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I agree. A refining process is by nature a progression from the crude to the refined. Taking a refined product like Iron Ingots and turning them back into Iron Ore is about as unrealistic as it gets.
An Oxygen harvester provides 250 Oxygen for 50 Condensed Carbon.
This basic cycle makes efficient production very easy.
(Not just that, you can combine many surprising things and produce many other surprising things.)
I am happy that refining is unrealistic in NMS.
The majority of the stuff in NMS is painfully unrealistic. Its just that some of the stuff is more obvious than others.
There are creative ways to provide access to all these materials without all the over the top "Hand Wavium" going on. ;o)
LOL - don't disparage Hand Wavium. It's a very important element in many successful games!
(I'm ashamed to say it took me many hours to register "Di-Hydrogen" as "Di-Lithium", the main fuel in Star Trek...)
Same here actually! But in our defense... They are not spelling it the same way, so it doesn't immediately READ as those Star Trek elements. ;o)
You want realism? What game are you playing? :D
And most are missing the point that they arlready have these mechanics in the game, but only for certain items, the ones at the end of the chain.
Yea, you can have some fun with Cadmium and Chromatic Metal too, but ssshhh, don't want them to change it.