it permanetnely glitched. I meant making money for the sake of making money. E.g. you're at end game and have no further use for money, so you're treating the money as some kind of make believe score system. Yes, I'm weird.

Origineel geplaatst door Jimmy:
Origineel geplaatst door Lil Puppy:
It's an 8bit integer as referenced above. But for a game with a 'galactic economy' that number is extremely small and limits the amount of things they can charge you for in the future.

I mean seriously, there are real humans on planet Earth that have more than the max in the game.

Best freighter in the game is 480 mill. Max units in the game is 4,29 billion. There is some leeway there if they introduce new things. What could they introduce that costs more than that. a Death Star?
Plenty of things, if you think about it.

You could get escort ships piloted by hired NPCs or AI drones (less 'intelligent' than the Korvax for the lore) that follow you around, add to your cargo space, and shoot at enemies who become hostile to you (but potentially attract more strong pirates due to you having more stuff yet also being a harder target).

You could purchase or build your own space station, not sure what it could do that bases currently don't that would be worth the price, but it would make sense to be super expensive.

You could buy a planet or moon's properties in some systems where everyone there is willing to sell, and cause all the NPCs to leave it, and charge any who come afterwards rent, while fighting off the likes of pirates, smugglers, and squatters who try to use your private planetoid without your permission.

You could produce factories that make and sell things you have the blueprints for and fund mining operations that mine specific resources on planets after buying the mining rights to a region to produce the resources needed for those mining operations or make mega-farms for other resources needed or the like, in order to produce goods in massive amounts that you normally can't easily do on your own with bases without massive time sinks. Maybe even make things that produce trade goods that we currently can't get blueprints for.

You could buy/build/rent shipyards and design your own ships, even frigates and freighters and get them built and create custom fleets, maybe even add a limited number of designs to nearby systems that other players can wind up finding if they travel there.

You could hire criminal mercenary armies to capture space stations or planetoids or freighters or the like, or hire non-criminal ones to liberate captured stuff as a hero and hunt down massive pirate bases or the like. Possibly permanently altering danger level of a system (likeliness of combat).

I'm sure more could be thought of.
There's already one youtube streamer that built a set of home bases for farming/manufacturing parts in order to go from 0 units to the 2^32 - 1 maximum units within a 24 hour farming cycle.
Gamers are the sort of people that like to run up huge numbers in their stats and game cash just for street cred and personal satisfaction even when it has no benefit in game.

For example, even if strength above 30 does nothing beneficial in a fantasy game, people will still try and get 40 or 50 or whatever just because they can.
I find the save editor is a useful tool to get rid of units when approaching the limits - which I've done in both my saves to date.

With a full fleet of frigates, 4 S48 haulers, 1 38 S fighter, 1 Exotic and S class freighter in both games, I have NEVER had to "grind" to make units as I make a lot exploring, and crafting - without farming, harvesting in the wild, combined with components delivered by my frigate fleet.
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