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Een vertaalprobleem melden
If you go over, your credits will be completly messed-up becomming negative, you will have to change them before reaching this limit with the Save Editor.
[EDIT]
I mean the 'German' billion: 1B = 1.000.000.000.000
https://steamcommunity.com/app/275850/discussions/0/1732089092459649806/
4.29 billion is max.
Hi Grazumba.
I believe it to be about the 4 Billion mark from some of the comments i have seen on here.
EDIT: Not a whole lot to hit the cap I mean, not that you can't afford anything.
The limit is more than enough for anything in the game. And if you use units and fall below the max then you can just earn it up again. I do not think peope use the editor as much to give themselvs units as it can easily be obtained in the game.
I mean seriously, there are real humans on planet Earth that have more than the max in the game.
Best freighter in the game is 480 mill. Max units in the game is 4,29 billion. There is some leeway there if they introduce new things. What could they introduce that costs more than that. a Death Star?
Also, the ten-star "tycoon" achievement level for collecting units is ... 2,000,000. That could use a tweak, too.
That's more than you will ever obtain before you get bored of grinding credits and having nothing to spend them on :P
Also, what are they going to add that's more expensive than capital ships? I see stations/buildings being cheaper than capital ships.
Unless they add a real endgame with credit/nanite sinks, we are just building bases and exploring. Credits are meaningless
I still wouldn't want to hit a threshold to make it permanetnely glitched. I meant making money for the sake of making money. E.g. you're at end game and have no further use for money, so you're treating the money as some kind of make believe score system. Yes, I'm weird.
You could get escort ships piloted by hired NPCs or AI drones (less 'intelligent' than the Korvax for the lore) that follow you around, add to your cargo space, and shoot at enemies who become hostile to you (but potentially attract more strong pirates due to you having more stuff yet also being a harder target).
You could purchase or build your own space station, not sure what it could do that bases currently don't that would be worth the price, but it would make sense to be super expensive.
You could buy a planet or moon's properties in some systems where everyone there is willing to sell, and cause all the NPCs to leave it, and charge any who come afterwards rent, while fighting off the likes of pirates, smugglers, and squatters who try to use your private planetoid without your permission.
You could produce factories that make and sell things you have the blueprints for and fund mining operations that mine specific resources on planets after buying the mining rights to a region to produce the resources needed for those mining operations or make mega-farms for other resources needed or the like, in order to produce goods in massive amounts that you normally can't easily do on your own with bases without massive time sinks. Maybe even make things that produce trade goods that we currently can't get blueprints for.
You could buy/build/rent shipyards and design your own ships, even frigates and freighters and get them built and create custom fleets, maybe even add a limited number of designs to nearby systems that other players can wind up finding if they travel there.
You could hire criminal mercenary armies to capture space stations or planetoids or freighters or the like, or hire non-criminal ones to liberate captured stuff as a hero and hunt down massive pirate bases or the like. Possibly permanently altering danger level of a system (likeliness of combat).
I'm sure more could be thought of.
For example, even if strength above 30 does nothing beneficial in a fantasy game, people will still try and get 40 or 50 or whatever just because they can.
With a full fleet of frigates, 4 S48 haulers, 1 38 S fighter, 1 Exotic and S class freighter in both games, I have NEVER had to "grind" to make units as I make a lot exploring, and crafting - without farming, harvesting in the wild, combined with components delivered by my frigate fleet.